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java判断某个点是否在所画多边形/圆形内

2018-05-26 16:01 756 查看

本文实例为大家分享了java判断某个点是否在所画范围内的具体代码,供大家参考,具体内容如下

IsPtInPoly.java

package com.ardo.util.circle;
import java.util.ArrayList;
import java.util.List;
/**
* java判断某个点是否在所画范围内(多边形【isPtInPoly】/圆形【distencePC】)
* @param point 检测点
* @param pts  多边形的顶点
* @return   点在多边形内返回true,否则返回false
* @author   ardo
*/
public class IsPtInPoly {
/**
* 判断点是否在多边形内
* @param point 检测点
* @param pts  多边形的顶点
* @return   点在多边形内返回true,否则返回false
*/
public static boolean isPtInPoly(Point2D point, List<Point2D> pts){
int N = pts.size();
boolean boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true
int intersectCount = 0;//cross points count of x
double precision = 2e-10; //浮点类型计算时候与0比较时候的容差
Point2D p1, p2;//neighbour bound vertices
Point2D p = point; //当前点
p1 = pts.get(0);//left vertex
for(int i = 1; i <= N; ++i){//check all rays
if(p.equals(p1)){
return boundOrVertex;//p is an vertex
}
p2 = pts.get(i % N);//right vertex
if(p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)){//ray is outside of our interests
p1 = p2;
continue;//next ray left point
}
if(p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)){//ray is crossing over by the algorithm (common part of)
if(p.y <= Math.max(p1.y, p2.y)){//x is before of ray
if(p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)){//overlies on a horizontal ray
return boundOrVertex;
}
if(p1.y == p2.y){//ray is vertical
if(p1.y == p.y){//overlies on a vertical ray
return boundOrVertex;
}else{//before ray
++intersectCount;
}
}else{//cross point on the left side
double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y;//cross point of y
if(Math.abs(p.y - xinters) < precision){//overlies on a ray
return boundOrVertex;
}
if(p.y < xinters){//before ray
++intersectCount;
}
}
}
}else{//special case when ray is crossing through the vertex
if(p.x == p2.x && p.y <= p2.y){//p crossing over p2
Point2D p3 = pts.get((i+1) % N); //next vertex
if(p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)){//p.x lies between p1.x & p3.x
++intersectCount;
}else{
intersectCount += 2;
}
}
}
p1 = p2;//next ray left point
}
if(intersectCount % 2 == 0){//偶数在多边形外
return false;
} else { //奇数在多边形内
return true;
}
}
/**
* 判断是否在圆形内
* @param p
* @param c
* @return
*/
public static String distencePC(Point2D p,Circle c){//判断点与圆心之间的距离和圆半径的关系
String s ;
double d2 = Math.hypot( (p.getX() - c.getCC().getX() ), (p.getY() - c.getCC().getY()) );
System.out.println("d2=="+d2);
double r = c.getR();
if(d2 > r){
s = "圆外";
}else if(d2 < r){
s = "圆内";
}else{
s = "圆上";
}
return s;
}
public static void main(String[] args) {
Point2D point = new Point2D(116.404072, 39.916605);
// 测试一个点是否在多边形内
List<Point2D> pts = new ArrayList<Point2D>();
pts.add(new Point2D(116.395, 39.910));
pts.add(new Point2D(116.394, 39.914));
pts.add(new Point2D(116.403, 39.920));
pts.add(new Point2D(116.402, 39.914));
pts.add(new Point2D(116.410, 39.913));
if(isPtInPoly(point, pts)){
System.out.println("点在多边形内");
}else{
System.out.println("点在多边形外");
}
// 测试一个点是否在圆形内
Point2D centerPoint = new Point2D(116.404172, 39.916605);
Circle c = new Circle();
c.setCC(centerPoint);
c.setR(0.0056);
String s = distencePC(point,c);
System.out.println("点是否在圆内:"+s);
}
}

Circle.java

/**
* 圆形类
* @author ardo
*
*/
public class Circle {
private double r;
private Point2D cc;
public void setR(double a){
r = a;
}
public void setCC(Point2D centerOfCir){
cc = centerOfCir;
}
public double getR(){
return r;
}
public Point2D getCC(){
return cc;
}
}

Point2D.java

public class Point2D {
public double x;
public double y;
public Point2D(double x, double y) {
super();
this.x = x;
this.y = y;
}
public double getX() {
return x;
}
public void setX(double x) {
this.x = x;
}
public double getY() {
return y;
}
public void setY(double y) {
this.y = y;
}
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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标签:  java 多边形 圆形