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[Leetcode] 790. Domino and Tromino Tiling 解题报告

2018-03-30 09:24 1036 查看
题目

We have two types of tiles: a 2x1 domino shape, and an "L" tromino shape. These shapes may be rotated.
XX  <- domino

XX  <- "L" tromino
X


Given N, how many ways are there to tile a 2 x N board? Return your answer modulo 10^9 + 7.

(In a tiling, every square must be covered by a tile. Two tilings are different if and only if there are two 4-directionally adjacent cells on the board such that exactly one of the tilings has both squares occupied by a tile.)
Example:
Input: 3
Output: 5
Explanation:
The five different ways are listed below, different letters indicates different tiles:
XYZ XXZ XYY XXY XYY
XYZ YYZ XZZ XYY XXY


Note:
N  will be in range 
[1, 1000]
.
思路

我们定义fe
表示2*n的格子有多少种铺法,定义fo
表示2*n + 1的格子有多少种铺法(也就是在2*n的格子上面含有一个格子),然后推导fe和fo的递推关系。对于fe的最顶层,我们分别有如下图所示的几种铺法,因此,可以得出递推关系为:

fe
= fe[n - 1] + fe[n - 2] + 2fe[n - 3] + 2fo[n - 3];

fo
= fo[n - 1] + fe[n - 1].

特别地,我们容易得知:fe[1] = 1, fe[2] = 2, fe[3] = 5, fo
4000
[1] = 2, fo[2] = 2, fo[3] = 4。因此就可以根据初始条件和递推关系写出基于动态规划的源代码了。



我们在下面写出的源代码的空间复杂度为O(N),时间复杂度为O(N)。但是注意到fe
和fo
也仅仅只和fe[n-1], fe[n-2], fe[n-3]以及fo[n-1], fo[n-2], fo[n-3]有关,所以还可以进一步将空间复杂度从O(n)优化到O(1)。读者可以自行实现了^_^。

更新:后来发现上面的递推公式还是推导复杂了,其实把fo(n) = fo(n - 1) + fe(n - 1)代入fe(n),可以得到更简单的递推公式:fe
= fe[n - 1] + fe[n - 2] + 2fo[n-2],甚至还可以进一步优化为fe
= fe[n - 1] + fo[n - 1] + fo[n-2],还可以进一步优化为fe
= fo
+ fo[n - 2]
。这样写出来的代码应该就更简洁优雅了。

代码

原有代码:

class Solution {
public:
int numTilings(int N) {
vector<long long> fe(max(4, N + 1), 0), fo(max(4, N + 1), 0);
long long mod = 1000000007;
fe[1] = 1, fe[2] = 2, fe[3] = 5;
fo[1] = 1, fo[2] = 2, fo[3] = 4;
for (int i = 4; i <= N; ++i) {
fe[i] = fe[i - 1] + fe[i - 2] + 2 * fe[i - 3] + 2 * fo[i - 3];
fo[i] = fo[i - 1] + fe[i - 1];
fe[i] %= mod;
fo[i] %= mod;
}
return fe
;
}
};

更新后的代码:

class Solution {
public:
int numTilings(int N) {
vector<long long> fe(max(3, N + 1), 0), fo(max(3, N + 1), 0);
long long mod = 1000000007;
fe[1] = 1, fe[2] = 2;
fo[1] = 1, fo[2] = 2;
for (int i = 3; i <= N; ++i) {
fo[i] = fo[i - 1] + fe[i - 1];
fe[i] = fo[i] + fo[i - 2];
fe[i] %= mod;
fo[i] %= mod;
}
return fe
;
}
};
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