ThreadLocal是什么
2018-03-09 22:43
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1、概念
ThreadLocal是一个线程内部数据存储类,每一个使用该变量的线程都获得该变量的一个副本,每个副本之间相互独立,使得每一个线程可以任意的修改和访问自己的变量副本,而不会对其他线程产生任何影响,即不同线程使用同一个ThreadLocal变量,但是他们通过TheadLocal获取到的值不同。
2、原理
ThreadLocal是一个泛型类,下面看一下set和get方法 public class ThreadLocal<T>;
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
* by the ThreadLocal class. */
ThreadLocal.ThreadLocalMap threadLocals = null; // Thread.class成员变量
* Set the value associated with key.
*
* @param key the thread local object
* @param value the value to be set
*/
private void set(ThreadLocal<?> key, Object value) {
// We don't use a fast path as with get() because it is at
// least as common to use set() to create new entries as
// it is to replace existing ones, in which case, a fast
// path would fail more often than not.
Entry[] tab = table;
int len = tab.length;
int i = key.threadLocalHashCode & (len-1);
for (Entry e = tab[i];
e != null;
e = tab[i = nextIndex(i, len)]) {
ThreadLocal<?> k = e.get();
if (k == key) {
e.value = value;
return;
}
if (k == null) {
replaceStaleEntry(key, value, i);
return;
}
}
tab[i] = new Entry(key, value);
int sz = ++size;
if (!cleanSomeSlots(i, sz) && sz >= threshold)
rehash();
}可以看出存储规则:由key计算在table中的位置,更新或者重新创建Entry
下面看一下get方法:首先通过reference(ThreadLocal)计算ThreadLocal在table中的位置并返回该位置处的Entry,Entry.value即是所需要的值 public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);
if (e != null) {
@SuppressWarnings("unchecked")
T result = (T)e.value;
return result;
}
}
return setInitialValue();
}总结:每一个Thread内部有一个ThreadLocalMap,其实是一个默认大小为16的Entry数组,Entry中保存了reference(该ThreadLocal对象)和对应的值value,ThreadLocal的get和set方法所操作的都是当前线程的Entry数组table
ThreadLocal是一个线程内部数据存储类,每一个使用该变量的线程都获得该变量的一个副本,每个副本之间相互独立,使得每一个线程可以任意的修改和访问自己的变量副本,而不会对其他线程产生任何影响,即不同线程使用同一个ThreadLocal变量,但是他们通过TheadLocal获取到的值不同。
2、原理
ThreadLocal是一个泛型类,下面看一下set和get方法 public class ThreadLocal<T>;
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
ThreadLocalMap getMap(Thread t) { return t.threadLocals; } void createMap(Thread t, T firstValue) { t.threadLocals = new ThreadLocalMap(this, firstValue); }
ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) { // key指Thread对象引用 table = new Entry[INITIAL_CAPACITY]; int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1); table[i] = new Entry(firstKey, firstValue); size = 1; setThreshold(INITIAL_CAPACITY); }Thread内部有一个ThreadLocalMap,用来存储线程的ThreadLocal数据,由ThreadLocal来维护,ThreadLocal内部有一个初始容量为16的Entry数组 /* ThreadLocal values pertaining to this thread. This map is maintained
* by the ThreadLocal class. */
ThreadLocal.ThreadLocalMap threadLocals = null; // Thread.class成员变量
Entry(ThreadLocal<?> k, Object v) { reference = k; // k是ThreadLocal value = v; }下面看一下map如何set的 /**
* Set the value associated with key.
*
* @param key the thread local object
* @param value the value to be set
*/
private void set(ThreadLocal<?> key, Object value) {
// We don't use a fast path as with get() because it is at
// least as common to use set() to create new entries as
// it is to replace existing ones, in which case, a fast
// path would fail more often than not.
Entry[] tab = table;
int len = tab.length;
int i = key.threadLocalHashCode & (len-1);
for (Entry e = tab[i];
e != null;
e = tab[i = nextIndex(i, len)]) {
ThreadLocal<?> k = e.get();
if (k == key) {
e.value = value;
return;
}
if (k == null) {
replaceStaleEntry(key, value, i);
return;
}
}
tab[i] = new Entry(key, value);
int sz = ++size;
if (!cleanSomeSlots(i, sz) && sz >= threshold)
rehash();
}可以看出存储规则:由key计算在table中的位置,更新或者重新创建Entry
下面看一下get方法:首先通过reference(ThreadLocal)计算ThreadLocal在table中的位置并返回该位置处的Entry,Entry.value即是所需要的值 public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);
if (e != null) {
@SuppressWarnings("unchecked")
T result = (T)e.value;
return result;
}
}
return setInitialValue();
}总结:每一个Thread内部有一个ThreadLocalMap,其实是一个默认大小为16的Entry数组,Entry中保存了reference(该ThreadLocal对象)和对应的值value,ThreadLocal的get和set方法所操作的都是当前线程的Entry数组table
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