[LIBGDX学习]LibGDX代码详解(二十一)Box2D 子弹穿透
2018-02-24 15:51
405 查看
package com.mygdx.game.box2d; import com.badlogic.gdx.Input; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.badlogic.gdx.physics.box2d.CircleShape; import com.badlogic.gdx.physics.box2d.EdgeShape; import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.PolygonShape; import com.badlogic.gdx.physics.box2d.World; public class VerticalStack extends Box2DTest { static final int e_columnCount = 5; static final int e_rowCount = 16; Body m_bullet; Body[] m_bodies = new Body[e_rowCount * e_columnCount]; int[] m_indices = new int[e_rowCount * e_columnCount]; @Override protected void createWorld (World world) { { BodyDef bd = new BodyDef(); Body ground = world.createBody(bd); EdgeShape shape = new EdgeShape(); shape.set(new Vector2(-40, 0), new Vector2(40, 0)); ground.createFixture(shape, 0.0f); shape.set(new Vector2(20, 0), new Vector2(20, 20)); ground.createFixture(shape, 0); shape.dispose(); } float xs[] = {0, -10, -5, 5, 10}; for (int j = 0; j < e_columnCount; j++) { PolygonShape shape = new PolygonShape(); shape.setAsBox(0.5f, 0.5f); FixtureDef fd = new FixtureDef(); fd.shape = shape; //fd.density = 1.0f; //fd.friction = 0.3f; fd.density = 1.0f; fd.friction = 100f; for (int i = 0; i < e_rowCount; i++) { BodyDef bd = new BodyDef(); bd.type = BodyType.DynamicBody; int n = j * e_rowCount + i; m_indices = n; float x = 0; //bd.position.set(xs[j] + x, 0.752f + 1.54f * i); bd.position.set(xs[j] + x, 0.752f + 1.001f * i); Body body = world.createBody(bd); body.setUserData(n);// ??? m_bodies = body; body.createFixture(fd); } shape.dispose(); } for(Body b:m_bodies){ System.out.print(" "+b.getUserData());// setUserData这样用? } System.out.println(); m_bullet = null; } // 发射子弹 @Override public boolean keyDown (int keyCode) { if (keyCode == Input.Keys.COMMA) { if (m_bullet != null) { world.destroyBody(m_bullet); m_bullet = null; } { CircleShape shape = new CircleShape(); shape.setRadius(0.25f); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 20.0f; fd.restitution = 0.05f; BodyDef bd = new BodyDef(); bd.type = BodyType.DynamicBody; bd.bullet = true;// 精确检测 bd.position.set(-31, 5); m_bullet = world.createBody(bd); m_bullet.createFixture(fd); //m_bullet.setLinearVelocity(new Vector2(400, 0)); m_bullet.setLinearVelocity(new Vector2(1600, 0)); } } if (keyCode == Input.Keys.SPACE) { world.dispose(); world= new World(new Vector2(0, -10), true); createWorld(world); } 4000 return false; } public void render () { super.render(); // if (renderer.batch != null) { // renderer.batch.begin(); // // renderer.batch.drawText(renderer.font, "Press: (,) to launch a bullet", 0, Gdx.app.getGraphics().getHeight(), // // Color.WHITE); // renderer.batch.end(); // } } }
相关文章推荐
- [LIBGDX学习]LibGDX代码详解(四)Box2D
- [LIBGDX学习]LibGDX代码详解(十五)Box2D
- [LIBGDX学习]LibGDX代码详解(十七) Box2D character collision
- [LIBGDX学习]LibGDX代码详解(十八)Box2D body type
- [LIBGDX学习]LibGDX代码详解(五)Box2D
- [LIBGDX学习]LibGDX代码详解(七)Box2D
- [LIBGDX学习]LibGDX代码详解(十四)Box2D apply force
- [LIBGDX学习]LibGDX代码详解(二十二)Box2D 弹性
- [LIBGDX学习]LibGDX代码详解(三)Box2D character control
- [LIBGDX学习]LibGDX代码详解(十一)Box2D bridge
- [LIBGDX学习]LibGDX代码详解(十六)Box2D prismatic joint
- [LIBGDX学习]LibGDX代码详解(二十三)Box2D 传送带
- [LIBGDX学习]LibGDX代码详解(十三)Box2D wield joint
- [LIBGDX学习]LibGDX代码详解(十八)Box2D
- [LIBGDX学习]LibGDX代码详解(九)Box2D revolute joint
- [LIBGDX学习]LibGDX代码详解(十九)Box2D 金字塔
- LIBGDX学习]LibGDX代码详解(四十)Bullet Tick
- LIBGDX学习]LibGDX代码详解(三十八)Bullet Ray
- [LIBGDX学习]LibGDX代码详解(二十四)Bresenham快速画直线算法
- [LIBGDX学习]LibGDX代码详解(三十二)Bullet 旋转