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cocos2d-x 自带11种粒子特效

2018-02-23 13:41 465 查看
//粒子特效  
      
    //爆炸效果  
    CCParticleSystem* particleSystem = CCParticleExplosion::create();  
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("stars.png"));  
    addChild(particleSystem);  
      
    //火焰效果  
    CCParticleSystem* particleSystem = CCParticleFire::create();  
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  
    addChild(particleSystem);  
      
    //花束效果  
    CCParticleSystem* particleSystem = CCParticleFlower::create();  
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  
    addChild(particleSystem);  
      
    //烟花效果  
    CCParticleSystem* particleSystem = CCParticleFireworks::create();  
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  
    addChild(particleSystem);  
      
    //星系效果  
    CCParticleSystem* particleSystem = CCParticleGalaxy::create();  
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  
    addChild(particleSystem);  
  
    //流星效果  
    CCParticleSystem* particleSystem = CCParticleMeteor::create();  
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  
    addChild(particleSystem);  
      
    //下雨效果  
    CCParticleSystem* particleSystem = CCParticleRain::create();  
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  
    addChild(particleSystem);  
      
    //烟雾效果  
    CCParticleSystem* particleSystem = CCParticleSmoke::create();  
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  
    addChild(particleSystem);  
      
    //下雪效果  
    CCParticleSystem* particleSystem = CCParticleSnow::create();  
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("snow.png"));  
    addChild(particleSystem);  
      
    //漩涡效果  
    CCParticleSystem* particleSystem = CCParticleSpiral::create();  
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  
    addChild(particleSystem);  
      
    //太阳效果  
    CCParticleSystem* particleSystem = CCParticleSun::create();  
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  
    addChild(particleSystem);  
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