[LIBGDX学习]LibGDX代码详解(十三)Box2D wield joint
2018-02-23 10:56
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public class Cantilever extends Box2DTest { Body m_middle; final int e_count = 10;// ori 8 @Override protected void createWorld (World world) { Body ground; { BodyDef bd = new BodyDef(); ground = world.createBody(bd); EdgeShape shape = new EdgeShape(); shape.set(new Vector2(-40, 0), new Vector2(40, 0)); ground.createFixture(shape, 0); shape.dispose(); } { PolygonShape shape = new PolygonShape(); shape.setAsBox(0.5f, 0.125f); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 20.0f; WeldJointDef jd = new WeldJointDef();// 就像焊接起来那样的关节?比较刚硬? Body prevBody = ground; for (int i = 0; i < e_count; i++) { BodyDef bd = new BodyDef(); bd.type = BodyType.DynamicBody; bd.position.set(-14.5f + 1.0f * i, 5.0f);// ground body起点是x零y零? Body body = world.createBody(bd); body.createFixture(fd); Vector2 anchor = new Vector2(-15.0f + 1 * i, 5.0f); jd.initialize(prevBody, body, anchor); world.createJoint(jd); prevBody = body; } shape.dispose(); } { PolygonShape shape = new PolygonShape(); shape.setAsBox(0.5f, 0.125f); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 20.0f; WeldJointDef jd = new WeldJointDef(); Body prevBody = ground; for (int i = 0; i < e_count; i++) { BodyDef bd = new BodyDef(); bd.type = BodyType.DynamicBody; bd.position.set(-14.5f + 1.0f * i, 15.0f); bd.gravityScale = 10.0f; Body body = world.createBody(bd); body.createFixture(fd); Vector2 anchor = new Vector2(-15.0f + 1.0f * i, 15.0f); jd.initialize(prevBody, body, anchor); world.createJoint(jd); prevBody = body; } shape.dispose(); } { PolygonShape shape = new PolygonShape(); shape.setAsBox(0.5f, 0.125f); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 20.0f; WeldJointDef jd = new WeldJointDef(); Body prevBody = ground; for (int i = 0; i < e_count*0.5f; i++) { BodyDef bd = new BodyDef(); bd.type = BodyType.DynamicBody; bd.position.set(-4.5f + 1.0f * i, 5.0f); Body body = world.createBody(bd); body.createFixture(fd); if (i > 0) {// 不和地面连接? Vector2 anchor = new Vector2(-5.0f + 1.0f * i, 5.0f); jd.initialize(prevBody, body, anchor); world.createJoint(jd); } prevBody = body; } shape.dispose(); } { PolygonShape shape = new PolygonShape(); shape.setAsBox(0.5f, 0.125f); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 20.0f; WeldJointDef jd = new WeldJointDef(); Body prevBody = ground; for (int i = 0; i < e_count*0.4f; i++) { BodyDef bd = new BodyDef(); bd.type = BodyType.DynamicBody; bd.position.set(5.5f + 1.0f * i, 10.0f); bd.gravityScale = 10.0f; Body body = world.createBody(bd); body.createFixture(fd); if (i > 0) { Vector2 anchor = new Vector2(5.0f + 1.0f * i, 10.0f); jd.initialize(prevBody, body, anchor); world.createJoint(jd); } prevBody = body; } shape.dispose(); } for (int i = 0; i < 2; i++) { Vector2[] vertices = new Vector2[3]; vertices[0] = new Vector2(-0.5f, 0); vertices[1] = new Vector2(0.5f, 0); vertices[2] = new Vector2(0, 1.5f); PolygonShape shape = new PolygonShape(); shape.set(vertices); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 1.0f; BodyDef bd = new BodyDef(); bd.type = BodyType.DynamicBody; bd.position.set(-8.0f + 8.0f * i, 12.0f); Body body = world.createBody(bd); body.createFixture(fd); shape.dispose(); } for (int i = 0; i < 2; i++) { CircleShape shape = new CircleShape(); shape.setRadius(0.5f); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 1.0f; BodyDef bd = new BodyDef(); bd.type = BodyType.DynamicBody; bd.position.set(-6.0f + 6.0f * i, 10.0f); Body body = world.createBody(bd); body.createFixture(fd); shape.dispose(); } } }
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