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10.cocos2dx C++为Sprite添加触摸事件监听器

2018-01-25 11:58 405 查看
1.首先头文件定义事件处理的函数原型

1 private:
2     bool onTouchBegan(Touch* tTouch,Event* eEvent);//手指按下事件
3     void onTouchMoved(Touch* tTouch,Event* eEvent);//手指移动事件
4     void onTouchEnded(Touch* tTouch,Event* eEvent);//手指离开事件


[b]2.实现原型[/b]

1 bool ShopItem::onTouchBegan(Touch* tTouch,Event* eEvent){
2  if (sprite->getBoundingBox().containsPoint(tTouch->getLocation())){//判断触摸点是否在目标的范围内
3
4     /**这里为事件内容**/
5     return true;
6  }else
7     return false;
8  }
9 }
10
11 void ShopItem::onTouchMoved(Touch* tTouch,Event* eEvent){
12     /**这里为事件内容**/
13 }
14
15 void ShopItem::onTouchEnded(Touch* tTouch,Event* eEvent){
16     /**这里为事件内容**/
17 }


3.绑定事件

1     auto listener = EventListenerTouchOneByOne::create();
2     listener->onTouchBegan = CC_CALLBACK_2(ShopItem::onTouchBegan, this);
3     listener->onTouchMoved = CC_CALLBACK_2(ShopItem::onTouchMoved, this);
4     listener->onTouchEnded = CC_CALLBACK_2(ShopItem::onTouchEnded, this);
5     this->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, sprite);


  
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