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Vungle激励广告接入——最白话,手把手教你做系列。

2017-12-27 13:18 246 查看
首先Vungle是个广告插件。好像暂时只支持视频激励广告。

然后,申请ID不在赘述,要注意的是Vungle需要申请两个ID。对应环境初始化的ID和”VunglePlacementID”。

开始接入Vungle的视频广告,仍然是两个步骤。

第一步:导入插件。下载地址

将你下载的VunglePlugin-x.x.x.unitypackage文件完全导入到你的项目中去。

出现以下文件。



第一步完成。

第二步,代码部分

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class VungleAd : MonoBehaviour {

// Use this for initialization
void Start()
{
Debug.Log("vungle init");
//可添加多个"VunglePlacementID"
Dictionary<string, bool> placements = new Dictionary<string, bool>
{
{ "VunglePlacementID", false }
};
string[] array = new string[placements.Keys.Count];
placements.Keys.CopyTo(array, 0);
//广告实例化,一次即可。
Vungle.init("VungleAndroidAppId", array);
initializeEventHandlers();
}

// Update is called once per frame
void Update () {

}
//广告对应事件。
/* Setup EventHandlers for all available Vungle events */
void initializeEventHandlers()
{
Vungle.adPlayableEvent += (placementID, adPlayable) => {
if (placementID == "VunglePlacementID")
{
//判断广告是否加载完成
}
};
//Event triggered during when an ad is about to be played
Vungle.onAdStartedEvent += (placementID) => {
Debug.Log("Ad " + placementID + " is starting!  Pause your game  animation or sound here.");
};

//Event is triggered when a Vungle ad finished and provides the entire information about this event
//These can be used to determine how much of the video the user viewed, if they skipped the ad early, etc.
Vungle.onAdFinishedEvent += (placementID, args) => {
Debug.Log("Ad finished - placementID " + placementID + ", was call to action clicked:" + args.WasCallToActionClicked + ", is completed view:"
+ args.IsCompletedView);
if (args.IsCompletedView)
{
//完成观看,奖励逻辑
}
};

//Event is triggered when the ad's playable state has been changed
//It can be used to enable certain functionality only accessible when ad plays are available
Vungle.adPlayableEvent += (placementID, adPlayable) => {
Debug.Log("Ad's playable state has been changed! placementID " + placementID + ". Now: " + adPlayable);
//placements[placementID] = adPlayable;
};

//Fired log event from sdk
Vungle.onLogEvent += (log) => {
Debug.Log("Log: " + log);
};

//Fired initialize event from sdk
Vungle.onInitializeEvent += () => {
//adInited = true;
Debug.Log("SDK initialized");
LoadRewardAd("VunglePlacementID");
};

}
//加载方法adUnitId是填写对应的"VunglePlacementID"
public void LoadRewardAd(string adUnitId)
{
Vungle.loadAd(adUnitId);
}
//显示激励广告
public void ShowRewardAd(string adUnitId)
{
//Vungle.isAdvertAvailable(adUnitId)判断对应ID广告是否可显示。
if (Vungle.isAdvertAvailable(adUnitId))
{
Vungle.playAd(adUnitId);
}

}
}


新手的话将以上代码对应环境初始化的ID(”VungleAndroidAppId”)和”VunglePlacementID”替换成你自己的ID即可。

代码部分完成。

通过LoadRewardAd(string adUnitId)方法请求广告

通过ShowRewardAd(string adUnitId)方法显示广告即可。

老鸟的话可参考Vungle官方文档入门指南来优化自己的代码。

以上。
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