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[置顶] android ffmpeg+OpenGL播放yuv+openSL 快放 慢放 视频播放器

2017-12-12 14:08 671 查看
这里是完整的音视频播放器,功能如下(这里有iOS版的):



视频是通过opengl 播放yuv数据,音频是opensl播放。

app运行流程如下图:



红色虚线内的是一个线程的运行,总共涉及到四个线程。

java层几乎没有播放器的内容,ffmpeg,opengl,opensl都是在c++层运行,所以可以原封不动的迁移到其他平台,如ios,不过c/c++代码ios程序员看起来不太友好,有ios版的,ios版的有yuv->RGB->image的方法,有ffmpeg解码播放流程图,解码播放流程一目了然。

看一下app表现,小米6播放每分钟100M等级的视频:



可以看到c
4000
pu使用在10%左右,很省电了有没有100M每分钟,一部电影是十几G的清晰度。

再看常规清晰度720p:



cpu消耗只有3%左右,这也就是直播清晰度了,这cpu消耗还能说什么。

看内存优化:



整个播放过程native层内存占用都在15M左右波动,Graphics占用内存也没变化,播放过程中内存释放很到位,没有内存增长。大家可以自行测试。

这里给大家看下ffmpeg解码代码:

FFmpeg.h

//
// Created by huizai on 2017/11/22.
//

#ifndef FFMPEG_DEMO_FFMPEGDECODER_H
#define FFMPEG_DEMO_FFMPEGDECODER_H
#include "JniDefine.h"
#include "YUV_GL_DATA.h"

extern "C" {
//编码
#include "libavcodec/avcodec.h"
//封装格式处理
#include "libavformat/avformat.h"
//像素处理
#include "libswscale/swscale.h"
#include "libswresample/swresample.h"
}

//定义音频重采样后的参数
#define SAMPLE_SIZE 16
#define SAMPLE_RATE 44100
#define CHANNEL     2

typedef struct  FFmpeg{
int                       totleMs;
//音频播放时间
int                       aFps;
//视频播放时间
int                       vFps;
//视频流索引
int                       videoStreamIndex;
int                       audioStreamIndex;
int                       sampleRate;
int                       sampleSize;
int                       channel;
//音频贞数据的长度
int                       pcmDataLength;

AVFormatContext         * pFormatCtx;
AVCodecContext          * pVideoCodecCtx;
AVCodecContext          * pAudioCodecCtx;
AVFrame                 * pYuv;
AVFrame                 * pPcm;
AVCodec                 * pVideoCodec; //视频解码器
AVCodec                 * pAudioCodec; //音频解码器
struct SwsContext       * pSwsCtx;
SwrContext              * pSwrCtx;
const char              * url;
AVPacket                  pkt;
char                    * audioData;
H264YUV_Frame             yuvFrame;
}Decoder;

int   OpenAndInitDecoder(Decoder * decoder);
int   Read(Decoder * decoder);
int   Decode(Decoder * decoder,AVPacket packet);
int   YuvToGLData(Decoder *decoder);
int   ToPcm(Decoder * decoder,AACFrame * frame);
void  printError(const char* flag,int ret);
double r2d(AVRational r);
#endif //FFMPEG_DEMO_FFMPEGDECODER_H


FFmpeg.cpp

//
// Created by huizai on 2017/11/22.
//

#include "FFmpeg.h"

int OpenAndInitDecoder(Decoder * decoder){

//1.注册所有组件
av_register_all();
avformat_network_init();
//2.打开输入视频文件
//封装格式上下文,统领全局的结构体,保存了视频文件封装格式的相关信息
decoder->pFormatCtx = avformat_alloc_context();
int ret = avformat_open_input(&decoder->pFormatCtx, decoder->url, NULL, NULL);
if (ret != 0) {
return  ret;
} else{
FFLOGI("视频长度:%d",decoder->pFormatCtx->duration);
}
decoder->totleMs = (int)(decoder->pFormatCtx->duration/AV_TIME_BASE)*1000;
avformat_find_stream_info(decoder->pFormatCtx, NULL);
//分别找到音频视频解码器并打开解码器
for (int i = 0; i < decoder->pFormatCtx->nb_streams; i++) {
AVStream *stream = decoder->pFormatCtx->streams[i];
AVCodec * codec = avcodec_find_decoder(stream->codecpar->codec_id);
AVCodecContext * codecCtx = avcodec_alloc_context3(codec);
avcodec_parameters_to_context(codecCtx, stream->codecpar);

if (codecCtx->codec_type == AVMEDIA_TYPE_VIDEO) {
printf("video\n");
decoder->videoStreamIndex = i;
decoder->pVideoCodec  = codec;
decoder->pVideoCodecCtx = codecCtx;
int err = avcodec_open2(decoder->pVideoCodecCtx, decoder->pVideoCodec, NULL);
if (err != 0) {
char buf[1024] = {0};
av_strerror(err, buf, sizeof(buf));
printf("open videoCodec error:%s", buf);
return false;
}
}
if (codecCtx->codec_type == AVMEDIA_TYPE_AUDIO) {
printf("audio\n");
decoder->audioStreamIndex = i;
decoder->pAudioCodec  = codec;
decoder->pAudioCodecCtx = codecCtx;
int err = avcodec_open2(decoder->pAudioCodecCtx, decoder->pAudioCodec, NULL);
if (err != 0) {
char buf[1024] = {0};
av_strerror(err, buf, sizeof(buf));
printf("open audionCodec error:%s", buf);
return false;
}
if (codecCtx->sample_rate != SAMPLE_RATE) {
decoder->sampleRate = codecCtx->sample_rate;
}
}
}
decoder ->pYuv = av_frame_alloc();
decoder ->pPcm = av_frame_alloc();
decoder ->channel = CHANNEL;
decoder ->sampleSize = SAMPLE_SIZE;
decoder ->sampleRate = decoder->pAudioCodecCtx->sample_rate;
// printf("open acodec success! sampleRate:%d  channel:%d  sampleSize:%d fmt:%d\n",
//  decoder->sampleRate,decoder->channel,decoder->sampleSize,decoder->pAudioCodecCtx->sample_fmt);
FFLOGI("open acodec success! sampleRate:%d  channel:%d  fmt:%d\n",
decoder->pAudioCodecCtx->sample_rate,decoder->pAudioCodecCtx->channels,decoder->pAudioCodecCtx->sample_fmt);
return  ret;
}
int  Read(Decoder * decoder){

//这里先不加线程锁,在启动多线程的地方统一加锁
// AVPacket * pkt = malloc(sizeof(AVPacket));
if (!decoder->pFormatCtx) {
return -1;
}
int err = av_read_frame(decoder->pFormatCtx,&decoder->pkt);
if (err != 0) {
printError("av_read_pkt_error:",err);
if (err == -541478725){
//读取文件结束
return -9;
}
return  -2;
}
return  0;
}
int Decode(Decoder* decoder,AVPacket packet){
if (!decoder->pFormatCtx) {
return -1;
}
//分配AVFream 空间
if (decoder->pYuv == NULL) {
decoder->pYuv = av_frame_alloc();
}
if (decoder->pPcm == NULL) {
decoder->pPcm = av_frame_alloc();
}
AVCodecContext * pCodecCtx;
AVFrame * tempFrame;
if (packet.stream_index == decoder->videoStreamIndex) {
pCodecCtx = decoder->pVideoCodecCtx;
tempFrame = decoder->pYuv;
}else if (packet.stream_index == decoder->audioStreamIndex){
pCodecCtx = decoder->pAudioCodecCtx;
tempFrame = decoder->pPcm;
}else{
return -1;
}
if (!pCodecCtx) {
return -1;
}
int re = avcodec_send_packet(pCodecCtx,&packet);
if (re != 0) {
char errorBuf[1024] = {0};
av_make_error_string(errorBuf,1024,re);
FFLOGE("send pkt error:%s",errorBuf);
return -1;
}
re = avcodec_receive_frame(pCodecCtx, tempFrame);
if (re != 0) {
char errorBuf[1024] = {0};
av_make_error_string(errorBuf,1024,re);
FFLOGE("receive av_data error:%s",errorBuf);
return -1;
}
if (packet.stream_index == decoder->videoStreamIndex) {
decoder->vFps = (int)((packet.pts * r2d(decoder->pFormatCtx->streams[decoder->videoStreamIndex]->time_base))*1000);
}else if (packet.stream_index == decoder->audioStreamIndex){
decoder->aFps = (int)((packet.pts * r2d(decoder->pFormatCtx->streams[decoder->audioStreamIndex]->time_base))*1000);
}
FFLOGI("[D]");
return 0;
}
int Min(int a,int b){
return a>b?b:a;
}
void copyDecodedFrame(unsigned char *src, unsigned char *dist,int linesize, int width, int height)
{
width = Min(linesize, width);
if (sizeof(dist) == 0) {
return;
}
for (int i = 0; i < height; ++i) {
memcpy(dist, src, width);
dist += width;
src += linesize;
}
}

int   YuvToGLData(Decoder *decoder){
if (!decoder->pFormatCtx || !decoder->pYuv ||decoder-> pYuv->linesize[0] <= 0) {
return -1;
}
//把数据重新封装成opengl需要的格式
unsigned int lumaLength= (unsigned int)(decoder->pYuv->height)*(Min(decoder->pYuv->linesize[0], decoder->pYuv->width));
unsigned int chromBLength=(unsigned int)((decoder->pYuv->height)/2)*(Min(decoder->pYuv->linesize[1], (decoder->pYuv->width)/2));
unsigned int chromRLength=(unsigned int)((decoder->pYuv->height)/2)*(Min(decoder->pYuv->linesize[2], (decoder->pYuv->width)/2));

decoder->yuvFrame.luma.dataBuffer = (unsigned char*)malloc(lumaLength);
decoder->yuvFrame.chromaB.dataBuffer = (unsigned char*)malloc(chromBLength);
decoder->yuvFrame.chromaR.dataBuffer = (unsigned char*)malloc(chromRLength);

decoder->yuvFrame.width=(unsigned int)decoder->pYuv->width;
decoder->yuvFrame.height=(unsigned int)decoder->pYuv->height;

if (decoder->pYuv->height <= 0) {
free(decoder->yuvFrame.luma.dataBuffer);
free(decoder->yuvFrame.chromaB.dataBuffer);
free(decoder->yuvFrame.chromaR.dataBuffer);
return -1;
}

copyDecodedFrame(decoder->pYuv->data[0],decoder->yuvFrame.luma.dataBuffer,decoder->pYuv->linesize[0],
decoder->pYuv->width,decoder->pYuv->height);
copyDecodedFrame(decoder->pYuv->data[1], decoder->yuvFrame.chromaB.dataBuffer,decoder->pYuv->linesize[1],
decoder->pYuv->width / 2,decoder->pYuv->height / 2);
copyDecodedFrame(decoder->pYuv->data[2], decoder->yuvFrame.chromaR.dataBuffer,decoder->pYuv->linesize[2],
decoder->pYuv->width / 2,decoder->pYuv->height / 2);
return 0;
}
int ToPcm(Decoder * decoder,AACFrame * frame){
if (!decoder->pFormatCtx || !decoder->pPcm) {
return -1;
}
// printf("sample_rate:%d,channels:%d,sample_fmt:%d,channel_layout:%llu,nb_samples:%d\n",pAudioCodecCtx->sample_rate,pAudioCodecCtx->channels,pAudioCodecCtx->sample_fmt,pAudioCodecCtx->channel_layout,pPcm->nb_samples);
//音频重采样
if (decoder->pSwrCtx == NULL) {
decoder->pSwrCtx = swr_alloc();
swr_alloc_set_opts(decoder->pSwrCtx,
AV_CH_LAYOUT_STEREO,//2声道立体声
AV_SAMPLE_FMT_S16,  //采样大小 16位
decoder->sampleRate,
decoder->pAudioCodecCtx->channel_layout,
decoder->pAudioCodecCtx->sample_fmt,// 样本类型
decoder->pAudioCodecCtx->sample_rate,
0, 0);
int ret = swr_init(decoder->pSwrCtx);
char errorBuf[1024] = {0};
av_make_error_string(errorBuf,1024,ret);
FFLOGE("swr_init error:%s",errorBuf);
}
uint8_t * tempData[1];
tempData[0] = (uint8_t*)frame->dataBuffer;
int len = swr_convert(decoder->pSwrCtx, tempData, 10000, (const uint8_t**)decoder->pPcm->data,decoder->pPcm->nb_samples);
if (len < 0) {
char errbuf[1024] = {0};
FFLOGE("swr_convert error:%d",len);
return 0;
}
int outSize = av_samples_get_buffer_size(NULL,
CHANNEL,
len,
AV_SAMPLE_FMT_S16,0);
frame->length = (unsigned int)outSize;
FFLOGI("nb_smples:%d,des_smples:%d,outSize:%d",decoder->pPcm->nb_samples,len,outSize);
return 0;
}

void printError(const char * flag,int ret){
char errorbuf[1024] = {0};
av_make_error_string(errorbuf, 1024, ret);
FFLOGE("%s,ret:%d,%s", flag, ret, errorbuf);
}
double r2d(AVRational r){
return r.num == 0 || r.den == 0 ? 0.:(double)r.num/(double)r.den;


可以跟iOS版的对比一下,根本没区别,都是一样的,要不怎么说跨平台技术呢。代码说明可以去看ios版的有简单说明。也可以下载源码debug进行了解。

说明一点,想要做优化的,就是我这里线程锁加的很粗糙,这样会造成不同线程对资源的等待,会有点点不流畅,应该精细到每一句就好了,自己去调吧。

注意!

想要跑这个代码一点要配置好ndk编译环境!要不然跑不起来。

配置教程:

http://blog.csdn.net/m0_37677536/article/details/78557573

源码下载(运行环境AS3.0,编译:gradle-4.1-all):

http://download.csdn.net/download/m0_37677536/10155271

ffmpeg库现在只支持本地或在线MP4格式播放。

新版库下载(支持所有常见格式播放,目录结构跟代码中版本不一样需要配置):

http://download.csdn.net/download/m0_37677536/10241575

测试视频下载(现在代码是在线播放1080p网络不好会卡):

https://pan.baidu.com/s/1dEWVdAT 密码:k4vu

下载后放到手机跟目录,改一下MainActivity里面的播放地址即可;

android opengl 播放 yuv:

http://blog.csdn.net/m0_37677536/article/details/78783267

android opensl播放 pcm:

http://blog.csdn.net/m0_37677536/article/details/79013969
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