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three.js加载canvas纹理

2017-12-12 10:34 555 查看


js绘制时钟

var canvas;
function clock()
{
canvas = document.createElement('canvas');
canvas.width=200;
canvas.height=200;
var ctx = canvas.getContext('2d');
if(ctx){
var timerId;
var frameRate = 60;
function canvObject(){
this.x = 0;
this.y = 0;
this.rotation = 0;
this.borderWidth = 2;
this.borderColor = '#000000';
this.fill = false;
this.fillColor = '#ff0000';
this.update = function(){
if(!this.ctx)throw new Error('你没有指定ctx对象。');
var ctx = this.ctx
ctx.save();
ctx.lineWidth = this.borderWidth;
ctx.strokeStyle = this.borderColor;
ctx.fillStyle = this.fillColor;
ctx.translate(this.x, this.y);
if(this.rotation)ctx.rotate(this.rotation * Math.PI/180);
if(this.draw)this.draw(ctx);
if(this.fill)ctx.fill();
ctx.stroke();
ctx.restore();
}
};
function Line(){};
Line.prototype = new canvObject();
Line.prototype.fill = false;
Line.prototype.start = [0,0];
Line.prototype.end = [5,5];
Line.prototype.draw = function(ctx){
ctx.beginPath();
ctx.moveTo.apply(ctx,this.start);
ctx.lineTo.apply(ctx,this.end);
ctx.closePath();
};

function Circle(){};
Circle.prototype = new canvObject();
Circle.prototype.draw = function(ctx){
ctx.beginPath();
ctx.arc(0, 0, this.radius, 0, 2 * Math.PI, true);
ctx.closePath();
};

var circle = new Circle();
circle.ctx = ctx;
circle.x = 100;
circle.y = 100;
circle.radius = 90;
circle.fill = true;
circle.borderWidth = 6;
circle.fillColor = '#ffffff';

var hour = new Line();
hour.ctx = ctx;
hour.x = 100;
hour.y = 100;
hour.borderColor = "#000000";
hour.borderWidth = 10;
hour.rotation = 0;
hour.start = [0,20];
hour.end = [0,-50];

var minute = new Line();
minute.ctx = ctx;
minute.x = 100;
minute.y = 100;
minute.borderColor = "#333333";
minute.borderWidth = 7;
minute.rotation = 0;
minute.start = [0,20];
minute.end = [0,-70];

var seconds = new Line();
seconds.ctx = ctx;
seconds.x = 100;
seconds.y = 100;
seconds.borderColor = "#ff0000";
seconds.borderWidth = 4;
seconds.rotation = 0;
seconds.start = [0,20];
seconds.end = [0,-80];

var center = new Circle();
center.ctx = ctx;
center.x = 100;
center.y = 100;
center.radius = 5;
center.fill = true;
center.borderColor = 'orange';

for(var i=0,ls=[],cache;i<12;i++){
cache = ls[i] = new Line();
cache.ctx = ctx;
cache.x = 100;
cache.y = 100;
cache.borderColor = "orange";
cache.borderWidth = 2;
cache.rotation = i * 30;
cache.start = [0,-70];
cache.end = [0,-80];
}

timerId = setInterval(function(){
// 清除画布
ctx.clearRect(0,0,200,200);
// 填充背景色
ctx.fillStyle = 'orange';
ctx.fillRect(0,0,200,200);
// 表盘
circle.update();
// 刻度
for(var i=0;cache=ls[i++];)cache.update();
// 时针
hour.rotation = (new Date()).getHours() * 30;
hour.update();
// 分针
minute.rotation = (new Date()).getMinutes() * 6;
minute.update();
// 秒针
seconds.rotation = (new Date()).getSeconds() * 6;
seconds.update();
// 中心圆
center.update();
},(1000/frameRate)|0);
}else{
alert('您的浏览器不支持Canvas无法预览.\n跟我一起说:"Fuck Internet Exploer!"');
}
}

将canvas作为纹理贴图到立方体中
<!DOCTYPE html>
<html lang="en">
<head>
<title></title>
<meta charset="utf-8">
<style>
body {
margin: 0px;
background-color: #000000;
overflow: hidden;
}

body{
margin:0px;
background-color: #000000;
overflow: hidden;
}
</style>
</head>
<body onload="start();">

<script src="../js/three.js"></script>
<script src="./clock.js"></script>

<script>
var camera,scene,renderer;
var mesh;
var texture;

function start()
{
clock();
init();
animate();
}

function init() {
renderer=new THREE.WebGLRenderer();;//创建渲染器
//指定渲染窗口的大小
renderer.setSize(window.innerWidth,window.innerHeight);
//把渲染的结果显示在body中
document.body.appendChild(renderer.domElement);

//创建摄像机
camera=new THREE.PerspectiveCamera(70,window.innerWidth/window.innerHeight,1,10000);
camera.position.z=400;
//声明一个场景
scene=new THREE.Scene();

var geometry=new THREE.CubeGeometry(150,150,150);
texture=new THREE.Texture(canvas);//将canvas作为纹理
//创建材质
var material=new THREE.MeshBasicMaterial({map:texture});
texture.needsUpdate=true;//开启纹理更新
mesh=new THREE.Mesh(geometry,material);
scene.add(mesh);

//设置窗口大小改变的监听
window.addEventListener('resize',onWindowResize,false);
}

//浏览器窗口大小改变时,需要更投影矩阵,重新设置渲染窗口大小
function onWindowResize() {
camera.aspect=window.innerWidth/window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth,window.innerHeight);
}

function animate() {
texture.needsUpdate=true;
mesh.rotation.y-=0.01;
mesh.rotation.x-=0.01;
requestAnimationFrame(animate);
renderer.render(scene,camera);
}

</script>

</body>
</html>
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