POJ 1077 八数码(康托展开+暴力bfs)
2017-12-06 01:20
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Eight
----------------------------------------------------------------------------------------------------------------------------
Description
The 15-puzzle has been around for over 100 years; even if you don't know it by
that name, you've seen it. It is constructed with 15 sliding tiles, each with a number from 1 to 15 on it, and all packed into a 4 by 4 frame with one tile missing. Let's call the missing tile 'x'; the object of the puzzle is to arrange the tiles so that they
are ordered as:
where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.
Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).
In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.
[b]Input[/b]
[b]You will receive a description
of a configuration of the 8 puzzle. The description is just a list of the tiles in their initial positions, with the rows listed from top to bottom, and the tiles listed from left to right within a row, where the tiles are represented by numbers 1 to 8, plus
'x'. For example, this puzzle
[/b]
is described by this list:
Output
[b]You
will print to standard output either the word ``unsolvable'', if the puzzle has no solution, or a string consisting entirely of the letters 'r', 'l', 'u' and 'd' that describes a series of moves that produce a solution. The string should include no spaces
and start at the beginning of the line.
[/b]
Sample Input
Sample Output
[b]----------------------------------------------------------------------------------------------------[/b]
深夜写此篇的目的,是想告诉自己不要轻易放弃,肝了一天半。
八数码问题,拿到题之后由于求最短方案因此可以用bfs,难点在于如何保存每一个的状态。学长告诉我用康托展开,没听过,于是上链接
大神写的康托展开详解
值得注意的有以下几点:
1. 输入的时候用字符串输入,由于题目数据输入时有空格,所以需要预处理
2. 对于每个节点可以将地图的状态和康托展开值都保存进去,这样避免了逆康托展开
3. 和bfs一样,遍历过的点用v来保存,注意对初始值的处理
4. 输出路径是一个小技巧,这里用两个数组来实现(第一次用字符串复制的方法结果tle)
*5.用数学可以证明3*3的码交换时不改变排列的逆序数的奇偶性,所以可以先判断初末状态的逆序数来判断该问题是否有解
ac代码如下:
期末不挂
----------------------------------------------------------------------------------------------------------------------------
Description
The 15-puzzle has been around for over 100 years; even if you don't know it by
that name, you've seen it. It is constructed with 15 sliding tiles, each with a number from 1 to 15 on it, and all packed into a 4 by 4 frame with one tile missing. Let's call the missing tile 'x'; the object of the puzzle is to arrange the tiles so that they
are ordered as:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 x
where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 5 6 7 8 5 6 7 8 5 6 7 8 5 6 7 8 9 x 10 12 9 10 x 12 9 10 11 12 9 10 11 12 13 14 11 15 13 14 11 15 13 14 x 15 13 14 15 x r-> d-> r->
The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.
Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).
In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.
[b]Input[/b]
[b]You will receive a description
of a configuration of the 8 puzzle. The description is just a list of the tiles in their initial positions, with the rows listed from top to bottom, and the tiles listed from left to right within a row, where the tiles are represented by numbers 1 to 8, plus
'x'. For example, this puzzle
[/b]
1 2 3 x 4 6 7 5 8
is described by this list:
1 2 3 x 4 6 7 5 8
Output
[b]You
will print to standard output either the word ``unsolvable'', if the puzzle has no solution, or a string consisting entirely of the letters 'r', 'l', 'u' and 'd' that describes a series of moves that produce a solution. The string should include no spaces
and start at the beginning of the line.
[/b]
Sample Input
2 3 4 1 5 x 7 6 8
Sample Output
ullddrurdllurdruldr
[b]----------------------------------------------------------------------------------------------------[/b]
深夜写此篇的目的,是想告诉自己不要轻易放弃,肝了一天半。
八数码问题,拿到题之后由于求最短方案因此可以用bfs,难点在于如何保存每一个的状态。学长告诉我用康托展开,没听过,于是上链接
大神写的康托展开详解
值得注意的有以下几点:
1. 输入的时候用字符串输入,由于题目数据输入时有空格,所以需要预处理
2. 对于每个节点可以将地图的状态和康托展开值都保存进去,这样避免了逆康托展开
3. 和bfs一样,遍历过的点用v来保存,注意对初始值的处理
4. 输出路径是一个小技巧,这里用两个数组来实现(第一次用字符串复制的方法结果tle)
*5.用数学可以证明3*3的码交换时不改变排列的逆序数的奇偶性,所以可以先判断初末状态的逆序数来判断该问题是否有解
ac代码如下:
#include <iostream> #include <stdio.h> #include <string.h> #include <queue> //此题逆向操作,可以在输出的时候少一次逆向输出 using namespace std; int v[370000];//用于记录展开值状态是否出现过 int pre[370000];//用于保存改状态的上一个状态 char curr[370000];//用于保存改状态的移动路径 char dir[5]="lrud";//移动路径 int step;//记录最短的步数 int ed;//记录最后一次的状态 char st[10]="123456789";//用于存放初始状态(在题中是结束状态) //声明了一个节点 struct node { int x,y; int cantor;//保存康托展开值 int step;//保存步数 int map[3][3];//保存地图 }; //阶乘 int fac[]= {1,1,2,6,24,120,720,5040,40320,362880};//阶乘 int dx[4]= {0,0,1,-1}; int dy[4]= {1,-1,0,0};//由于是逆向操作,所以方向相反 //康托展开 int cantor(char arr[]) { int i,j,sum1=0,sum2=0; for(i=0; i<9; i++) { sum2=0; for(j=i+1; j<9; j++) { if(arr[j]<arr[i]) { sum2++; } } sum1=sum1+sum2*fac[8-i]; } return sum1+1; } //bfs函数 void bfs() { queue<node> q; node beg; beg.x=2,beg.y=2,beg.cantor=cantor(st),beg.step=0; int s,t,num=1; for(s=0;s<3;s++)//对地图的初始化 { for(t=0;t<3;t++) { beg.map[s][t]=num++; } } q.push(beg); while(!q.empty()) { node cur=q.front(); q.pop(); int i; for(i=0; i<4; i++) { node nxt; nxt.x=cur.x+dx[i]; nxt.y=cur.y+dy[i]; if(nxt.x<0||nxt.x>2||nxt.y<0||nxt.y>2) { continue; } char crr[10]; int j,k,m=0; for(j=0; j<3; j++)//将上一个状态的地图复制下来 { for(k=0; k<3; k++) { nxt.map[j][k]=cur.map[j][k]; } } swap(nxt.map[cur.x][cur.y],nxt.map[nxt.x][nxt.y]);//将现在这个状态的地图做改变 for(j=0; j<3; j++)//将地图变为字符串 { for(k=0; k<3; k++) { crr[m++]=nxt.map[j][k]+'0'; } } nxt.cantor=cantor(crr); if(v[nxt.cantor]==1)//如果出现过,则返回循环 { continue; } v[nxt.cantor]=1; nxt.step=cur.step+1; pre[nxt.cantor]=cur.cantor;//记录上一个状态 curr[nxt.cantor]=dir[i];//记录这一个状态的路径 if(nxt.cantor==ans)//如果找到了末状态,则 { int a; ed=nxt.cantor; for(a=0;a<nxt.step;a++)//输出路径 { printf("%c",cur b568 r[ed]); ed=pre[ed]; } puts(""); return; } q.push(nxt); } } } int main() { char brr[40],arr[11],c; int i=0,j=0,drr[10]; gets(brr);//由于有空格,不妨先得到一行 int len=strlen(brr); for(i=0; i<len; i++)//将数和x挑出来 { if(brr[i]>='1'&&brr[i]<='8') { arr[j]=brr[i]; drr[j]=arr[j]-'0'; j++; } else if(brr[i]=='x') { arr[j]='9'; drr[j]=9; j++; } } int sum=0; for(i=8; i>=0; i--)//记录初状态的逆序数 { for(j=0; j<i; j++) { if(drr[j]>drr[i]&&drr[j]!=9&&drr[i]!=9) { sum++; } } } if(sum%2==1) { printf("unsolvable\n"); } else { memset(v,0,sizeof(v));//初始化v v[cantor(st)]=1; ans=cantor(arr); bfs(); } return 0; }
期末不挂
![](http://static.blog.csdn.net/xheditor/xheditor_emot/default/struggle.gif)
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