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算法帖——用舞蹈链算法(Dancing Links)求解俄罗斯方块覆盖问题

2017-12-02 14:50 411 查看
问题的提出:如下图,用13块俄罗斯方块覆盖8*8的正方形。如何用计算机求解?





解决这类问题的方法不一而足,然而核心思想都是穷举法,不同的方法仅仅是对穷举法进行了优化

用13块不同形状的俄罗斯方块(每个方块只能使用一次)覆盖住棋盘,很容易就想到这是“精确覆盖问题”(13个俄罗斯方块完全覆盖住8*8的正方形)。而舞蹈链算法(Dancing Links)是比较好求解“精确覆盖问题”的算法,因为该算法在穷举的过程中,不再额外增加空间负担,状态的回溯也比较方便,能快捷的排除无效的穷举过程。有关舞蹈链算法(Dancing Links),在这里不再赘述,详情参看“跳跃的舞者,舞蹈链(Dancing Links)算法——求解精确覆盖问题

用舞蹈链算法(Dancing Links)解决问题的核心是把问题转换为问题矩阵

很直观的,这样的矩阵一共有77列,其中第1-64列表示8*8正方形的每一个单元格,第65-77列代表方块的编号

这样求解出来的解就是正方形的每一个单元格都有方块填充,每个方块都被使用了一次

以上图为例,我把左下角的深绿色的方块定义为方块1,而这个深绿色方块又占用了第49、57、58、59、60单元格

那么这个深绿色的方块所构造的数据行就是如下表示

{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}

为了方便描述,我们把上面的行矩阵记作{49,57、58、59、60、65}

而我们要做的就是,构造出所有的数据行

先把如下图方块1的所有能在的位置做成数据行





则一共能有7行*5列=35种可能

同时,巧妙利用中心旋转的算法,分别得出旋转90度、180度、270度的位置可能

如下所示





旋转90度的图





旋转180度的图





旋转270度的图

这样一来,只需要遍历最先图的形状位置即可,其余旋转的形状的可以依次推导。

上面的形状还有一个如下图的,需要遍历





这样一来,这个形状1的所有位置就遍历完成了。

依次遍历13个形状,这样就生成了问题矩阵的所有行

代码如下:

Public Class clsTetris
Implements I_Question

Private _Shapes As List(Of clsTetrisShape)
Private _Index() As Integer

Public ReadOnly Property Cols As Integer Implements I_Question.Cols
Get
Return 77
End Get
End Property

Public Function ConvertFromDance(Answer() As Integer) As Object Implements I_Question.ConvertFromDance
Debug.Print(Answer.Length)

Dim tBmp As New Bitmap(320, 320)
Dim tG As Graphics = Graphics.FromImage(tBmp)

tG.Clear(Color.White)

Dim I As Integer
For I = 0 To Answer.Length - 1

_Shapes(_Index(Answer(I) - 1)).DrawShape(tG)

Next

Return tBmp
End Function

Public ReadOnly Property ExtraCols As Integer Implements I_Question.ExtraCols
Get
Return 77
End Get
End Property

Public Sub ConvertToDance(Dance As clsDancingLinksImproveNoRecursive) Implements I_Question.ConvertToDance
_Shapes = New List(Of clsTetrisShape)

Dim I As Integer, J As Integer
Dim tShape As clsTetrisShape, tRotateShape As clsTetrisShape
Dim S As Integer

'Shape 1

For I = 0 To 6
For J = 0 To 4
S = I * 8 + J
tShape = New clsTetrisShape(1, S, S + 1, S + 2, S + 3, S + 8)

AppendAllShapes(Dance, tShape)

Next
Next

For I = 0 To 6
For J = 0 To 4
S = I * 8 + J
tShape = New clsTetrisShape(1, S, S + 8, S + 9, S + 10, S + 11)

AppendAllShapes(Dance, tShape)

Next
Next

'Shape 2
For I = 0 To 5
For J = 0 To 5
S = I * 8 + J
tShape = New clsTetrisShape(2, S, S + 1, S + 9, S + 10, S + 18)

AppendAllShapes(Dance, tShape)

Next
Next

'Shape3
For I = 0 To 5
For J = 0 To 5
S = I * 8 + J
tShape = New clsTetrisShape(3, S, S + 1, S + 9, S + 10, S + 17)

AppendAllShapes(Dance, tShape)

Next
Next

For I = 0 To 5
For J = 1 To 6
S = I * 8 + J
tShape = New clsTetrisShape(3, S, S + 1, S + 7, S + 8, S + 16)

AppendAllShapes(Dance, tShape)

Next
Next

'Shape 4
For I = 0 To 5
For J = 0 To 5
S = I * 8 + J
tShape = New clsTetrisShape(4, S, S + 1, S + 2, S + 8, S + 16)

AppendAllShapes(Dance, tShape)

Next
Next

'Shape5
For I = 0 To 6
For J = 0 To 4
S = I * 8 + J
tShape = New clsTetrisShape(5, S, S + 1, S + 2, S + 10, S + 11)

AppendAllShapes(Dance, tShape)

Next
Next

For I = 0 To 6
For J = 1 To 5
S = I * 8 + J
tShape = New clsTetrisShape(5, S, S + 1, S + 2, S + 7, S + 8)

AppendAllShapes(Dance, tShape)

Next
Next

'Shape6
For I = 0 To 5
For J = 0 To 5
S = I * 8 + J
tShape = New clsTetrisShape(6, S, S + 8, S + 9, S + 10, S + 18)

_Shapes.Add(tShape)

tRotateShape = tShape.Rotate90
_Shapes.Add(tRotateShape)

Next
Next

For I = 0 To 5
For J = 2 To 7
S = I * 8 + J
tShape = New clsTetrisShape(6, S, S + 6, S + 7, S + 8, S + 14)

_Shapes.Add(tShape)

tRotateShape = tShape.Rotate90
_Shapes.Add(tRotateShape)

Next
Next

'Shape 7

For I = 0 To 5
For J = 0 To 5
S = I * 8 + J
tShape = New clsTetrisShape(7, S, S + 1, S + 2, S + 9, S + 17)

AppendAllShapes(Dance, tShape)

Next
Next

'Shape 8

For I = 0 To 6
For J = 0 To 5
S = I * 8 + J
tShape = New clsTetrisShape(8, S, S + 1, S + 2, S + 8, S + 9)

AppendAllShapes(Dance, tShape)

Next
Next

For I = 0 To 6
For J = 0 To 5
S = I * 8 + J
tShape = New clsTetrisShape(8, S, S + 1, S + 2, S + 9, S + 10)

AppendAllShapes(Dance, tShape)

Next
Next

'Shape 9

For I = 0 To 6
For J = 0 To 4
S = I * 8 + J
tShape = New clsTetrisShape(9, S, S + 1, S + 2, S + 3, S + 9)

AppendAllShapes(Dance, tShape)

Next
Next

For I = 0 To 6
For J = 0 To 4
S = I * 8 + J
tShape = New clsTetrisShape(9, S, S + 1, S + 2, S + 3, S + 10)

AppendAllShapes(Dance, tShape)

Next
Next

'Shape 10

For I = 0 To 6
For J = 0 To 6
S = I * 8 + J
tShape = New clsTetrisShape(10, S, S + 1, S + 8, S + 9)

_Shapes.Add(tShape)

Next
Next

'Shape 11

For I = 0 To 5
For J = 1 To 6
S = I * 8 + J
tShape = New clsTetrisShape(11, S, S + 7, S + 8, S + 9, S + 16)

_Shapes.Add(tShape)

Next
Next

'Shape12
For I = 0 To 7
For J = 0 To 3
S = I * 8 + J
tShape = New clsTetrisShape(12, S, S + 1, S + 2, S + 3, S + 4)

_Shapes.Add(tShape)

tRotateShape = tShape.Rotate90
_Shapes.Add(tRotateShape)

Next
Next

'Shape 13

For I = 0 To 6
For J = 0 To 5
S = I * 8 + J
tShape = New clsTetrisShape(13, S, S + 1, S + 2, S + 8, S + 10)

AppendAllShapes(Dance, tShape)

Next
Next

ReDim _Index(_Shapes.Count - 1)

For I = 0 To _Shapes.Count - 1
_Index(I) = I
Next

Dim R As New Random, tSwap As Integer

For I = _Shapes.Count - 1 To Int(_Shapes.Count / 3) Step -1
J = R.Next(I)
tSwap = _Index(J)
_Index(J) = _Index(I)
_Index(I) = tSwap
Next

For I = 0 To _Shapes.Count - 1
Dance.AppendLine(_Shapes(_Index(I)).GetLineValue)
Next

End Sub

Private Sub AppendAllShapes(Dance As clsDancingLinksImproveNoRecursive, tShape As clsTetrisShape)
Dim tRotateShape As clsTetrisShape

_Shapes.Add(tShape)

tRotateShape = tShape.Rotate90
_Shapes.Add(tRotateShape)

tRotateShape = tShape.Rotate180
_Shapes.Add(tRotateShape)

tRotateShape = tShape.Rotate270
_Shapes.Add(tRotateShape)
End Sub

Public ReadOnly Property IsRandomSolution As Boolean Implements I_Question.IsRandomSolution
Get
Return False
End Get
End Property
End Class

上面这个类实现了I_Question接口,代码如下:

Public Interface I_Question
ReadOnly Property Cols As Integer
ReadOnly Property ExtraCols As Integer
ReadOnly Property IsRandomSolution As Boolean

Sub ConvertToDance(Dance As clsDancingLinksImproveNoRecursive)

Function ConvertFromDance(Answer() As Integer) As Object

End Interface

几个参数解释一下

Cols:问题矩阵的数据列数

ExtraCols:问题矩阵必须覆盖的列数。大多数的情况下,和Cols相等,也就是所有列完全覆盖

IsRandomSolution:一个开关,指示求解过程中,是按照最少列优先求解(为False的时候)还是随机选择列求解(为True的时候),在列数比较少的情况下,可以为True,否则不建议使用True,为True的时候,如果存在多个解,每次求解有可能得出不同的解。

ConvertToDance:将数据转换为问题矩阵,并输入到指定的Dance类

ConvertFromDance:Dance类计算得出结果后,将结果返回给实现接口的类,让该类对结果进行相应的处理。

类clsTetris还内置了clsTetrisShape类,定义每个形状的编号、位置、并最终将每个形状绘制到指定的图上,如下:

Public Class clsTetrisShape
Private Poi() As Integer
Private ShapeType As Integer

Public Sub New(ShapeType As Integer, ParamArray Poi() As Integer)
Me.ShapeType = ShapeType
Dim I As Integer
ReDim Me.Poi(Poi.Length - 1)

For I = 0 To Poi.Length - 1
Me.Poi(I) = Poi(I)
Next
End Sub

Public Function GetLineValue() As Integer()
Dim Value(76) As Integer
Dim I As Integer
For I = 0 To 76
Value(I) = 0
Next

For I = 0 To Poi.Length - 1
Value(Poi(I)) = 1
Next

Value(63 + ShapeType) = 1

Return Value
End Function

Public Function Rotate90() As clsTetrisShape
Dim NewPoi(Poi.Length - 1) As Integer
Dim I As Integer, X As Integer, Y As Integer

For I = 0 To Poi.Length - 1
X = Int(Poi(I) / 8)
Y = Poi(I) Mod 8
NewPoi(I) = Y * 8 + 7 - X
Next

Return New clsTetrisShape(ShapeType, NewPoi)
End Function

Public Function Rotate180() As clsTetrisShape
Dim NewPoi(Poi.Length - 1) As Integer
Dim I As Integer

For I = 0 To Poi.Length - 1
NewPoi(I) = 63 - Poi(I)
Next

Return New clsTetrisShape(ShapeType, NewPoi)
End Function

Public Function Rotate270() As clsTetrisShape
Dim NewPoi(Poi.Length - 1) As Integer
Dim I As Integer, X As Integer, Y As Integer

For I = 0 To Poi.Length - 1
X = Int(Poi(I) / 8)
Y = Poi(I) Mod 8
NewPoi(I) = (7 - Y) * 8 + X
Next

Return New clsTetrisShape(ShapeType, NewPoi)
End Function

Public Sub DrawShape(G As Graphics)
Dim tBrush As SolidBrush
Select Case ShapeType
Case 1
tBrush = New SolidBrush(Color.FromArgb(84, 130, 53))
Case 2
tBrush = New SolidBrush(Color.FromArgb(112, 48, 160))
Case 3
tBrush = New SolidBrush(Color.FromArgb(166, 166, 166))
Case 4
tBrush = New SolidBrush(Color.FromArgb(0, 176, 240))
Case 5
tBrush = New SolidBrush(Color.FromArgb(0, 32, 96))
Case 6
tBrush = New SolidBrush(Color.FromArgb(0, 0, 0))
Case 7
tBrush = New SolidBrush(Color.FromArgb(192, 0, 0))
Case 8
tBrush = New SolidBrush(Color.FromArgb(255, 217, 102))
Case 9
tBrush = New SolidBrush(Color.FromArgb(0, 112, 192))
Case 10
tBrush = New SolidBrush(Color.FromArgb(0, 176, 80))
Case 11
tBrush = New SolidBrush(Color.FromArgb(255, 255, 0))
Case 12
tBrush = New SolidBrush(Color.FromArgb(198, 89, 17))
Case 13
tBrush = New SolidBrush(Color.FromArgb(146, 208, 80))
Case Else
tBrush = New SolidBrush(Color.FromArgb(146, 208, 80))
End Select

Dim I As Integer, X As Integer, Y As Integer
For I = 0 To Poi.Length - 1
X = Int(Poi(I) / 8)
Y = Poi(I) Mod 8

G.FillRectangle(tBrush, New Rectangle(Y * 40, X * 40, 40, 40))
Next
End Sub
End Class

然后是贴出求解类

Public Class clsDancingCentre
Public Shared Function Dancing(Question As I_Question) As Object
Dim _Dance As New clsDancingLinksImproveNoRecursive(Question.Cols, Question.ExtraCols)

Question.ConvertToDance(_Dance)

Return Question.ConvertFromDance(_Dance.Dance(Question.IsRandomSolution))
End Function
End Class

该类只有一个核心方法,定义一个舞蹈链算法(Dancing Links)类,并对该类和I_Question接口搭桥求解问题

在clsTetris类中,原本如果设置IsRandomSolution为True的话,那么求解过程非常缓慢(曾经1小时没有求出一个解出来),但如果设置为False的时候,每次求解是秒破,但是每次求解都是同一个结果。后来想到,交换问题矩阵的行,会影响求解的顺序,但不影响求解的结果。如果求解的结果是唯一的,那么矩阵的行交不交换都一样,但是如果求解的问题不是唯一的,那么改变问题矩阵的行,那么每次求解出来的解就有可能不同。故在clsTetris中,在最后把数据添加到Dance类的时候,是改变了添加顺序的,这样每次求解都是秒破,并且得出的结果也不一样。求解100个解,不到30秒。

最后贴出Dancing类,这才是舞蹈链算法(Dancing Links)的核心

Public Class clsDancingLinksImproveNoRecursive
Private Left() As Integer, Right() As Integer, Up() As Integer, Down() As Integer
Private Row() As Integer, Col() As Integer

Private _Head As Integer

Private _Rows As Integer, _Cols As Integer, _NodeCount As Integer
Private Count() As Integer

Private Ans() As Integer

Public Sub New(ByVal Cols As Integer)
Me.New(Cols, Cols)
End Sub

Public Sub New(ByVal Cols As Integer, ExactCols As Integer)
ReDim Left(Cols), Right(Cols), Up(Cols), Down(Cols), Row(Cols), Col(Cols), Ans(Cols)
ReDim Count(Cols)
Dim I As Integer

Up(0) = 0
Down(0) = 0
Right(0) = 1
Left(0) = Cols

For I = 1 To Cols
Up(I) = I
Down(I) = I
Left(I) = I - 1
Right(I) = I + 1
Col(I) = I
Row(I) = 0

Count(I) = 0
Next

Right(Cols) = 0

_Rows = 0
_Cols = Cols
_NodeCount = Cols
_Head = 0

Dim N As Integer = Right(ExactCols)

Right(ExactCols) = _Head
Left(_Head) = ExactCols

Left(N) = _Cols
Right(_Cols) = N

End Sub

Public Sub AppendLine(ByVal ParamArray Value() As Integer)
Dim V As New List(Of Integer)

Dim I As Integer
For I = 0 To Value.Length - 1
If Value(I) <> 0 Then V.Add(I + 1)
Next

AppendLineByIndex(V.ToArray)

End Sub

Public Sub AppendLine(Line As String)
Dim V As New List(Of Integer)

Dim I As Integer
For I = 0 To Line.Length - 1
If Line.Substring(I, 1) <> "0" Then V.Add(I + 1)
Next

AppendLineByIndex(V.ToArray)
End Sub

Public Sub AppendLineByIndex(ByVal ParamArray Index() As Integer)

If Index.Length = 0 Then Exit Sub
_Rows += 1

Dim I As Integer, K As Integer = 0

ReDim Preserve Left(_NodeCount + Index.Length)
ReDim Preserve Right(_NodeCount + Index.Length)
ReDim Preserve Up(_NodeCount + Index.Length)
ReDim Preserve Down(_NodeCount + Index.Length)
ReDim Preserve Row(_NodeCount + Index.Length)
ReDim Preserve Col(_NodeCount + Index.Length)

ReDim Preserve Ans(_Rows)

For I = 0 To Index.Length - 1

_NodeCount += 1

If I = 0 Then
Left(_NodeCount) = _NodeCount
Right(_NodeCount) = _NodeCount
Else
Left(_NodeCount) = _NodeCount - 1
Right(_NodeCount) = Right(_NodeCount - 1)
Left(Right(_NodeCount - 1)) = _NodeCount
Right(_NodeCount - 1) = _NodeCount
End If

Down(_NodeCount) = Index(I)
Up(_NodeCount) = Up(Index(I))
Down(Up(Index(I))) = _NodeCount
Up(Index(I)) = _NodeCount

Row(_NodeCount) = _Rows
Col(_NodeCount) = Index(I)

Count(Index(I)) += 1
Next

End Sub

Public Function Dance(Optional Random As Boolean = False) As Integer()
Dim P As Integer, C1 As Integer
Dim I As Integer, J As Integer

Dim K As Integer = 0
Dim R As New Random

Do
If (Right(_Head) = _Head) Then
ReDim Preserve Ans(K - 1)
For I = 0 To Ans.Length - 1
Ans(I) = Row(Ans(I))
Next
Return Ans
End If

P = Right(_Head)
C1 = P

If Random = False Then
Do While P <> _Head
If Count(P) < Count(C1) Then C1 = P
P = Right(P)
Loop
Else

I = R.Next(_Cols)
For J = 1 To I
P = Right(P)
Next
If P = _Head Then P = Right(_Head)
C1 = P
End If

RemoveCol(C1)

I = Down(C1)

Do While I = C1
ResumeCol(C1)

K -= 1
If K < 0 Then Return Nothing
C1 = Col(Ans(K))
I = Ans(K)
J = Left(I)
Do While J <> I
ResumeCol(Col(J))
J = Left(J)
Loop
I = Down(I)
Loop

Ans(K) = I
J = Right(I)
Do While J <> I
RemoveCol(Col(J))
J = Right(J)
Loop

K += 1
Loop
End Function

Private Sub RemoveCol(ByVal ColIndex As Integer)

Left(Right(ColIndex)) = Left(ColIndex)
Right(Left(ColIndex)) = Right(ColIndex)

Dim I As Integer, J As Integer

I = Down(ColIndex)
Do While I <> ColIndex
J = Right(I)
Do While J <> I
Up(Down(J)) = Up(J)
Down(Up(J)) = Down(J)

Count(Col(J)) -= 1

J = Right(J)
Loop

I = Down(I)
Loop

End Sub

Private Sub ResumeCol(ByVal ColIndex As Integer)

Left(Right(ColIndex)) = ColIndex
Right(Left(ColIndex)) = ColIndex

Dim I As Integer, J As Integer

I = Up(ColIndex)

Do While (I <> ColIndex)
J = Right(I)
Do While J <> I
Up(Down(J)) = J
Down(Up(J)) = J

Count(Col(J)) += 1

J = Right(J)
Loop
I = Up(I)
Loop

End Sub
End Class

注:

求解了1000个解,发现很有趣的一个现象,就是长条(1*5的那个),几乎都在边上,在当中的解少之又少

下面贴几个解































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