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Unity VR开发--场景跳转崩溃

2017-11-29 12:48 393 查看
1.

猜测:程序使用了VRTK插件,每个待Loading场景有自己的的VRTK和camerarig Prefab,跳转过程中没有dontdestroyOnLoad,都会被销毁;在player setting里的VR支持列表里会多出一个“None”,请和“OpenVR”一起保留,如果去掉,prefab有没有保留,场景跳转是会容易崩溃。。

2.Unity Living Debug;程序名(player setings的product name)要和生成的exe名一致,不然winDbg 提示找不到pdb文件;

That’s what the steps above should address. The one additional thing to know is that the game executable is named according to your game name, so the debugger may have issues finding the correct pdb if it doesn’t have access to your renamed
executable.
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