Xlua入门案例二
2017-11-28 20:59
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在Xlua入门案例一完成的基础上进行C#和Lua深入结合 让方块动起来
C#脚本
public TextAsset luaScript;
LuaEnv luaEnv = new LuaEnv();
private Action luaStart;
private Action luaUpdate;
private Action luaOnDestroy;
private LuaTable scriptEnv;
void Awake()
{
scriptEnv = luaEnv.NewTable();
LuaTable meta = luaEnv.NewTable();
meta.Set("__index", luaEnv.Global);
scriptEnv.SetMetaTable(meta);
meta.Dispose();
scriptEnv.Set("self", this);
luaEnv.DoString(luaScript.text, "LuaTestzht", scriptEnv);
Action luaAwake = scriptEnv.Get<Action>("awake");
scriptEnv.Get("start", out luaStart);
scriptEnv.Get("update", out luaUpdate);
scriptEnv.Get("ondestroy", out luaOnDestroy);
if (luaAwake != null)
{
luaAwake();
}
}
void Start () {
if (luaStart != null)
{
luaStart();
}
}//Start ()_end
void Update () {
if (luaUpdate != null)
{
luaUpdate();
}
}//Update ()_end
void OnDestroy()
{
if (luaOnDestroy != null)
{
luaOnDestroy();
}
}
Lua脚本
local speed = 10
function start()
print("lua start...")
end
function update()
local r = CS.UnityEngine.Vector3.up * CS.UnityEngine.Time.deltaTime * speed
self.transform:Rotate(r)
end
function ondestroy()
print("lua destroy")
end
C#脚本
public TextAsset luaScript;
LuaEnv luaEnv = new LuaEnv();
private Action luaStart;
private Action luaUpdate;
private Action luaOnDestroy;
private LuaTable scriptEnv;
void Awake()
{
scriptEnv = luaEnv.NewTable();
LuaTable meta = luaEnv.NewTable();
meta.Set("__index", luaEnv.Global);
scriptEnv.SetMetaTable(meta);
meta.Dispose();
scriptEnv.Set("self", this);
luaEnv.DoString(luaScript.text, "LuaTestzht", scriptEnv);
Action luaAwake = scriptEnv.Get<Action>("awake");
scriptEnv.Get("start", out luaStart);
scriptEnv.Get("update", out luaUpdate);
scriptEnv.Get("ondestroy", out luaOnDestroy);
if (luaAwake != null)
{
luaAwake();
}
}
void Start () {
if (luaStart != null)
{
luaStart();
}
}//Start ()_end
void Update () {
if (luaUpdate != null)
{
luaUpdate();
}
}//Update ()_end
void OnDestroy()
{
if (luaOnDestroy != null)
{
luaOnDestroy();
}
}
Lua脚本
local speed = 10
function start()
print("lua start...")
end
function update()
local r = CS.UnityEngine.Vector3.up * CS.UnityEngine.Time.deltaTime * speed
self.transform:Rotate(r)
end
function ondestroy()
print("lua destroy")
end
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