【莱斯大学 Python交互编程入门】 作业Week5 Memory
2017-11-04 19:14
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这一题还是花了一些时间的,参考了Crystalleaf1989的博客,实现的方法略有不同。
先生成底层的数字,再生成上层的方块,鼠标点击后将方块移除,判断两次点击的数字相同,保持方块不显示的状态。
先生成底层的数字,再生成上层的方块,鼠标点击后将方块移除,判断两次点击的数字相同,保持方块不显示的状态。
#!/usr/bin/env python # encoding: utf-8 """ @author: steve @license: Apache Licence @software: PyCharm Community Edition @file: week5_Memory.py @time: 2017/11/4 15:31 """ # implementation of card game - Memory import SimpleGUICS2Pygame.simpleguics2pygame as simplegui import random # helper function to initialize globals def new_game(): global state, numbers, card_pos, exposed, turn state = 0 turn = 0 numbers = [i for i in range(8)] * 2 random.shuffle(numbers) exposed = [0 for i in range(16)] card_pos = [(50 * i) for i in range(16)] print exposed, state # define event handlers def mouseclick(pos): global exposed, state, n1, n2, turn, numbers if state == 0: for i in range(16): if pos[0] >= 50 * i and pos[0] <= 50 * i + 50: if exposed[i] == 0: exposed[i] = 1 n1 = i state = 1 elif state == 1: for i in range(16): if pos[0] >= 50 * i and pos[0] <= 50 * i + 50: if exposed[i] == 0: exposed[i] = 1 n2 = i state = 2 turn += 1 l.set_text("Turns = " + str(turn)) else: for i in range(16): if pos[0] >= 50 * i and pos[0] <= 50 * i + 50: if numbers[n1] == numbers[n2]: exposed[n1] = 1 exposed[n2] = 1 else: exposed[n1] = 0 exposed[n2] = 0 if exposed[i] == 0: exposed[i] = 1 n1 = i state = 1 print exposed, state # cards are logically 50x100 pixels in size def draw(canvas): global numbers, exposed n = 0 for i in numbers: canvas.draw_text(str(i), [15 + n * 50, 60], 50, "White") n += 1 for i in range(16): if exposed[i] == 0: canvas.draw_polygon([[card_pos[i], 0], [card_pos[i] + 50, 0], [card_pos[i] + 50, 100], [card_pos[i], 100]], 2, "Black", "Green") # create frame and add a button and labels frame = simplegui.create_frame("Memory", 800, 100) frame.add_button("Restart", new_game) l = frame.add_label("Turns = 0") # register event handlers frame.set_mouseclick_handler(mouseclick) frame.set_draw_handler(draw) # get things rolling new_game() frame.start() # Always remember to review the grading rubric
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