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socket 长连接(心跳,延时检查)

2017-11-01 11:29 316 查看
package cn.test.socket;

import java.io.Serializable;
import java.text.SimpleDateFormat;
import java.util.Date;

/**
* 心跳包对象
* @author zhouy
*
*/
public class KeepAlive implements Serializable{
private static final long serialVersionUID = 2949229070705266367L;
private static final SimpleDateFormat sdf = new SimpleDateFormat("yyyy-MM-dd HH:mm:ss");
@Override
public String toString() {
return sdf.format(new Date());
}
}


package cn.test.socket;

import java.io.IOException;
import java.io.InputStream;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.io.OutputStream;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.concurrent.ConcurrentHashMap;

/**
* c/s架构的客户端
* @author zhouy
*
*/
public class Client {
private String serverIp;
private int port;
private volatile boolean running = false;//连接状态
private Socket socket;
public Client(String serverIp,int port){
this.serverIp = serverIp;
this.port = port;
}
private long lastSendTime; //最后一次发送数据的时间

/**
* 处理服务端发回的对象,可实现该接口。
*/
public static interface ObjectAction{
void doAction(Object obj,Client client);
}

public static final class DefaultObjectAction implements ObjectAction{
public void doAction(Object obj,Client client) {
System.out.println("处理:\t"+obj.toString());
}
}
//用于保存接收消息对象类型及该类型消息处理的对象
private ConcurrentHashMap<Class, ObjectAction> actionMapping = new ConcurrentHashMap<Class,ObjectAction>();

public void start() throws UnknownHostException, IOException {
if(running)return;
socket = new Socket(serverIp,port);
System.out.println("本地端口:"+socket.getLocalPort());
lastSendTime=System.currentTimeMillis();
running=true;
new Thread(new KeepAliveWatchDog()).start();  //保持长连接的线程,每隔2秒项服务器发一个一个保持连接的心跳消息
new Thread(new ReceiveWatchDog()).start();    //接受消息的线程,处理消息
}

public void stop(){
if(running)running=false;
}

public void sendObject(Object obj) throws IOException {
ObjectOutputStream oos = new ObjectOutputStream(socket.getOutputStream());
oos.writeObject(obj.toString());
System.out.println("发送:\t"+obj);
oos.flush();
}
/**
* 发送数据线程类
* @author zhouy
*
*/
private  class KeepAliveWatchDog implements Runnable{
private final int delay =10;
private final int keepAliveDelay = 2000;//间隔两秒发送一次
@Override
public void run() {
while(running){
if(System.currentTimeMillis()-lastSendTime>keepAliveDelay){
try {
Client.this.sendObject(new KeepAlive());
lastSendTime = System.currentTimeMillis();
} catch (IOException e) {
e.printStackTrace();
Client.this.stop();
}
}else{
try {
//当间隔时间没到,延迟10mills
Thread.currentThread().sleep(delay);
} catch (InterruptedException e) {
e.printStackTrace();
Client.this.stop();
}
}
}
}

}
/**
* 接受消息处理线程
*/
private class ReceiveWatchDog implements Runnable{
@Override
public void run() {
while(running){
try {
InputStream is = socket.getInputStream();
if(is.available()>0){
ObjectInputStream ois = new ObjectInputStream(is);
Object obj =  ois.readObject();
System.out.println("接受:\t"+obj.toString());
ObjectAction oa = actionMapping.get(obj.getClass());
oa = oa==null?new DefaultObjectAction():oa;
oa.doAction(obj, Client.this);
}else{
Thread.sleep(10);
}
} catch (Exception e) {
e.printStackTrace();
Client.this.stop();
}
}
}
}
public static void main(String[] args) {
Client client = new Client("127.0.0.1", 8888);
try {
client.start();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}


package cn.test.socket;

import java.io.IOException;
import java.io.InputStream;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.InetSocketAddress;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.concurrent.ConcurrentHashMap;

import javax.print.attribute.standard.Severity;

/**
* 服务端
* @author zhouy
*
*/
public class Server {
/**
* 要处理客户端发来的对象,并返回一个对象,可实现该接口。
*/
public interface ObjectAction{
Object doAction(Object rev, Server server);
}

public static final class DefaultObjectAction implements ObjectAction{
public Object doAction(Object rev,Server server) {
System.out.println("处理并返回:"+rev);
return rev;
}
}
private int port;
private int maxConnect;
private volatile boolean running = false;//运行状态
private long receiveTimeDelay = 3000;
private ConcurrentHashMap<Class, ObjectAction> actionMapping = new ConcurrentHashMap<Class,ObjectAction>();
public void addActionMap(Class<Object> cls,ObjectAction action){
actionMapping.put(cls, action);
}
private Thread connWatchDog;
public Server(int port,int maxConnect){
this.port = port;
this.maxConnect = maxConnect;
}
public void start(){
if(running)return;
running=true;
connWatchDog = new Thread(new ConnWatchDog());
connWatchDog.start();
}
public void stop(){
if(running)running=false;
}
/**
*
* @author zhouy
*
*/
private class ConnWatchDog implements Runnable{
@Override
public void run() {
try {
ServerSocket server = new ServerSocket();
server.bind(new InetSocketAddress(port), maxConnect);
while(running){
Socket socket = server.accept();
Thread t = new Thread(new SocketAction(socket));
t.start();
}
server.close();
} catch (IOException e) {
e.printStackTrace();
Server.this.stop();
}
}
}
/**
* 监听客户端请求,超时
* @author zhouy
*
*/
class SocketAction implements Runnable{
private Socket socket;
private boolean run = true;
private long lastReceiveTime = System.currentTimeMillis();
public SocketAction(Socket socket){
this.socket = socket;
}
@Override
public void run() {
while(running&&run){
try {
if(System.currentTimeMillis()-lastReceiveTime>receiveTimeDelay){
//超时处理
overthis();
}else{
InputStream is = socket.getInputStream();
if(is.available()>0){
ObjectInputStream ois = new ObjectInputStream(is);
ObjectOutputStream oos = new ObjectOutputStream(socket.getOutputStream());
Object obj = ois.readObject();
//接受到服务端发送的数据,将时间重置
lastReceiveTime = System.currentTimeMillis();
System.out.println("服务端接受到的数据"+obj.toString());
ObjectAction oa = actionMapping.get(obj.getClass());
oa = oa ==null?new DefaultObjectAction():oa;
oa.doAction(obj, Server.this);
if(oa!=null){
//写回客户端
oos.writeObject(new KeepAlive());
oos.flush();
}
}else{
Thread.currentThread().sleep(10);
}
}
} catch (Exception e) {
e.printStackTrace();
overthis();
}
}
}
private void overthis(){
if(run) run=false;
if(socket!=null){
try {
System.out.println("关闭:"+socket.getRemoteSocketAddress());
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}

4000
}
public static void main(String[] args) {
Server server = new Server(8888, 3);
server.start();
}
}


大概意思:

客户端间隔两秒发送数据,服务端进行延时检查,超过时间就断开连接。

1. keepalive心跳对象,必须要序列化

2. 客户端,心跳机制,间隔两秒向服务端用sendObject发送数据

3. 服务端,延迟机制,延迟3秒以上的断开连接,支持多个客户端的联接,一个服务端,多客户端的机制。
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标签:  socket 长连接