输入事件ANR原理分析
2017-09-30 19:45
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输入事件ANR原理分析
输入事件ANR原理分析简介
源码分析
总结
1.简介
当输入事件长时间未响应,则会发生ANR。输入事件ANR超时时间一般为5s。在InputDispatcher分发输入事件的过程中,会监控是否发生了ANR。具体是在执行findFocusedWindowTargetsLocked()方法时,如果当前窗口还未准备好处理输入事件,则会调用handleTargetsNotReadyLocked()方法,判断是否发生了ANR。判断的依据是等待的时间是否超过了5s,如果超过了5s,则执行onANRLocked()方法,发生ANR通知。2.源码分析
接下来将从findFocusedWindowTargetsLocked()开始分析,ANR产生的过程。2.1 InputDispatcher.findFocusedWindowTargetsLocked()
int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { int32_t injectionResult; String8 reason; if (mFocusedWindowHandle == NULL) { if (mFocusedApplicationHandle != NULL) { injectionResult = handleTargetsNotReadyLocked(currentTime, entry, mFocusedApplicationHandle, NULL, nextWakeupTime, "Waiting because no window has focus but there is a " "focused application that may eventually add a window " "when it finishes starting up.");//当没有找到聚焦的窗口时,见2.3 goto Unresponsive; } goto Failed; } reason = checkWindowReadyForMoreInputLocked(currentTime, mFocusedWindowHandle, entry, "focused");//检查窗口是否准备接受多个输入事件,见2.2 if (!reason.isEmpty()) { injectionResult = handleTargetsNotReadyLocked(currentTime, entry, mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, reason.string());//不能接受处理多个输入事件,即当前正在处理其他事件,需要等待,见2.3 goto Unresponsive; } ..... }
在findFocusedWindowTargetsLocked()方法中,有两种情况会执行handleTargetsNotReadyLocked()方法,一种是当前没有获取焦点的窗口,另外一种是当前正在处理其他事件,不支持窗口处理更多的输入事件,需要等待。
2.2 InputDispatcher.checkWindowReadyForMoreInputLocked()
String8 InputDispatcher::checkWindowReadyForMoreInputLocked(nsecs_t currentTime, const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, const char* targetType) { // 1. 窗口被暂停了,继续等待 if (windowHandle->getInfo()->paused) { return String8::format("Waiting because the %s window is paused.", targetType); } // 2. 窗口连接还未被注册,继续等待 ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel()); if (connectionIndex < 0) { return String8::format("Waiting because the %s window's input channel is not " "registered with the input dispatcher. The window may be in the process " "of being removed.", targetType); } // 3. 连接已经死亡了,继续等待 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); if (connection->status != Connection::STATUS_NORMAL) { return String8::format("Waiting because the %s window's input connection is %s." "The window may be in the process of being removed.", targetType, connection->getStatusLabel()); } // 4. 连接上的队列已经满了,继续等待 if (connection->inputPublisherBlocked) { return String8::format("Waiting because the %s window's input channel is full. " "Outbound queue length: %d. Wait queue length: %d.", targetType, connection->outboundQueue.count(), connection->waitQueue.count()); } if (eventEntry->type == EventEntry::TYPE_KEY) { // 5.按键事件必须等待所有之前的输入事件处理完了,才能继续处理下一个,因为之前的按键事件可能会对聚焦的窗口有影响. if (!connection->outboundQueue.isEmpty() || !connection->waitQueue.isEmpty()) { return String8::format("Waiting to send key event because the %s window has not " "finished processing all of the input events that were previously " "delivered to it. Outbound queue length: %d. Wait queue length: %d.", targetType, connection->outboundQueue.count(), connection->waitQueue.count()); } }else{ // 6.因为应用没有响应,等待队列堆积了很多触摸事件,此时将触发ANR。 if (!connection->waitQueue.isEmpty() && currentTime >= connection->waitQueue.head->deliveryTime + STREAM_AHEAD_EVENT_TIMEOUT) {//STREAM_AHEAD_EVENT_TIMEOUT为500ms return String8::format("Waiting to send non-key event because the %s window has not " "finished processing certain input events that were delivered to it over " "%0.1fms ago. Wait queue length: %d. Wait queue head age: %0.1fms.", targetType, STREAM_AHEAD_EVENT_TIMEOUT * 0.000001f, connection->waitQueue.count(), (currentTime - connection->waitQueue.head->deliveryTime) * 0.000001f); } } return String8::empty(); }
可以看到窗口不能处理更多输入事件的原因大概有6类,即产生ANR的原因大致有6类:
窗口被暂停了,继续等待;
窗口连接还未被注册,继续等待
连接已经死亡了,继续等待
连接上的队列已经满了,继续等待
按键事件:必须等待所有之前的输入事件处理完了,才能继续处理下一个,因为之前的按键事件可能会对聚焦的窗口有影响;
触摸事件:因为应用没有响应,等待队列堆积了很多触摸事件;
按键事件必须等待所有之前的输入事件处理完了,才能继续处理下一个,因为之前的按键事件可能会对聚焦的窗口有影响,因此按键事件必须串行处理。
触摸事件总是可以立即发送给窗口,因为用户想要触摸他们当前所看到的。尽管窗口焦点可能改变或者一个新的窗口出现,触摸事件总是传递给当前出现在屏幕上的窗口。与按键事件一样,触摸事件也是传递给聚焦的窗口。与按键事件不一样的是,触摸事件一般不会把焦点转移到其他窗口,并且触摸事件没有要求串行处理。因此,触摸事件的处理更倾向于快速地分发,来提高效率和减少延迟。
2.3 InputDispatcher.handleTargetsNotReadyLocked()
int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry, const sp<InputApplicationHandle>& applicationHandle, const sp<InputWindowHandle>& windowHandle, nsecs_t* nextWakeupTime, const char* reason) { if (applicationHandle == NULL && windowHandle == NULL) { ..... }else{//有聚焦应用或者聚焦窗口 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { nsecs_t timeout;//超时时间 if (windowHandle != NULL) { timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);//聚焦窗口的超时时间,为5s } else if (applicationHandle != NULL) {//聚焦应用的超时时间,为5s timeout = applicationHandle->getDispatchingTimeout( DEFAULT_INPUT_DISPATCHING_TIMEOUT); } else { timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT;//默认超时时间为5s } } mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;//将等待原因设置为INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,在调用resetANRTimeoutsLocked()方法时会设置INPUT_TARGET_WAIT_CAUSE_NONE mInputTargetWaitStartTime = currentTime;//记录等待开始时间为当前时间 mInputTargetWaitTimeoutTime = currentTime + timeout;//记录等待超时时间为当前时间+5s mInputTargetWaitTimeoutExpired = false; mInputTargetWaitApplicationHandle.clear(); if (windowHandle != NULL) { mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle; } if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) { mInputTargetWaitApplicationHandle = applicationHandle; } } if (currentTime >= mInputTargetWaitTimeoutTime) {//当前时间大于等待超时时间,即等待时间超过5s onANRLocked(currentTime, applicationHandle, windowHandle, entry->eventTime, mInputTargetWaitStartTime, reason);//发送ANR通知,见2.4 *nextWakeupTime = LONG_LONG_MIN;//将唤醒时间设置为最小值,即立即唤醒poll循环处理下一个输入事件 return INPUT_EVENT_INJECTION_PENDING; } else { if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {//没有超时,更新下次唤醒时间 *nextWakeupTime = mInputTargetWaitTimeoutTime; } return INPUT_EVENT_INJECTION_PENDING; } }
在首次进入handleTargetsNotReadyLocked()方法的时候,mInputTargetWaitCause的值不为INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,因此会去获取一个超时时间,并记录等待的开始的时间、等待超时时间,等待的原因为INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY。这样当下一个输入事件调用handleTargetsNotReadyLocked()方法时,如果mInputTargetWaitCause的值还没有被改变,仍然为INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,则直接进入(currentTime >= mInputTargetWaitTimeoutTime)的判断。如果超时等待时间大于5s,则满足该条件,进入onANRLocked()方法,发送ANR通知。
在resetANRTimeoutsLocked()方法中,会将mInputTargetWaitCause的值设置为INPUT_TARGET_WAIT_CAUSE_NONE,这样下次再调用handleTargetsNotReadyLocked()方法时,会重新设置超时等待时间,(currentTime >= mInputTargetWaitTimeoutTime)条件判断就不会为true,也就不会进入onANRLocked()方法进行处理。
resetANRTimeoutsLocked()方法的实现如下:
void InputDispatcher::resetANRTimeoutsLocked() { // Reset input target wait timeout. mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE; mInputTargetWaitApplicationHandle.clear(); }
2.4 InputDispatcher.onANRLocked()
void InputDispatcher::onANRLocked( nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle, const sp<InputWindowHandle>& windowHandle, nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) { float dispatchLatency = (currentTime - eventTime) * 0.000001f;//分发延迟 float waitDuration = (currentTime - waitStartTime) * 0.000001f;//等待延迟 ALOGI("Application is not responding: %s. " "It has been %0.1fms since event, %0.1fms since wait started. Reason: %s", getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(), dispatchLatency, waitDuration, reason); // 构建ANR信息 time_t t = time(NULL); struct tm tm; localtime_r(&t, &tm); char timestr[64]; strftime(timestr, sizeof(timestr), "%F %T", &tm); mLastANRState.clear(); mLastANRState.append(INDENT "ANR:\n"); mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr); mLastANRState.appendFormat(INDENT2 "Window: %s\n", getApplicationWindowLabelLocked(applicationHandle, windowHandle).string()); mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency); mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration); mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason); dumpDispatchStateLocked(mLastANRState); CommandEntry* commandEntry = postCommandLocked( & InputDispatcher::doNotifyANRLockedInterruptible);//发送命令到命令队列中,等待执行,见2.5 commandEntry->inputApplicationHandle = applicationHandle; commandEntry->inputWindowHandle = windowHandle; commandEntry->reason = reason; }
在onANRLocked()方法中,主要是构建ANR信息,然后将doNotifyANRLockedInterruptible()命令放入命令队列中,等待执行。
2.5 InputDispatcher.doNotifyANRLockedInterruptible()
void InputDispatcher::doNotifyANRLockedInterruptible( CommandEntry* commandEntry) { mLock.unlock(); nsecs_t newTimeout = mPolicy->notifyANR( commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle, commandEntry->reason);//调用NativeInputManager的notifyANR()方法,见2.6 mLock.lock(); resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, commandEntry->inputWindowHandle != NULL ? commandEntry->inputWindowHandle->getInputChannel() : NULL);//重设超时等待时间,见2. }
在doNotifyANRLockedInterruptible()方法中,主要是调用NativeInputManager的notifyANR()方法发送ANR通知,然后根据notifyANR()方法返回的新的超时时间,调用resumeAfterTargetsNotReadyTimeoutLocked()方法重设超时等待时间。
2.6 NativeInputManager.notifyANR()
nsecs_t NativeInputManager::notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle, const sp<InputWindowHandle>& inputWindowHandle, const String8& reason) { JNIEnv* env = jniEnv(); jobject inputApplicationHandleObj = getInputApplicationHandleObjLocalRef(env, inputApplicationHandle); jobject inputWindowHandleObj = getInputWindowHandleObjLocalRef(env, inputWindowHandle); jstring reasonObj = env->NewStringUTF(reason.string()); jlong newTimeout = env->CallLongMethod(mServiceObj, gServiceClassInfo.notifyANR, inputApplicationHandleObj, inputWindowHandleObj, reasonObj);//调用InputManagerService的notifyANR()方法,见2.7 if (checkAndClearExceptionFromCallback(env, "notifyANR")) { newTimeout = 0; // abort dispatch } else { assert(newTimeout >= 0); } env->DeleteLocalRef(reasonObj); env->DeleteLocalRef(inputWindowHandleObj); env->DeleteLocalRef(inputApplicationHandleObj); return newTimeout;//返回超时时间 }
在NativeInputManager的初始化时,mServiceObj变量指向的Java层的InputManagerService对象,因此通过JNI调用的是Java层的InputManagerService的notifyANR()方法。
2.7 InputManagerService.notifyANR()
// Native callback. private long notifyANR(InputApplicationHandle inputApplicationHandle, InputWindowHandle inputWindowHandle, String reason) { return mWindowManagerCallbacks.notifyANR( inputApplicationHandle, inputWindowHandle, reason);//调用InputMonitor的notifyANR()方法,见2.8 }
mWindowManagerCallbacks变量指向的是InputMonitor,它是在SystemServer调用startOtherService()方法,初始化InputManagerService的时候被赋值的。
2.8 InputMonitor.notifyANR()
public long notifyANR(InputApplicationHandle inputApplicationHandle, InputWindowHandle inputWindowHandle, String reason) { AppWindowToken appWindowToken = null; WindowState windowState = null; boolean aboveSystem = false; synchronized (mService.mWindowMap) { if (inputWindowHandle != null) { windowState = (WindowState) inputWindowHandle.windowState;//获取窗口对象实例 if (windowState != null) { appWindowToken = windowState.mAppToken; } } if (appWindowToken == null && inputApplicationHandle != null) { appWindowToken = (AppWindowToken)inputApplicationHandle.appWindowToken; } if (windowState != null) { Slog.i(TAG_WM, "Input event dispatching timed out " + "sending to " + windowState.mAttrs.getTitle() + ". Reason: " + reason); // Figure out whether this window is layered above system windows. // We need to do this here to help the activity manager know how to // layer its ANR dialog. int systemAlertLayer = mService.mPolicy.windowTypeToLayerLw( WindowManager.LayoutParams.TYPE_SYSTEM_ALERT); aboveSystem = windowState.mBaseLayer > systemAlertLayer;//判断当前窗口是否在系统窗口之上 } else if (appWindowToken != null) { Slog.i(TAG_WM, "Input event dispatching timed out " + "sending to application " + appWindowToken.stringName + ". Reason: " + reason); } else { Slog.i(TAG_WM, "Input event dispatching timed out " + ". Reason: " + reason); } mService.saveANRStateLocked(appWindowToken, windowState, reason); } if (appWindowToken != null && appWindowToken.appToken != null) { try { // 通知ActivityManager超时信息,让它决定是否停止分发或者继续等待 boolean abort = appWindowToken.appToken.keyDispatchingTimedOut(reason);//见2.9 if (! abort) { // The activity manager declined to abort dispatching. // Wait a bit longer and timeout again later. return appWindowToken.inputDispatchingTimeoutNanos;//返回超时时间为5s } } catch (RemoteException ex) { } } else if (windowState != null) { try { // 通知ActivityManager超时信息,让它决定是否停止分发或者继续等待 long timeout = ActivityManagerNative.getDefault().inputDispatchingTimedOut( windowState.mSession.mPid, aboveSystem, reason);//见2.11 if (timeout >= 0) { // The activity manager declined to abort dispatching. // Wait a bit longer and timeout again later. return timeout * 1000000L; // 返回超时时间为5s } } catch (RemoteException ex) { } } return 0; // 停止分发 }
appWindowToken变量是一个AppWindowToken对象,它里面有一个appToken成员变量,类型为IApplicationToken,IApplicationToken的实现类在ActivityRecord的内部类Token中,因此调用的是ActivityRecord.Token.keyDispatchingTimedOut()方法。
当从InputManagerService的inputDispatchingTimedOut()返回时,会返回一个新的超时时间,这个超时时间一般是5s。
2.9 ActivityRecord.Token.keyDispatchingTimedOut()
final class ActivityRecord { ...... static class Token extends IApplicationToken.Stub { ...... @Override public boolean keyDispatchingTimedOut(String reason) { ActivityRecord r; ActivityRecord anrActivity; ProcessRecord anrApp; synchronized (mService) { r = tokenToActivityRecordLocked(this);//获取ActivityRecord记录 if (r == null) { return false; } anrActivity = r.getWaitingHistoryRecordLocked();//获取发生ANR的Activity anrApp = r != null ? r.app : null;//获取发生ANR的进程 } return mService.inputDispatchingTimedOut(anrApp, anrActivity, r, false, reason);//调用ActivityManagerService的inputDispatchingTimedOut(),见2.10 } } }
在该方法中,首先获取发生ANR的Activity和应用进程,然后调用ActivityManagerService的inputDispatchingTimedOut()方法处理ANR。
2.10 ActivityManagerService.inputDispatchingTimedOut()
public boolean inputDispatchingTimedOut(final ProcessRecord proc, final ActivityRecord activity, final ActivityRecord parent, final boolean aboveSystem, String reason) { final String annotation; if (reason == null) { annotation = "Input dispatching timed out"; } else { annotation = "Input dispatching timed out (" + reason + ")"; } if (proc != null) {//进程不为空 synchronized (this) { ...... if (proc.instrumentationClass != null) { Bundle info = new Bundle(); info.putString("shortMsg", "keyDispatchingTimedOut"); info.putString("longMsg", annotation); finishInstrumentationLocked(proc, Activity.RESULT_CANCELED, info); return true; } } mHandler.post(new Runnable() { @Override public void run() { mAppErrors.appNotResponding(proc, activity, parent, aboveSystem, annotation);//调用AppErrors类的appNotResponding()记录ANR发生了 } }); } return true; }
当进程不为空是,最终会调用AppError类的appNotResponding()方法来记录ANR发生的一些信息。所有的ANR包括服务ANR、广播ANR以及ContentProvider的ANR都会调用到AppError类的appNotResponding()方法。
返回到2.8中,当WindowState不为空时,会调用ActivityManagerService的inputDispatchingTimedOut()方法,这个方法是一个重载的方法。
2.11 ActivityManagerService.inputDispatchingTimedOut()
public long inputDispatchingTimedOut(int pid, final boolean aboveSystem, String reason) { if (checkCallingPermission(android.Manifest.permission.FILTER_EVENTS) != PackageManager.PERMISSION_GRANTED) { throw new SecurityException("Requires permission " + android.Manifest.permission.FILTER_EVENTS); } ProcessRecord proc; long timeout;//超时时间 synchronized (this) { synchronized (mPidsSelfLocked) { proc = mPidsSelfLocked.get(pid); } timeout = getInputDispatchingTimeoutLocked(proc);//获取超时时间,见2.12 } if (!inputDispatchingTimedOut(proc, null, null, aboveSystem, reason)) {//见2.10 return -1; } return timeout;//返回超时时间 }
可以看到,不管是通过ActivityRecord.Token.keyDispatchingTimedOut()方法调用还是ActivityManagerService.inputDispatchingTimedOut()调用,最终都会调用到inputDispatchingTimedOut()方法进行处理。
2.12 ActivityManagerService.getInputDispatchingTimeoutLocked()
public static long getInputDispatchingTimeoutLocked(ProcessRecord r) { if (r != null && (r.instrumentationClass != null || r.usingWrapper)) { return INSTRUMENTATION_KEY_DISPATCHING_TIMEOUT; } return KEY_DISPATCHING_TIMEOUT; } // How long we wait until we timeout on key dispatching during instrumentation static final int INSTRUMENTATION_KEY_DISPATCHING_TIMEOUT = 60*1000; // How long we wait until we timeout on key dispatching. static final int KEY_DISPATCHING_TIMEOUT = 5*1000;
正常情况下,返回的超时时间是5s钟。
至此,NativeInputManager的notifyANR()方法处理完成了,并返回了一个超时时间。接着返回到2.5中,继续调用resumeAfterTargetsNotReadyTimeoutLocked()方法。
2.13 InputDispatcher.resumeAfterTargetsNotReadyTimeoutLocked()
void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout, const sp<InputChannel>& inputChannel) { if (newTimeout > 0) { // Extend the timeout. mInputTargetWaitTimeoutTime = now() + newTimeout;//更新输入目标等待超时时间 } else { // Give up. mInputTargetWaitTimeoutExpired = true; ...... } }
在执行完notifyANR()方法之后,根据返回的超时时间,更新输入目标等待超时时间,作为下一个输入事件的参考。当onANRLocked()方法执行完成后,会用更新mInputTargetWaitTimeoutTime变量,然后立即唤醒poll循环,处理下一个输入事件。下一个输入事件将以新的mInputTargetWaitTimeoutTime变量为参考点,查看是否发生了ANR。
3.总结
ANR处理的整体流程如下:InputDispatcher.findFocusedWindowTargetsLocked() InputDispatcher.checkWindowReadyForMoreInputLocked() InputDispatcher.handleTargetsNotReadyLocked() InputDispatcher.onANRLocked() InputDispatcher.doNotifyANRLockedInterruptible() NativeInputManager.notifyANR() InputManagerService.notifyANR() InputMonitor.notifyANR() ActivityRecord.Token.keyDispatchingTimedOut() ActivityManagerService.inputDispatchingTimedOut() AppError.appNotResponding() InputDispatcher.resumeAfterTargetsNotReadyTimeoutLocked()
在分发输入事件前,如果没有待处理的输入事件,则首先会调用resetANRTimeoutsLocked()方法,将输入事件等待原因设置为INPUT_TARGET_WAIT_CAUSE_NONE,这样在执行findFocusedWindowTargetsLocked()方法时,会重新设置超时等待时间mInputTargetWaitTimeoutTime。当发生了ANR之后,会在执行完onANRLocked()方法后,更新输入事件等待超时时间mInputTargetWaitTimeoutTime。
触发resetANRTimeoutsLocked()方法调用的场景有以下几个,它们都位于InputDispatcher.cpp文件中。
dispatchOnceInnerLocked():开始下一个输入事件分发;
setFocusedApplication():更新获取焦点的应用;
releasePendingEventLocked():释放待处理的输入事件,
resetAndDropEverythingLocked():输入窗口被禁用,或者设置Filter过滤时,则进行重试;
setInputDispatchMode():设置输入事件分发模式,屏幕解冻(frozen);
在分发输入事件时,都会通过findFocusedWindowTargetsLocked()方法去查找获取焦点的窗口。如果目标窗口还未准备好处理更多的输入时间时,就调用
handleTargetsNotReadyLocked()方法进行判断是否超时了。如果超时了,则触发ANR处理过程,通知Java层继续处理ANR,然后返回新的超时时间,并用新的超时时间(默认是5s)来更新输入事件等待时间mInputTargetWaitTimeoutTime。这样下个输入事件将以更新后的mInputTargetWaitTimeoutTime为参考,继续监控下一个ANR事件。
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