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Unity3D c# 使对象物体始终面向摄像机。

2017-09-29 10:51 344 查看
Unity3D c# 使对象物体始终面向摄像机。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LookAtMainCamera : MonoBehaviour {

// Use this for initialization
void Start () {

}
// Update is called once per frame
void Update () {

//当前对象始终面向摄像机。
this.transform.LookAt(Camera.main.transform.position);
this.transform.rotation = Quaternion.Slerp(this.transform.rotation, Quaternion.LookRotation(Camera.main.transform.position - this.transform.position),0);
}
}


using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class LookAtMainCamera : MonoBehaviour {

// Use this for initialization
void Start () {

}
// Update is called once per frame
void Update () {

        //当前对象始终面向摄像机。

        this.transform.LookAt(Camera.main.transform.position);

        this.transform.rotation = Quaternion.Slerp(this.transform.rotation, Quaternion.LookRotation(Camera.main.transform.position - this.transform.position),0);

    }

}
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