从源码中分析Handler, Looper, Message, MessageQueue之间的关系
2017-08-02 16:52
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从源码中分析Handler, Looper, Message, MessageQueue之间的关系
android 中耗时任务一般都放在子线程中执行,像数据存储, 文件读写, 网络访问下载等;而android中UI的更新须在主线程中执行,而Handler 则是解决方案之一;相信大家在平时开发中用的很熟练了。 那么本文将从源码中,分析一下其工作原理。
Handler 发送消息
Looper 检测MessageQueue中是否有Message的消息
Message 存放数据或标记的对象
MessageQueue 存放Message的管道,先进先出
一、 Looper :一个线程只有一个Looper, 由ThreadLocal保存
1. 创建Looper对象有2种方式:
(1)Looper.prepare()
//application 的主线程中的looper, 由android environment创建, 无需我们创建
(2)Looper.prepareMainLooper
2.返回主线程中的looper对象
3. 在prepare中创建Looper对象,并将其放入ThreadLocal中
4. Looper私有构造方法中,创建了消息队列,并且获取当前线程
5.使用ThreadLocal 存储looper的好处是, 在存储对象时,一个线程对应一个值, 不会影响其他线程.
6. Looper是用来监听MessageQueue中 有无消息; 当Looper,MessageQueue准备就绪后,调用Looper.Loop() 开启死循环.
二、 Handler 一般从子线程中发送,而Looper与MessageQueue为主线程的队列,从而可以更新ui
1. 一般我们使用Handler 会new Handler(), 实现handleMessage方法.
2.Handler.java 中的构造方法
3. Handler发送消息有2种方式
(1)mHandler.post(new Runnable() {
@Override
public void run() {
//此run方法不是线程,仅仅是一个Runnable方法;实现内容,此处已经是主线程中,可更新UI
}
});
sendMessageDelayed(getPostMessage(r), long mm) //此处将Runnable赋值给msg.callback 对象
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}
sendMessageAtTime(Message msg, long mm)
(2)mHandler.sendMessage(Message msg) sendEmptyMessage(int what)
sendMessageDelayed(Message msg, long mm) sendEmptyMessageDelayed(int what, long mm);
sendMessageAtTime(Message msg, long mm) sendMessageAtTime(Message msg, long mm)
从上面方法的调用可以看出,不管post 还是send 都会走sendMessageAtTime(); 其他方法是对延时的处理
//此处就是最终返回给上层实现handler方法
三、 Message 传递数据的载体
Message msg = new Message();
msg.what //int 一般与switch连用
msg.object //传递对象 获得时要强转一下
msg.arg1 //int
msg.arg2 //int
Handler target
Runnable callback
四、 MessageQueue 消息队列,主要介绍存入enqueueMessage, 取出(next)
1. enqueueMessage
将消息插入链表中,消息链表是按时间进行排序的,所以主要是在比对Message携带的when信息。消息链表的首个节点对应着最先将被处理的消息,如果Message被插到链表的头部了,就意味着队列的最近唤醒时间也应该被调整了,因此needWake会被设为true,以便代码下方可以走进nativeWake()。
2. next
android 中耗时任务一般都放在子线程中执行,像数据存储, 文件读写, 网络访问下载等;而android中UI的更新须在主线程中执行,而Handler 则是解决方案之一;相信大家在平时开发中用的很熟练了。 那么本文将从源码中,分析一下其工作原理。
Handler 发送消息
Looper 检测MessageQueue中是否有Message的消息
Message 存放数据或标记的对象
MessageQueue 存放Message的管道,先进先出
一、 Looper :一个线程只有一个Looper, 由ThreadLocal保存
1. 创建Looper对象有2种方式:
(1)Looper.prepare()
private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); }
//application 的主线程中的looper, 由android environment创建, 无需我们创建
(2)Looper.prepareMainLooper
public static void prepareMainLooper() { prepare(false); //此处false 在MessageQueue quit()方法中用到,主线程不能主动退出MessageQueue(移除等待的消息) synchronized (Looper.class) { if (sMainLooper != null) { throw new IllegalStateException("The main Looper has already been prepared."); } sMainLooper = myLooper(); } }
2.返回主线程中的looper对象
public static Looper getMainLooper() { synchronized (Looper.class) { return sMainLooper; } }
3. 在prepare中创建Looper对象,并将其放入ThreadLocal中
private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); }
4. Looper私有构造方法中,创建了消息队列,并且获取当前线程
private Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed); m 4000 Thread = Thread.currentThread(); }
5.使用ThreadLocal 存储looper的好处是, 在存储对象时,一个线程对应一个值, 不会影响其他线程.
6. Looper是用来监听MessageQueue中 有无消息; 当Looper,MessageQueue准备就绪后,调用Looper.Loop() 开启死循环.
/** * Run the message queue in this thread. Be sure to call * {@link #quit()} to end the loop. */ public static void loop() { final Looper me = myLooper(); //获取当前Looper是否为空 if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; //获得当前线程中的MessageQueue 消息队列 // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { //开启死循环 Message msg = queue.next(); // might block if (msg == null) { //无消息时退出 // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); // 此时会调用Handler 中的dispatchMessage, 2种情况post run 以及 handlerMessage if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycle(); //释放消息,防止占用内存 } }
二、 Handler 一般从子线程中发送,而Looper与MessageQueue为主线程的队列,从而可以更新ui
1. 一般我们使用Handler 会new Handler(), 实现handleMessage方法.
private Handler mainHandler = new MainHandler(); private class MainHandler extends Handler { @Override public void handleMessage(Message msg) { Log.i(TAG, "handleMessage what=" + msg.what); switch (msg.what) { } } }
2.Handler.java 中的构造方法
public Handler(Callback callback, boolean async) { if (FIND_POTENTIAL_LEAKS) { //代码中默认false final Class<? extends Handler> klass = getClass(); if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && (klass.getModifiers() & Modifier.STATIC) == 0) { Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName()); } } mLooper = Looper.myLooper(); //返回当前Looper对象.按照顺序来讲,应该先创建Looper.prepare 最后调用Looper.Loop() if (mLooper == null) { throw new RuntimeException( "Can't create handler inside thread that has not called Looper.prepare()"); } mQueue = mLooper.mQueue; //获得Looper中创建的消息队列 mCallback = callback; mAsynchronous = async; }
3. Handler发送消息有2种方式
(1)mHandler.post(new Runnable() {
@Override
public void run() {
//此run方法不是线程,仅仅是一个Runnable方法;实现内容,此处已经是主线程中,可更新UI
}
});
sendMessageDelayed(getPostMessage(r), long mm) //此处将Runnable赋值给msg.callback 对象
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}
sendMessageAtTime(Message msg, long mm)
(2)mHandler.sendMessage(Message msg) sendEmptyMessage(int what)
sendMessageDelayed(Message msg, long mm) sendEmptyMessageDelayed(int what, long mm);
sendMessageAtTime(Message msg, long mm) sendMessageAtTime(Message msg, long mm)
从上面方法的调用可以看出,不管post 还是send 都会走sendMessageAtTime(); 其他方法是对延时的处理
public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; //构造方法中通过looper获得的mQueue if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis); } private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this; if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis); //插入消息队列中 }
//此处就是最终返回给上层实现handler方法
public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); //调用开发者写的Runnable方法进行UI更新等操作 } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); //调用到开发者实现的handleMessage方法进行UI更新等操作 } }
三、 Message 传递数据的载体
Message msg = new Message();
msg.what //int 一般与switch连用
msg.object //传递对象 获得时要强转一下
msg.arg1 //int
msg.arg2 //int
Handler target
Runnable callback
四、 MessageQueue 消息队列,主要介绍存入enqueueMessage, 取出(next)
1. enqueueMessage
将消息插入链表中,消息链表是按时间进行排序的,所以主要是在比对Message携带的when信息。消息链表的首个节点对应着最先将被处理的消息,如果Message被插到链表的头部了,就意味着队列的最近唤醒时间也应该被调整了,因此needWake会被设为true,以便代码下方可以走进nativeWake()。
boolean enqueueMessage(Message msg, long when) { if (msg.isInUse()) { //判断当前消息是否在使用 throw new AndroidRuntimeException(msg + " This message is already in use."); } if (msg.target == null) { //判断handler是否为空 throw new AndroidRuntimeException("Message must have a target."); } synchronized (this) { if (mQuitting) { //正在退出移除消息 RuntimeException e = new RuntimeException( msg.target + " sending message to a Handler on a dead thread"); Log.w("MessageQueue", e.getMessage(), e); return false; } msg.when = when; //具体触发的时间 当前时间加延时时间 Message p = mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { //有新消息插入到链表的表头,这意味着队列需要调整唤醒时间 // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; //将链表指向下一个 if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; //将新消息插入链表 // invariant: p == prev.next prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } return true; }
2. next
Message next() { int pendingIdleHandlerCount = -1; // -1 only during first iteration int nextPollTimeoutMillis = 0; for (;;) { if (nextPollTimeoutMillis != 0) { Binder.flushPendingCommands(); } // We can assume mPtr != 0 because the loop is obviously still running. // The looper will not call this method after the loop quits. nativePollOnce(mPtr, nextPollTimeoutMillis); synchronized (this) { // Try to retrieve the next message. Return if found. final long now = SystemClock.uptimeMillis(); Message prevMsg = null; Message msg = mMessages; if (msg != null && msg.target == null) { // Stalled by a barrier. Find the next asynchronous message in the queue. do { prevMsg = msg; msg = msg.next; } while (msg != null && !msg.isAsynchronous()); } if (msg != null) { if (now < msg.when) { // Next message is not ready. Set a timeout to wake up when it is ready. nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); } else { // Got a message. mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; //将链表指向msg的下一个,重新设置消息队列的头部 } else { mMessages = msg.next; } msg.next = null; //此时msg为需为null,因为该msg要被处理 if (false) Log.v("MessageQueue", "Returning message: " + msg); msg.markInUse(); //设置了正在使用该Message return msg; } } else { // No more messages. nextPollTimeoutMillis = -1; } // Process the quit message now that all pending messages have been handled. if (mQuitting) { dispose(); return null; } // If first time idle, then get the number of idlers to run. // Idle handles only run if the queue is empty or if the first message // in the queue (possibly a barrier) is due to be handled in the future. if (pendingIdleHandlerCount < 0 && (mMessages == null || now < mMessages.when)) { pendingIdleHandlerCount = mIdleHandlers.size(); } if (pendingIdleHandlerCount <= 0) { // No idle handlers to run. Loop and wait some more. mBlocked = true; continue; } if (mPendingIdleHandlers == null) { mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)]; } mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers); } // 处理idle handlers部分 // Run the idle handlers. // We only ever reach this code block during the first iteration. for (int i = 0; i < pendingIdleHandlerCount; i++) { final IdleHandler idler = mPendingIdleHandlers[i]; mPendingIdleHandlers[i] = null; // release the reference to the handler boolean keep = false; try { keep = idler.queueIdle(); } catch (Throwable t) { Log.wtf("MessageQueue", "IdleHandler threw exception", t); } if (!keep) { synchronized (this) { mIdleHandlers.remove(idler); } } } // Reset the idle handler count to 0 so we do not run them again. pendingIdleHandlerCount = 0; // While calling an idle handler, a new message could have been delivered // so go back and look again for a pending message without waiting. nextPollTimeoutMillis = 0; } }
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