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Android Launcher3安装应用后,控制应用图标显示位置

2017-07-28 16:05 471 查看
最近在搞Android的Launcher开发,去掉应用列表后,每次安装应用应用图标都会放在第二页。查看源码后,发现安装应用会走LauncherModel的addAndBindAddedWorkspaceApps方法,添加绑定一个应用图标到workspace中。

public void addAndBindAddedWorkspaceApps(final Context context,
final ArrayList<ItemInfo> workspaceApps) {


而addAndBindAddedWorkspaceApps方法又是通过findNextAvailableIconSpace方法寻找一个空位置存放应用图标。这里如果找不到,就会把页数++。

// Add this icon to the db, creating a new page if necessary.  If there
// is only the empty page then we just add items to the first page.
// Otherwise, we add them to the next pages.
int startSearchPageIndex = workspaceScreens.isEmpty() ? 0 : 1;
Pair<Long, int[]> coords = LauncherModel.findNextAvailableIconSpace(context,
name, launchIntent, startSearchPageIndex, workspaceScreens);


在findNextAvailableIconSpace方法中,我发现总是从我Launcher的第二个页面开始往下寻找空位置。所以我修改了这个方法,让他从第一页开始寻找。这样就完美地解决了安装应用后,应用图标放置位置的问题。

static Pair<Long, int[]> findNextAvailableIconSpace(Context context, String name,
Intent launchIntent,
int firstScreenIndex,
ArrayList<Long> workspaceScreens) {
// Lock on the app so that we don't try and get the items while apps are being added
LauncherAppState app = LauncherAppState.getInstance();
LauncherModel model = app.getModel();
boolean found = false;
synchronized (app) {
if (sWorkerThread.getThreadId() != Process.myTid()) {
// Flush the LauncherModel worker thread, so that if we just did another
// processInstallShortcut, we give it time for its shortcut to get added to the
// database (getItemsInLocalCoordinates reads the database)
model.flushWorkerThread();
}
final ArrayList<ItemInfo> items = LauncherModel.getItemsInLocalCoordinates(context);

// Try adding to the workspace screens incrementally, starting at the default or center
// screen and alternating between +1, -1, +2, -2, etc. (using ~ ceil(i/2f)*(-1)^(i-1))

//修改控制安装后图标位置
firstScreenIndex = Math.min(firstScreenIndex
9ab9
, workspaceScreens.size());
int count = workspaceScreens.size();
firstScreenIndex = firstScreenIndex >= 1 ? firstScreenIndex - 1 : firstScreenIndex;
for (int screen = firstScreenIndex; screen < count && !found; screen++) {
int[] tmpCoordinates = new int[2];
if (findNextAvailableIconSpaceInScreen(items, tmpCoordinates,
workspaceScreens.get(screen))) {
// Update the Launcher db
return new Pair<Long, int[]>(workspaceScreens.get(screen), tmpCoordinates);
}
}
}
return null;
}
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