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ios GCD

2017-06-07 22:18 113 查看
因为GCD有很多好处啊,具体如下:
GCD可用于多核的并行运算
GCD会自动利用更多的CPU内核(比如双核、四核)
GCD会自动管理线程的生命周期(创建线程、调度任务、销毁线程)
程序员只需要告诉GCD想要执行什么任务,不需要编写任何线程管理代码
同步执行(sync):只能在当前线程中执行任务,不具备开启新线程的能力
异步执行(async):可以在新的线程中执行任务,具备开启新线程的能力
并发队列(Concurrent Dispatch Queue):可以让多个任务并发(同时)执行(自动开启多个线程同时执行任务)
并发功能只有在异步(dispatch_async)函数下才有效

串行队列(Serial Dispatch Queue):让任务一个接着一个地执行(一个任务执行完毕后,再执行下一个任务)

GCD的使用步骤其实很简单,只有两步。
创建一个队列(串行队列或并发队列)
将任务添加到队列中,然后系统就会根据任务类型执行任务(同步执行或异步执行)
 并发队列串行队列主队列
同步(sync)没有开启新线程,串行执行任务没有开启新线程,串行执行任务没有开启新线程,串行执行任务
异步(async)有开启新线程,并发执行任务有开启新线程(1条),串行执行任务没有开启新线程,串行执行任务
并发队列+同步执行
- (void) syncConcurrent
{
NSLog(@"syncConcurrent---begin");

dispatch_queue_t queue= dispatch_queue_create("test.queue", DISPATCH_QUEUE_CONCURRENT);

dispatch_sync(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"1------%@",[NSThread currentThread]);
}
});
dispatch_sync(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"2------%@",[NSThread currentThread]);
}
});
dispatch_sync(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"3------%@",[NSThread currentThread]);
}
});

NSLog(@"syncConcurrent---end");
}


begin 11 22 33 end  主线程中执行 一个一个执行


并发队列+异步执行


- (void) asyncConcurrent
{
NSLog(@"asyncConcurrent---begin");

dispatch_queue_
12989
t queue= dispatch_queue_create("test.queue", DISPATCH_QUEUE_CONCURRENT);

dispatch_async(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"1------%@",[NSThread currentThread]);
}
});
dispatch_async(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"2------%@",[NSThread currentThread]);
}
});
dispatch_async(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"3------%@",[NSThread currentThread]);
}
});

NSLog(@"asyncConcurrent---end");
}


begin end 123 123 主线程 又开辟了3条线程 交替同时执行


串行队列 + 同步执行


- (void) syncSerial
{
NSLog(@"syncSerial---begin");

dispatch_queue_t queue = dispatch_queue_create("test.queue", DISPATCH_QUEUE_SERIAL);

dispatch_sync(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"1------%@",[NSThread currentThread]);
}
});
dispatch_sync(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"2------%@",[NSThread currentThread]);
}
});
dispatch_sync(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"3------%@",[NSThread currentThread]);
}
});

NSLog(@"syncSerial---end");
}


begin 11 22 33 end 主线程中执行 没开辟新的线程


串行队列 + 异步执行


- (void) asyncSerial
{
NSLog(@"asyncSerial---begin");

dispatch_queue_t queue = dispatch_queue_create("test.queue", DISPATCH_QUEUE_SERIAL);

dispatch_async(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"1------%@",[NSThread currentThread]);
}
});
dispatch_async(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"2------%@",[NSThread currentThread]);
}
});
dispatch_async(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"3------%@",[NSThread currentThread]);
}
});

NSLog(@"asyncSerial---end");
}


begin end 11 22 33 开辟了一条线程


主队列 + 同步执行


- (void)syncMain
{
NSLog(@"syncMain---begin");

dispatch_queue_t queue = dispatch_get_main_queue();

dispatch_sync(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"1------%@",[NSThread currentThread]);
}
});
dispatch_sync(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"2------%@",[NSThread currentThread]);
}
});
dispatch_sync(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"3------%@",[NSThread currentThread]);
}
});

NSLog(@"syncMain---end");


begin 线程阻塞


主队列+异步执行


- (void)asyncMain
{
NSLog(@"asyncMain---begin");

dispatch_queue_t queue = dispatch_get_main_queue();

dispatch_async(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"1------%@",[NSThread currentThread]);
}
});
dispatch_async(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"2------%@",[NSThread currentThread]);
}
});
dispatch_async(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"3------%@",[NSThread currentThread]);
}
});

NSLog(@"asyncMain---end");
}


begin end 11 22 33 开辟线程的能力


线程间通信 主线程UI刷新(点击、滚动、拖拽等)其他线程耗时操作(图片下载、文件上传)


dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"1------%@",[NSThread currentThread]);
}

// 回到主线程
dispatch_async(dispatch_get_main_queue(), ^{
NSLog(@"2-------%@",[NSThread currentThread]);
});
}); 11 2


栅栏方法 分割操作组


(void)barrier
{
dispatch_queue_t queue = dispatch_queue_create("12312312", DISPATCH_QUEUE_CONCURRENT);

dispatch_async(queue, ^{
NSLog(@"----1-----%@", [NSThread currentThread]);
});
dispatch_async(queue, ^{
NSLog(@"----2-----%@", [NSThread currentThread]);
});

dispatch_barrier_async(queue, ^{
NSLog(@"----barrier-----%@", [NSThread currentThread]);
});

dispatch_async(queue, ^{
NSLog(@"----3-----%@", [NSThread currentThread]);
});
dispatch_async(queue, ^{
NSLog(@"----4-----%@", [NSThread currentThread]);
});
} 12 barrier 34


延时执行方法


dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
// 2秒后异步执行这里的代码...
NSLog(@"run-----");
});


只执行一次 单例


static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
// 只执行1次的代码(这里面默认是线程安全的)
});


快速迭代方法 可以便利多个数字


dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);

dispatch_apply(6, queue, ^(size_t index) {
NSLog(@"%zd------%@",index, [NSThread currentThread]);
});102435


队列组 两个耗时操作 执行完回到主线程


dispatch_group_t group =  dispatch_group_create();

dispatch_group_async(group, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
// 执行1个耗时的异步操作
});

dispatch_group_async(group, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
// 执行1个耗时的异步操作
});

dispatch_group_notify(group, dispatch_get_main_queue(), ^{
// 等前面的异步操作都执行完毕后,回到主线程...
});
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