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A*(也叫A star, A星)寻路算法Java版

2017-06-07 08:54 330 查看
寻路算法有非常多种,A*寻路算法被公觉得最好的寻路算法。

首先要理解什么是A*寻路算法,能够參考这三篇文章:

http://www.gamedev.net/page/resources/_/technical/artificial-intelligence/a-pathfinding-for-beginners-r2003(英文)

http://www.cppblog.com/christanxw/archive/2006/04/07/5126.html(中文)

http://www.cnblogs.com/technology/archive/2011/05/26/2058842.html(中文)

原创文章,转载请注明出处:http://blog.csdn.net/ruils/article/details/40780657

以下为測试地图。0表示能够通行,1表示障碍物:



要从点(5, 1)到点(5, 5)。通过A*寻路算法找到以路径为@所看到的:



在代码中能够改动障碍物,起点和终点来測试算法。

最后代码:

import java.util.ArrayList;
import java.util.List;

public class AStar {

public static final int[][] NODES = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
};

public static final int STEP = 10;

private ArrayList<Node> openList = new ArrayList<Node>();
private ArrayList<Node> closeList = new ArrayList<Node>();

public Node findMinFNodeInOpneList() {
Node tempNode = openList.get(0);
for (Node node : openList) {
if (node.F < tempNode.F) {
tempNode = node;
}
}
return tempNode;
}

public ArrayList<Node> findNeighborNodes(Node currentNode) {
ArrayList<Node> arrayList = new ArrayList<Node>();
// 仅仅考虑上下左右,不考虑斜对角
int topX = currentNode.x;
int topY = currentNode.y - 1;
if (canReach(topX, topY) && !exists(closeList, topX, topY)) {
arrayList.add(new Node(topX, topY));
}
int bottomX = currentNode.x;
int bottomY = currentNode.y + 1;
if (canReach(bottomX, bottomY) && !exists(closeList, bottomX, bottomY)) {
arrayList.add(new Node(bottomX, bottomY));
}
int leftX = currentNode.x - 1;
int leftY = currentNode.y;
if (canReach(leftX, leftY) && !exists(closeList, leftX, leftY)) {
arrayList.add(new Node(leftX, leftY));
}
int rightX = currentNode.x + 1;
int rightY = currentNode.y;
if (canReach(rightX, rightY) && !exists(closeList, rightX, rightY)) {
arrayList.add(new Node(rightX, rightY));
}
return arrayList;
}

public boolean canReach(int x, int y) {
if (x >= 0 && x < NODES.length && y >= 0 && y < NODES[0].length) {
return NODES[x][y] == 0;
}
return false;
}

public Node findPath(Node startNode, Node endNode) {

// 把起点增加 open list
openList.add(startNode);

while (openList.size() > 0) {
// 遍历 open list 。查找 F值最小的节点,把它作为当前要处理的节点
Node currentNode = findMinFNodeInOpneList();
// 从open list中移除
openList.remove(currentNode);
// 把这个节点移到 close list
closeList.add(currentNode);

ArrayList<Node> neighborNodes = findNeighborNodes(currentNode);
for (Node node : neighborNodes) {
if (exists(openList, node)) {
foundPoint(currentNode, node);
} else {
notFoundPoint(currentNode, endNode, node);
}
}
if (find(openList, endNode) != null) {
return find(openList, endNode);
}
}

return find(openList, endNode);
}

private void foundPoint(Node tempStart, Node node) {
int G = calcG(tempStart, node);
if (G < node.G) {
node.parent = tempStart;
node.G = G;
node.calcF();
}
}

private void notFoundPoint(Node tempStart, Node end, Node node) {
node.parent = tempStart;
node.G = calcG(tempStart, node);
node.H = calcH(end, node);
node.calcF();
openList.add(node);
}

private int calcG(Node start, Node node) {
int G = STEP;
int parentG = node.parent != null ? node.parent.G : 0;
return G + parentG;
}

private int calcH(Node end, Node node) {
int step = Math.abs(node.x - end.x) + Math.abs(node.y - end.y);
return step * STEP;
}

public static void main(String[] args) {
Node startNode = new Node(5, 1);
Node endNode = new Node(5, 5);
Node parent = new AStar().findPath(startNode, endNode);

for (int i = 0; i < NODES.length; i++) {
for (int j = 0; j < NODES[0].length; j++) {
System.out.print(NODES[i][j] + ", ");
}
System.out.println();
}
ArrayList<Node> arrayList = new ArrayList<Node>();

while (parent != null) {
// System.out.println(parent.x + ", " + parent.y);
arrayList.add(new Node(parent.x, parent.y));
parent = parent.parent;
}
System.out.println("\n");

for (int i = 0; i < NODES.length; i++) {
for (int j = 0; j < NODES[0].length; j++) {
if (exists(arrayList, i, j)) {
System.out.print("@, ");
} else {
System.out.print(NODES[i][j] + ", ");
}

}
System.out.println();
}

}

public static Node find(List<Node> nodes, Node point) {
for (Node n : nodes)
if ((n.x == point.x) && (n.y == point.y)) {
return n;
}
return null;
}

public static boolean exists(List<Node> nodes, Node node) {
for (Node n : nodes) {
if ((n.x == node.x) && (n.y == node.y)) {
return true;
}
}
return false;
}

public static boolean exists(List<Node> nodes, int x, int y) {
for (Node n : nodes) {
if ((n.x == x) && (n.y == y)) {
return true;
}
}
return false;
}

public static class Node {
public Node(int x, int y) {
this.x = x;
this.y = y;
}

public int x;
public int y;

public int F;
public int G;
public int H;

public void calcF() {
this.F = this.G + this.H;
}

public Node parent;
}
}
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