《Ray Tracing in One Weekend》——Chapter 4: Adding a sphere
2017-05-21 16:02
776 查看
相关文章推荐
- 《Ray Tracing in One Weekend》——Chapter 6: Antialiasing
- 《Ray Tracing in One Weekend》——Chapter 7: Diffuse materials
- 《Ray Tracing in One Weekend》——Chapter 8: Metal
- 《Ray Tracing in One Weekend》——Chapter 9: Dielectrics
- 《Ray Tracing in One Weekend》——Chapter 10: Positionable camera
- 《Ray Tracing in One Weekend》——Chapter 11: Defocus Blur
- 《Ray Tracing in One Weekend》——Chapter 0: Overview
- 《Ray Tracing in One Weekend》——Chapter 12: What's next?
- 《Ray Tracing in One Weekend》——Chapter 1: Output an image
- 《Ray Tracing in One Weekend》——Chapter 2: The vec3 class
- 《Ray Tracing in One Weekend》——Chapter 3: Rays, a simple camera, and background
- 《Ray Tracing in One Weekend》——Chapter 5: Surface normals and multiple objects
- 总结《Ray Tracing in One Weekend》
- 【Ray Tracing in One Weekend】(ch9)Dielectrics
- 【Ray Tracing in One Weekend】(ch6)Ray Tracer 里的反走样
- 【Ray Tracing in One Weekend】(ch7)漫反射材质
- 【Ray Tracing in One Weekend】(ch2)世界的基石?向量
- 【Ray Tracing in One Weekend】(ch5)法向量的可视化与多个球的出现
- 【Ray Tracing in One Weekend】(ch3)射线类
- 【Ray Tracing in One Weekend】(ch8)Metal&Lambertian