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2017-04-22 16:42 281 查看

STL源码分析2.1

2.1.1设计一个简单的空间配置器

#ifndef SIMPLESTL_H_
#define  SIMPLESTL_H_

#include <new>
#include <cstddef>
#include <cstdlib>
#include <climits>
#include <iostream>

namespace JJ
{
template<typename T>
inline T* _allocate(ptrdiff_t size, T*)
{
//函数原型为set_new_handler(x)
//x是一个函数指针,当new不成功时回调x函数.当x为0时,表示回调函数为空的
//这个时候若new失败,默认的内存分配函数会直接抛出bad_alloc异常
std::set_new_handler(0);
//operator new函数,只分配所要求的空间,而并不调用相关对象的构造函数
//当无法满足所要求分配的空间时,会调用new_handler,若new_handler为空指针
//直接抛出bad_alloc异常
T* temp = (T*)(::operator new((size_t)(size * sizeof(T))));
if (temp == 0)
{
cerr << "out of memory" << endl;
exit(1);
}
return temp;
}

template<typename T>
inline void _deallocate(T* buffer)
{
::operator delete(buffer);
}

template<typename T1,typename T2>
inline void _construct(T1* p, const T2& value)
{
//placement new
//p为指向一块已分配内存的指针.T1为构造对象的类型
//value??
new(p)T1(value);
}

template<typename T>
inline void _destroy(T* ptr)
{
ptr->~T();
}

template<typename T>
class Allocator
{
public:
typedef T               value_type;
typedef T*              pointer;
typedef const T*        const_pointer;
typedef T&              reference;
typedef const T&        constreference;
typedef size_t          size_type;
typedef ptrdiff_t       difference_type;

//rebind allocator of type U
template<typename U>
struct rebind
{
typedef Allocator<U> other;
};

//hint used for locality
pointer allocate(size_type n, const void* hint = 0)
{
return _allocate((difference_type)n, pointer(0));
}

void deallocate(pointer p, size_type n){ _deallocate(p); }

void construct(pointer p, const T& value)
{
_construct(p, value);
}

void destroy(pointer p){ _destroy(p); }

pointer address(reference x){ return (pointer)&x; }

const_pointer const_address(reference x){ return (const_pointer)&x; }

size_type max_size() const
{
return size_type(UINT_MAX / sizeof(T));
}
};
}

#endif


cpp文件如下:

#include "simpleSTL.h"
#include <vector>
#include <iostream>

using namespace std;

int main()
{
int ia[5] = { 0, 1, 2, 3, 4 };
unsigned int i;

vector<int, JJ::Allocator<int>> iv(ia, ia + 5);
for (i = 0; i < iv.size(); ++i)
{
cout << iv[i] << ' ';
cout << endl;
}
return 0;
}


再在namespace JJ中增加类增加新类Testint

class Testint
{
private:
int a;
public:
Testint(int b) :a(b){}
~Testint()
{
std::cout << "Destructor called" << std::endl;
}

friend std::ostream& operator<<(std::ostream& os,const Testint& testint);
};

std::ostream& operator<<(std::ostream& os,const Testint& testint)
{
os << testint.a;
return os;
}


修改下main函数后可以看到适配器也可以正常运行
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