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c# 判断两条线段是否相交(判断地图多边形是否相交)

2017-04-20 16:49 1256 查看
private void button1_Click(object sender, EventArgs e)
{
//var result = intersect3(point1, point2, point3, point4);
var strPoints = this.txtPoints.Text.Trim(); //数据库复制出来的经纬度字符串
strPoints = strPoints.Substring(0, strPoints.Length - 1);
var pointArr = strPoints.Split(';');
var lineList = new List<MapLine>();
for (int i = 0; i < pointArr.Length; i++)
{
//y 经度 //x 纬度
var line = new MapLine();
string[] tempPoint1 = pointArr[i].Split(',');
line.Point1 = new MapPoint() {y = Convert.ToDouble(tempPoint1[0]), x = Convert.ToDouble(tempPoint1[1])};

string[] tempPoint2;
if (i == pointArr.Length - 1)
{
tempPoint2 = pointArr[0].Split(',');
}
else
{
tempPoint2 = pointArr[i + 1].Split(',');
}
line.Point2 = new MapPoint() {y = Convert.ToDouble(tempPoint2[0]), x = Convert.ToDouble(tempPoint2[1])};
lineList.Add(line);
}
bool xj = false;
for (var i = 0; i < lineList.Count; i++)
{
var count = 0;
for (var j = 0; j < lineList.Count; j++)
{
if (i == j)//如果等于自己,不比较
continue;
var result = intersect(lineList[i].Point1, lineList[i].Point2, lineList[j].Point1,
lineList[j].Point2);
if (result)
{
count++;
}
}
if (count > 2)
{
xj = true;
}
}
MessageBox.Show(xj ? "相交" : "不相交");
}

//叉积
double mult(MapPoint a, MapPoint b, MapPoint c)
{
return (a.x - c.x) * (b.y - c.y) - (b.x - c.x) * (a.y - c.y);
}

//aa, bb为一条线段两端点 cc, dd为另一条线段的两端点 相交返回true, 不相交返回false
bool intersect(MapPoint aa, MapPoint bb, MapPoint cc, MapPoint dd)
{
if (Math.Max(aa.x, bb.x) < Math.Min(cc.x, dd.x))
{
return false;
}
if (Math.Max(aa.y, bb.y) < Math.Min(cc.y, dd.y))
{
return false;
}
if (Math.Max(cc.x, dd.x) < Math.Min(aa.x, bb.x))
{
return false;
}
if (Math.Max(cc.y, dd.y) < Math.Min(aa.y, bb.y))
{
return false;
}
if (mult(cc, bb, aa) * mult(bb, dd, aa) < 0)
{
return false;
}
if (mult(aa, dd, cc) * mult(dd, bb, cc) < 0)
{
return false;
}
return true;
}


  

strPoints
例如 106.549238056551,29.5682761629536;106.544257083204,29.5651964736277;106.550028675985,29.5651166254344;106.544602513089,29.5681623774632;
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