iOS学习笔记之视图控制器的生命周期、多线程、网络连接等
2017-04-03 00:00
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视图控制器的生命周期
#pragma mark 视图控制器的生命周期 #pragma mark - 1 - (void)viewWillAppear:(BOOL)animated { NSLog(@"1---viewVillAppera"); } #pragma mark - 2 -(void)viewDidAppear:(BOOL)animated { NSLog(@"2---didAppear"); } #pragma mark - 3 - (void)viewWillDisappear:(BOOL)animated { NSLog(@"3---viewWillDisappera"); } #pragma mark -4 - (void)viewDidDisappear:(BOOL)animated { NSLog(@"4---viewDidDisappear"); }
present的页面跳转方式
[self presentViewController:[[SecondViewController alloc]init] animated:YES completion:NULL];
property关键字
为成员属性自动生成setter_getter方法[@property](https://my.oschina.net/property) 属性类型 属性名;
Xcode打印出日志信息(Swift)
ebugPrint("test") print("test") CFShow("test" as CFTypeRef!)
获取iOS的应用信息(Swift)
let mainbudle = Bundle.main//或得当前对象可执行文件所在的目录 let appIdentifier = mainbudle.bundleIdentifier//获取应用程序的标识符 let info = mainbudle.infoDictionary//程序包的配置信息 let bundleName = mainbudle.object(forInfoDictionaryKey: "CFBundleName")//获取应用的名称 let version = mainbudle.object(forInfoDictionaryKey: "CFBundleShortVersionString")//获得程序的版本号
获取系统的所有字体(Swift)
for family in UIFont.familyNames { for font in UIFont.fontNames(forFamilyName: family) { print(font) } }
获取屏幕的点击次数(Swift)
UITouch *touch = [touches anyObject]; if (touch.tapCount==1){ NSLog(@"单次点击"); } else if (touch.tapCount==2){ NSLog(@"双击"); }
NSURLConnect网络连接
首先在头部引入两个代理//实现两个代理协议 <NSURLConnectionDelegate,NSURLConnectionDataDelegate> { //定义一个URL连接对象 NSURLConnection *_urlConnect; NSMutableData *_mutabeData;//创建一个可变的二进制数据对象 }
创建请求和实现请求
-(void)pressBtn { NSString *urlStr = @"https://www.baidu.com"; NSURL *url = [NSURL URLWithString:urlStr];//将字符串转换成URL NSURLRequest *request = [NSURLRequest requestWithURL:url];//创建请求 _urlConnect = [NSURLConnection connectionWithRequest:request delegate:self];//进行网络请求 _mutabeData = [[NSMutableData alloc]init]; }
实现需要的代理方法
//处理错误信息的代理方法 -(void) connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"error is %@",error); } //处理服务器返回的响应码 -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { //将响应码转换为http响应码 NSHTTPURLResponse *res = (NSHTTPURLResponse*) response; if (res.statusCode==200) 3ff0 { NSLog(@"连接成功"); } else if (res.statusCode==404) { NSLog(@"无法加载网页"); } else if (res.statusCode==500) { NSLog(@"服务器宕机或关机"); } } //接收回传的数据的时候进行调用 -(void) connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { //将每次接收的数据连接起来 [_mutabeData appendData:data]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { //将二进制数据_mutableData转换为字符串 NSString *str = [[NSString alloc]initWithData:_mutabeData encoding:NSUTF8StringEncoding]; NSLog(@"str is %@",str); }
自定义转场动画
//定义一个动画对象 CATransition* animate = [CATransition animation]; //设置动画的时间 animate.duration = 1; //设置动画的类型,决定动画的效果 animate.type = @"cube"; //设置动画的子类型,决定动画的方向等 animate.subtype = kCATransitionFromRight; //设置动画的轨迹模式 animate.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; //添加动画到视图层 [self.navigationController.view.layer addAnimation:animate forKey:nil]; VCSecond *vcSecond = [[VCSecond alloc]init]; [self.navigationController pushViewController:vcSecond animated:YES];
NSUserDefaults数据存储
-(void)pressWrite { NSUserDefaults *ud = [NSUserDefaults standardUserDefaults]; //useDefaults只能存储能够文件化的数据,无法存储视图,图片之类的文件 [ud setObject:@"Felx" forKey:@"name"]; NSNumber *num = [NSNumber numberWithInt:100]; [ud setObject:num forKey:@"num"]; //创建一个可文件化的数组 NSArray *array = [NSArray arrayWithObjects:@"1",@"3",@"5",@"7",nil]; [ud setObject:array forKey:@"array"]; } -(void)pressRead { NSUserDefaults *ud = [NSUserDefaults standardUserDefaults]; id object = [ud objectForKey:@"array"]; NSString *name = object; NSLog(@"name is %@",name); }
多线程之GCD
GCD使用的是C而不是OC,所以字符串前不需要加@符号。GCD自动管理线程的生命周期。
任务的执行方式分为同步执行和异步执行任务两种方式。
同步和异步的区别在于:同步任务不开启新的线程,异步任务则开启新的线程。
并发队列可以让多个任务同时执行。
串行队列只能让任务一个一个的一次执行。
并发与串行是任务执行的两种方式。
并发队列+同步任务
//创建并发队列 dispatch_queue_t queue = dispatch_queue_create("myQueue", DISPATCH_QUEUE_CONCURRENT); //向队列添加同步任务 dispatch_sync(queue, ^{ for (int i=0;i<5; i++) { NSLog(@"---run---%@",[NSThread currentThread]); } });
终端输出:
2017-03-27 10:20:59.795 GCD_OC[9563:341711] ---run---<NSThread: 0x600000066240>{number = 1, name = main}
number=1表明当前线程是主线程;
并发队列 + 线程同步任务不会开启新的线程(或者说创建新的线程对象)。
并发队列+异步任务
dispatch_queue_t queue = dispatch_queue_create("myQueue", DISPATCH_QUEUE_CONCURRENT); dispatch_async(queue, ^{ for (int i=0;i<2;i++){ NSLog(@"---异步1----%@",[NSThread currentThread]); } }); dispatch_async(queue, ^{ for (int i=0;i<2;i++){ NSLog(@"---异步2----%@",[NSThread currentThread]); } });
终端输出:
2017-03-27 11:05:21.116 GCD_OC[10192:372041] ---异步2----<NSThread: 0x60800007e440>{number = 4, name = (null)} 2017-03-27 11:05:21.116 GCD_OC[10192:371920] ---异步1----<NSThread: 0x60000007cac0>{number = 3, name = (null)} 2017-03-27 11:05:21.116 GCD_OC[10192:372041] ---异步2----<NSThread: 0x60800007e440>{number = 4, name = (null)} 2017-03-27 11:05:21.116 GCD_OC[10192:371920] ---异步1----<NSThread: 0x60000007cac0>{number = 3, name = (null)}
全局队列+同步任务
/* 参数一为队列的优先级: #define DISPATCH_QUEUE_PRIORITY_HIGH 2 高 #define DISPATCH_QUEUE_PRIORITY_DEFAULT 0 默认 #define DISPATCH_QUEUE_PRIORITY_LOW (-2) 低 #define DISPATCH_QUEUE_PRIORITY_BACKGROUND INT16_MIN 后台 */ //获取全局队列 dispatch_queue_t queue = dispatch_get_global_queue(0, 0); dispatch_sync(queue, ^{ for (int i=0;i<2; i++) { NSLog(@"---同步1---%@",[NSThread currentThread]); } }); dispatch_sync(queue, ^{ for (int i=0;i<2; i++) { NSLog(@"---同步2---%@",[NSThread currentThread]); } });
终端输出:
2017-03-27 11:08:22.723 GCD_OC[10239:374355] ---同步1---<NSThread: 0x608000061a80>{number = 1, name = main} 2017-03-27 11:08:22.724 GCD_OC[10239:374355] ---同步1---<NSThread: 0x608000061a80>{number = 1, name = main} 2017-03-27 11:08:22.724 GCD_OC[10239:374355] ---同步2---<NSThread: 0x608000061a80>{number = 1, name = main} 2017-03-27 11:08:22.725 GCD_OC[10239:374355] ---同步2---<NSThread: 0x608000061a80>{number = 1, name = main}
全局队列+异步任务
dispatch_queue_t queue = dispatch_get_global_queue(0, 0); dispatch_async(queue, ^{ for (int i=0;i<5; i++) { NSLog(@"---异步1---%@",[NSThread currentThread]); } }); dispatch_async(queue, ^{ for (int i=0;i<5; i++) { NSLog(@"---异步2---%@",[NSThread currentThread]); } });
终端输出:
2017-03-27 11:11:29.228 GCD_OC[10300:377161] ---异步2---<NSThread: 0x6080000703c0>{number = 4, name = (null)} 2017-03-27 11:11:29.228 GCD_OC[10300:377162] ---异步1---<NSThread: 0x600000075ac0>{number = 3, name = (null)} 2017-03-27 11:11:29.228 GCD_OC[10300:377161] ---异步2---<NSThread: 0x6080000703c0>{number = 4, name = (null)} 2017-03-27 11:11:29.228 GCD_OC[10300:377162] ---异步1---<NSThread: 0x600000075ac0>{number = 3, name = (null)}
串行队列+同步任务
//第二个参数设置为DISPATCH_QUEUE_SERIAL或NULL表示创建的队列为串行队列 dispatch_queue_t queue = dispatch_queue_create("queue", NULL); dispatch_sync(queue, ^{ for (int i=0;i<5; i++) { NSLog(@"---同步1---%@",[NSThread currentThread]); } }); dispatch_sync(queue, ^{ for (int i=0;i<5; i++) { NSLog(@"---同步2---%@",[NSThread currentThread]); } });
终端输出:
2017-03-27 11:17:33.036 GCD_OC[10391:381684] ---同步1---<NSThread: 0x608000078580>{number = 1, name = main} 2017-03-27 11:17:33.037 GCD_OC[10391:381684] ---同步1---<NSThread: 0x608000078580>{number = 1, name = main} 2017-03-27 11:17:33.038 GCD_OC[10391:381684] ---同步2---<NSThread: 0x608000078580>{number = 1, name = main} 2017-03-27 11:17:33.038 GCD_OC[10391:381684] ---同步2---<NSThread: 0x608000078580>{number = 1, name = main}
串行队列+异步任务
//第二个参数设置为DISPATCH_QUEUE_SERIAL或NULL表示创建的队列为串行队列 dispatch_queue_t queue = dispatch_queue_create("queue", NULL); dispatch_async(queue, ^{ for (int i=0;i<2; i++) { NSLog(@"---异步1---%@",[NSThread currentThread]); } }); dispatch_async(queue, ^{ for (int i=0;i<2; i++) { NSLog(@"---异步2---%@",[NSThread currentThread]); } });
终端输出:
2017-03-27 11:21:13.755 GCD_OC[10465:385017] ---异步1---<NSThread: 0x608000072780>{number = 3, name = (null)} 2017-03-27 11:21:13.756 GCD_OC[10465:385017] ---异步1---<NSThread: 0x608000072780>{number = 3, name = (null)} 2017-03-27 11:21:13.757 GCD_OC[10465:385017] ---异步2---<NSThread: 0x608000072780>{number = 3, name = (null)} 2017-03-27 11:21:13.758 GCD_OC[10465:385017] ---异步2---<NSThread: 0x608000072780>{number = 3, name = (null)}
主队列+异步任务
//获取主队列 dispatch_queue_t queue = dispatch_get_main_queue(); dispatch_async(queue, ^{ for (int i=0;i<5; i++) { NSLog(@"---异步1---%@",[NSThread currentThread]); } }); dispatch_async(queue, ^{ for (int i=0;i<5; i++) { NSLog(@"---异步2---%@",[NSThread currentThread]); } });
终端输出:
2017-03-27 11:24:08.535 GCD_OC[10518:387519] ---异步1---<NSThread: 0x60800007e480>{number = 1, name = main} 2017-03-27 11:24:08.536 GCD_OC[10518:387519] ---异步1---<NSThread: 0x60800007e480>{number = 1, name = main} 2017-03-27 11:24:08.536 GCD_OC[10518:387519] ---异步2---<NSThread: 0x60800007e480>{number = 1, name = main} 2017-03-27 11:24:08.536 GCD_OC[10518:387519] ---异步2---<NSThread: 0x60800007e480>{number = 1, name = main}
主队列+同步任务:会造成死锁的现象
多线程是NSOeraiotn
NSOperation实现的三种方式:NSInvocationOperation;
NSBlockOperation;
自定义Operation。
NSInvocationOperation
-(void)invocationoperation{ NSInvocationOperation * op = [[NSInvocationOperation alloc]initWithTarget:self selector:@selector(operation) object:nil]; [op start]; } -(void)operation{ NSLog(@"---1----%@",[NSThread currentThread]); }
终端输出:
2017-03-27 16:12:34.153 NSOperation_OC[13348:521902] ---1----<NSThread: 0x60000007a940>{number = 1, name = main}
NSBlockOperation
-(void)blockOperation { NSBlockOperation *bop = [NSBlockOperation blockOperationWithBlock:^{ //始终在主线程中完成 NSLog(@"---2----%@",[NSThread currentThread]); }]; //添加的额外任务在子线程中完成 [bop addExecutionBlock:^{ NSLog(@"---3----%@",[NSThread currentThread]); }]; [bop addExecutionBlock:^{ //设置子线程的名称 [NSThread currentThread].name = @"子线程"; NSLog(@"---4----%@",[NSThread currentThread]); }]; [bop start]; }
终端输出:
2017-03-27 16:12:34.154 NSOperation_OC[13348:521902] ---2----<NSThread: 0x60000007a940>{number = 1, name = main} 2017-03-27 16:12:34.154 NSOperation_OC[13348:521997] ---3----<NSThread: 0x608000262040>{number = 3, name = (null)} 2017-03-27 16:12:34.154 NSOperation_OC[13348:521995] ---4----<NSThread: 0x608000262080>{number = 4, name = 子线程}
自定义Operation
自定义一个NSOperation继承自NSOperation#import "CustomOperation.h" @implementation CustomOperation //自定义的NSOperation需要重写main方法 -(void)main { NSLog(@"---1---%@",[NSThread currentThread]); } @end
使用自定义的Operation
-(void)customOperation{ //实例化一个自定义的CustomOperation对象 CustomOperation *cop = [[CustomOperation alloc]init]; [cop start]; }
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