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转载一篇用htc vive手柄旋转物体的代码

2017-03-31 10:06 232 查看
using UnityEngine;
using System.Collections;

public class lalala : MonoBehaviour
{
#region Value File
[SerializeField]
SteamVR_TrackedObject trackedObj;

/// <summary>
/// 想要移动的物体
/// </summary>
[SerializeField]
Transform moveObj;

//当前位置
float currentPos = 0;
//距离差
float disCurrent = 0;

//Y轴距当前位置
float currentPosY = 0;
//距离差
float disCurrentY = 0;

[Tooltip("设置旋转角度,默认为100")]
public float setRotateAngle = 100.0f;
[Tooltip("设置上下移动距离,默认为0.5")]
public float setMoveDistance = 0.5f;
#endregion
#region MonoMathod
private bool isOnin = false;
// Use this for initialization
void Start()
{

}

// Update is called once per frame
void Update()
{

currentPos = this.transform.position.x;
currentPosY = this.transform.position.y;

var decive = SteamVR_Controller.Input((int)trackedObj.index);

if ((decive.GetPress(SteamVR_Controller.ButtonMask.Trigger))&&isOnin)
{

//moveObj.position = new Vector3(0, this.transform.position.y, 0);
//moveObj.rotation = Quaternion.LookRotation(this.transform.position);
//moveObj.Rotate(new Vector3(0, 0, 0));
if (disCurrent > 0.001f)
{
print(111111);
moveObj.Rotate(-Vector3.up * Time.deltaTime * setRotateAngle);
}
else if (disCurrent == 0)
{
return;
}
else if (disCurrent < -0.001f)
{
moveObj.Rotate(Vector3.up * Time.deltaTime * setRotateAngle);
}

//----------------------
//if (disCurrentY > 0.005f)
//{
//    moveObj.Translate(Vector3.up * Time.deltaTime * setMoveDistance);
//}
//else if (disCurrentY == 0)
//{
//    return;
//}
//else if (disCurrentY < -0.005f)
//{
//    moveObj.Translate(-Vector3.up * Time.deltaTime * setMoveDistance);
//}
}
}

void FixedUpdate()
{
disCurrent = this.transform.position.x - currentPos;
//disCurrentY = this.transform.position.y - currentPosY;
}

void Awake()
{
trackedObj = GetComponent<SteamVR_TrackedObject>();
}
#endregion
private void OnTriggerEnter(Collider collision)
{

isOnin = true;
}
private void OnTriggerExit(Collider other)
{
isOnin = false;
}
}
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