关于json和csb文件读取的问题
2017-03-07 14:41
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#include "HelloWorldScene.h"
//#include "cocostudio/CocoStudio.h"
//#include "ui/CocosGUI.h"
using namespace cocostudio;
USING_NS_CC;
//using namespace cocostudio::timeline;
//using namespace cocos2d::ui;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
/** you can create scene with following comment code instead of using csb file.
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
// position the label on the center of the screen
label->setPosition(Vec2(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label, 1);
// add "HelloWorld" splash screen"
auto sprite = Sprite::create("HelloWorld.png");
// position the sprite on the center of the screen
sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
this->addChild(sprite, 0);
**/
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
// auto rootNode = CSLoader::createNode("MainScene.csb");//MainScene
auto rootNode = GUIReader::getInstance()->widgetFromJsonFile("NewUi_1/NewUi_1.json");
auto B1 = dynamic_cast<Button*>(rootNode->getChildByName("Button_2"));
B1->setVisible(true);
addChild(rootNode);
//**********************************************************************
//auto s = dynamic_cast<Sprite*>(rootNode->getChildByName("Default"));
//s->setVisible(false);
//text = dynamic_cast<TextField*>(rootNode->getChildByName("TextField_2"));
//text->ad
4000
dEventListener(CC_CALLBACK_2(HelloWorld::textFieldEvent, this));
//text->setString("ifh ");
//
//cocos2d::Size size;// = Director::getInstance()->getWinSize();
//size.width = 1000;
//size.height = 500;
//EditBox* stg = EditBox::create(size / 10, "frame.png", TextureResType::LOCAL);
//
//stg->setPosition(Point(550,50));
//addChild(stg);
///*auto json = CSLoader::createNode("NewUi_1.json");
//addChild(json);*/
//auto ssssss = Sprite::create("qdann.png");
//addChild(ssssss);
return true;
}
void HelloWorld::textFieldEvent(Ref * pSender, TextField::EventType type)
{
log("别摸我");
//GUIReader::getInstance()->widgetFromJsonFile("lobby/Recharge/recharge_1.json");
}
//#include "cocostudio/CocoStudio.h"
//#include "ui/CocosGUI.h"
using namespace cocostudio;
USING_NS_CC;
//using namespace cocostudio::timeline;
//using namespace cocos2d::ui;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
/** you can create scene with following comment code instead of using csb file.
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
// position the label on the center of the screen
label->setPosition(Vec2(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label, 1);
// add "HelloWorld" splash screen"
auto sprite = Sprite::create("HelloWorld.png");
// position the sprite on the center of the screen
sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
this->addChild(sprite, 0);
**/
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
// auto rootNode = CSLoader::createNode("MainScene.csb");//MainScene
auto rootNode = GUIReader::getInstance()->widgetFromJsonFile("NewUi_1/NewUi_1.json");
auto B1 = dynamic_cast<Button*>(rootNode->getChildByName("Button_2"));
B1->setVisible(true);
addChild(rootNode);
//**********************************************************************
//auto s = dynamic_cast<Sprite*>(rootNode->getChildByName("Default"));
//s->setVisible(false);
//text = dynamic_cast<TextField*>(rootNode->getChildByName("TextField_2"));
//text->ad
4000
dEventListener(CC_CALLBACK_2(HelloWorld::textFieldEvent, this));
//text->setString("ifh ");
//
//cocos2d::Size size;// = Director::getInstance()->getWinSize();
//size.width = 1000;
//size.height = 500;
//EditBox* stg = EditBox::create(size / 10, "frame.png", TextureResType::LOCAL);
//
//stg->setPosition(Point(550,50));
//addChild(stg);
///*auto json = CSLoader::createNode("NewUi_1.json");
//addChild(json);*/
//auto ssssss = Sprite::create("qdann.png");
//addChild(ssssss);
return true;
}
void HelloWorld::textFieldEvent(Ref * pSender, TextField::EventType type)
{
log("别摸我");
//GUIReader::getInstance()->widgetFromJsonFile("lobby/Recharge/recharge_1.json");
}
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