Android触摸事件派发机制源码分析之ViewGroup
2017-03-06 17:22
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紧接上篇
view分析
,开篇上代码
首先是activity的代码如下
再来看看我们自定义的TestRelativeLayout代码如下
再来看下TestButton中的代码如下
再来看下xml中的代码如下
运行结果如下
从log可以看出事件传递是ViewGropd的dispatchTouchEvent—>ViewGrop的onInterceptTouchEvent—>View的dispatchTouchEvent接着就是view的事件派发流程,上一篇说过了,也就是每次点击view时事件派发每一个down,move,up的顺序都是先出发父控件的dispatchTouchEvent—>onInterceptTouchEvent然后才是view控件的事件派发
那么点击Button外的部分log信息如下
可以发现事件和view的事件派发类似,但不同的是down和move在dispatchTouchEvent后多了一个onInterceptTouchEvent而up事件却没有,带着疑问,我们来看下源码分析
首先从ViewGroup的dispatchTouchEvent看起,如下
代码过多,我们重点分析下下面几个吧
1,开端MotionEvent.ACTION_DOWN,因为MotionEvent.ACTION_DOWN是一系列事件的开端,当是MotionEvent.ACTION_DOWN进行一些初始化操作,从注释也可以看出,将清除以往的Touch状态然后开始新的手势,在cancelAndClearTouchTargets方法中将mFirstTouchTarget设置为null,接着在resetTouchState方法中重置touch状态
在dispatchTouchEvent中通过intercepted变量来标记ViewGroup是否需要对Touch事件进行拦截,if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null)表示已经找到能够接受touch事件的目标组件则if成立,反之if不成立然后将intercepted变量置为true,即拦截事件,而当if条件成立时,则判断disallowIntercept(禁止拦截)标识位,而这个标识位通过下面这个方法进行赋值
所以可以在其他地方调用requestDisallowInterceptTouchEvent从而禁止执行是否需要拦截的判断,当disallowIntercept为true(禁止拦截判断)时则intercepted直接为false,否则调用onInterceptTouchEvent,下面来看下ViewGroup的onInterceptTouchEvent方法
这里默认返回false, 也就是intercepted返回false,这表明在ViewGroup的dispatchTouchEvent中默认首先调用了onInterceptTouchEvent(没有在其他地方调用requestDisallowInterceptTouchEvent)
通过标记和action检查cancel赋值给变量canceled
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
然后定义split变量, final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
默认值为true,作用是把事件分发给多个子view,同样在viewGroup中提供了方法设置,代码如下
接着 if (!canceled && !intercepted) 判断表明,事件不是Action_cancel并且ViewGroup的拦截标识位intercepted为false(不拦截)则会进入代码
接着 if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) 这个环节处理action_down比较繁琐,首先 if (newTouchTarget == null && childrenCount != 0)判断childrenCount不为0,然后 final ArrayList preorderedList = buildTouchDispatchChildList();
拿到了view的list集合preorderedList,接着 for (int i = childrenCount - 1; i >= 0; i–) {
倒序遍历所有得子view(这是因为preorderedList中的顺序是按照addView或者xml布局中的顺序来的,后add进来的子view,会因为Android的ui后刷新机制显示在上层,假如点击的地方有2个子view都包含点击的坐标,那么后添加到布局中的子view会先响应事件)
接着 newTouchTarget = getTouchTarget(child);
去查找当前子view是否在mFirstTouchTarget.next这条target链条中的某一个target中,如果在则返回这个target,否则返回null,在for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}中说明找到了接受touch事件的子view,即newTouchTarget,既然找到了那么 break跳出for循环代码,如果没有找到则 if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
这里包含的代码主要是调用dispatchTransformedTouchEvent将touch事件传递给特定的子view。该方法中为一个递归,会递归调用dispatchTouchEvent在dispatchTouchEvent中如果View为ViewGroup并且Touch没有被拦截那么递归调用dispatchTouchEvent如果子view为view那么就会调用其onTouchEvent,dispatchTransformedTouchEvent返回true表示事件被view销毁掉if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}给newTouchTarget赋值,
下面来分析下dispatchTransformedTouchEvent
上面说到在dispatchTouchEvent中调用下面来分析下dispatchTransformedTouchEvent将事件派发给子view,可以看到第三个参数view在dispatchTouchEvent调用dispatchTransformedTouchEvent很多处地方有的有值有的为null。在这段源码中进行了解释,可以发现在dispatchTransformedTouchEvent很多处地方对view进行了非null判断,当child == null 时,会讲touche事件传递给ViewGroup自身的dispatchTouchEvent处理,即 handled = super.dispatchTouchEvent(event);
当child !=null 时,会调用 handled = child.dispatchTouchEvent(event);
总结:
1,Android事件派发是先传递到最顶级的ViewGroup,再由ViewGroup递归传递到View
2,在ViewGroup中可以通过onIntercepttouchEvent方法对事件进行拦截,返回true代表拦截,false则不拦截
3,子View中如果将事件销毁掉,ViewGroup中将无法接受到任何事件
view分析
,开篇上代码
首先是activity的代码如下
package com.sparkhuu.testevent; import android.nfc.Tag; import android.support.v7.app.AppCompatActivity; import android.os.Bundle; import android.util.Log; import android.view.MotionEvent; import android.view.View; import android.widget.Button; import android.widget.RelativeLayout; import junit.framework.Test; import java.io.Serializable; public class MainActivity extends AppCompatActivity implements View.OnTouchListener, View.OnClickListener { public static final String TAG = "test"; RelativeLayout rl_layout; TestButton btn_view; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); rl_layout = (RelativeLayout) this.findViewById(R.id.rl_layout); btn_view = (TestButton) this.findViewById(R.id.btn_view); btn_view.setOnTouchListener(this); rl_layout.setOnTouchListener(this); btn_view.setOnClickListener(this); rl_layout.setOnClickListener(this); } @Override public boolean onTouch(View view, MotionEvent motionEvent) { Log.i(TAG, "OnTouchListener----onTouch----action" + motionEvent.getAction() + "-----" + view); return false; } @Override public void onClick(View view) { Log.i(TAG, "OnClickListener---onClick---" + view); } }
再来看看我们自定义的TestRelativeLayout代码如下
package com.sparkhuu.testevent; import android.content.Context; import android.util.AttributeSet; import android.util.Log; import android.view.MotionEvent; import android.widget.RelativeLayout; /** * author:sparkhuu * email:sparkhuu@gmail.com */ public class TestRelatvieLayout extends RelativeLayout { public TestRelatvieLayout(Context context, AttributeSet attrs) { super(context, attrs); } @Override public boolean onInterceptTouchEvent(MotionEvent ev) { Log.i(MainActivity.TAG, "TestRelatvieLayout -- onInterceptTouchEvent----action" + ev.getAction()); return super.onInterceptTouchEvent(ev); } @Override public boolean dispatchTouchEvent(MotionEvent ev) { Log.i(MainActivity.TAG, "TestRelatvieLayout -- dispatchTouchEvent----action" + ev.getAction()); return super.dispatchTouchEvent(ev); } @Override public boolean onTouchEvent(MotionEvent event) { Log.i(MainActivity.TAG, "TestRelatvieLayout -- onTouchEvent----action" + event.getAction()); return super.onTouchEvent(event); } }
再来看下TestButton中的代码如下
package com.sparkhuu.testevent; import android.content.Context; import android.util.AttributeSet; import android.util.Log; import android.view.MotionEvent; import android.widget.Button; /** * author:sparkhuu * email:sparkhuu@gmail.com */ public class TestButton extends Button { public TestButton(Context context, AttributeSet attrs) { super(context, attrs); } @Override public boolean dispatchTouchEvent(MotionEvent event) { Log.i(MainActivity.TAG, "TestButton ----dispatchTouchEvent -- action" + event.getAction()); return super.dispatchTouchEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { Log.i(MainActivity.TAG, "TestButton ----onTouchEvent -- action" + event.getAction()); return super.onTouchEvent(event); } }
再来看下xml中的代码如下
<?xml version="1.0" encoding="utf-8"?> <com.sparkhuu.testevent.TestRelatvieLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/rl_layout" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingBottom="@dimen/activity_vertical_margin" android:paddingLeft="@dimen/activity_horizontal_margin" android:paddingRight="@dimen/activity_horizontal_margin" android:paddingTop="@dimen/activity_vertical_margin" tools:context="com.sparkhuu.testevent.MainActivity" > <com.sparkhuu.testevent.TestButton android:id="@+id/btn_view" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Button" /> </com.sparkhuu.testevent.TestRelatvieLayout>
运行结果如下
从log可以看出事件传递是ViewGropd的dispatchTouchEvent—>ViewGrop的onInterceptTouchEvent—>View的dispatchTouchEvent接着就是view的事件派发流程,上一篇说过了,也就是每次点击view时事件派发每一个down,move,up的顺序都是先出发父控件的dispatchTouchEvent—>onInterceptTouchEvent然后才是view控件的事件派发
那么点击Button外的部分log信息如下
可以发现事件和view的事件派发类似,但不同的是down和move在dispatchTouchEvent后多了一个onInterceptTouchEvent而up事件却没有,带着疑问,我们来看下源码分析
首先从ViewGroup的dispatchTouchEvent看起,如下
@Override public boolean dispatchTouchEvent(MotionEvent ev) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(ev, 1); } // If the event targets the accessibility focused view and this is it, start // normal event dispatch. Maybe a descendant is what will handle the click. if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) { ev.setTargetAccessibilityFocus(false); } boolean handled = false; if (onFilterTouchEventForSecurity(ev)) { final int action = ev.getAction(); final int actionMasked = action & MotionEvent.ACTION_MASK; // Handle an initial down. if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. cancelAndClearTouchTargets(ev); resetTouchState(); } // Check for interception. final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; } // If intercepted, start normal event dispatch. Also if there is already // a view that is handling the gesture, do normal event dispatch. if (intercepted || mFirstTouchTarget != null) { ev.setTargetAccessibilityFocus(false); } // Check for cancelation. final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL; // Update list of touch targets for pointer down, if needed. final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0; TouchTarget newTouchTarget = null; boolean alreadyDispatchedToNewTouchTarget = false; if (!canceled && !intercepted) { // If the event is targeting accessiiblity focus we give it to the // view that has accessibility focus and if it does not handle it // we clear the flag and dispatch the event to all children as usual. // We are looking up the accessibility focused host to avoid keeping // state since these events are very rare. View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus() ? findChildWithAccessibilityFocus() : null; if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { final int actionIndex = ev.getActionIndex(); // always 0 for down final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS; // Clean up earlier touch targets for this pointer id in case they // have become out of sync. removePointersFromTouchTargets(idBitsToAssign); final int childrenCount = mChildrenCount; if (newTouchTarget == null && childrenCount != 0) { final float x = ev.getX(actionIndex); final float y = ev.getY(actionIndex); // Find a child that can receive the event. // Scan children from front to back. final ArrayList<View> preorderedList = buildTouchDispatchChildList(); final boolean customOrder = preorderedList == null && isChildrenDrawingOrderEnabled(); final View[] children = mChildren; for (int i = childrenCount - 1; i >= 0; i--) { final int childIndex = getAndVerifyPreorderedIndex( childrenCount, i, customOrder); final View child = getAndVerifyPreorderedView( preorderedList, children, childIndex); // If there is a view that has accessibility focus we want it // to get the event first and if not handled we will perform a // normal dispatch. We may do a double iteration but this is // safer given the timeframe. if (childWithAccessibilityFocus != null) { if (childWithAccessibilityFocus != child) { continue; } childWithAccessibilityFocus = null; i = childrenCount - 1; } if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { ev.setTargetAccessibilityFocus(false); continue; } newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); if (preorderedList != null) { // childIndex points into presorted list, find original index for (int j = 0; j < childrenCount; j++) { if (children[childIndex] == mChildren[j]) { mLastTouchDownIndex = j; break; } } } else { mLastTouchDownIndex = childIndex; } mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; } // The accessibility focus didn't handle the event, so clear // the flag and do a normal dispatch to all children. ev.setTargetAccessibilityFocus(false); } if (preorderedList != null) preorderedList.clear(); } if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } } } // Dispatch to touch targets. if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } } // Update list of touch targets for pointer up or cancel, if needed. if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { resetTouchState(); } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); removePointersFromTouchTargets(idBitsToRemove); } } if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled; }
代码过多,我们重点分析下下面几个吧
1,开端MotionEvent.ACTION_DOWN,因为MotionEvent.ACTION_DOWN是一系列事件的开端,当是MotionEvent.ACTION_DOWN进行一些初始化操作,从注释也可以看出,将清除以往的Touch状态然后开始新的手势,在cancelAndClearTouchTargets方法中将mFirstTouchTarget设置为null,接着在resetTouchState方法中重置touch状态
在dispatchTouchEvent中通过intercepted变量来标记ViewGroup是否需要对Touch事件进行拦截,if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null)表示已经找到能够接受touch事件的目标组件则if成立,反之if不成立然后将intercepted变量置为true,即拦截事件,而当if条件成立时,则判断disallowIntercept(禁止拦截)标识位,而这个标识位通过下面这个方法进行赋值
@Override public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) { if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) { // We're already in this state, assume our ancestors are too return; } if (disallowIntercept) { mGroupFlags |= FLAG_DISALLOW_INTERCEPT; } else { mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT; } // Pass it up to our parent if (mParent != null) { mParent.requestDisallowInterceptTouchEvent(disallowIntercept); } }
所以可以在其他地方调用requestDisallowInterceptTouchEvent从而禁止执行是否需要拦截的判断,当disallowIntercept为true(禁止拦截判断)时则intercepted直接为false,否则调用onInterceptTouchEvent,下面来看下ViewGroup的onInterceptTouchEvent方法
/** * Implement this method to intercept all touch screen motion events. This * allows you to watch events as they are dispatched to your children, and * take ownership of the current gesture at any point. * * <p>Using this function takes some care, as it has a fairly complicated * interaction with {@link View#onTouchEvent(MotionEvent) * View.onTouchEvent(MotionEvent)}, and using it requires implementing * that method as well as this one in the correct way. Events will be * received in the following order: * * <ol> * <li> You will receive the down event here. * <li> The down event will be handled either by a child of this view * group, or given to your own onTouchEvent() method to handle; this means * you should implement onTouchEvent() to return true, so you will * continue to see the rest of the gesture (instead of looking for * a parent view to handle it). Also, by returning true from * onTouchEvent(), you will not receive any following * events in onInterceptTouchEvent() and all touch processing must * happen in onTouchEvent() like normal. * <li> For as long as you return false from this function, each following * event (up to and including the final up) will be delivered first here * and then to the target's onTouchEvent(). * <li> If you return true from here, you will not receive any * following events: the target view will receive the same event but * with the action {@link MotionEvent#ACTION_CANCEL}, and all further * events will be delivered to your onTouchEvent() method and no longer * appear here. * </ol> * * @param ev The motion event being dispatched down the hierarchy. * @return Return true to steal motion events from the children and have * them dispatched to this ViewGroup through onTouchEvent(). * The current target will receive an ACTION_CANCEL event, and no further * messages will be delivered here. */ public boolean onInterceptTouchEvent(MotionEvent ev) { if (ev.isFromSource(InputDevice.SOURCE_MOUSE) && ev.getAction() == MotionEvent.ACTION_DOWN && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY) && isOnScrollbarThumb(ev.getX(), ev.getY())) { return true; } return false; }
这里默认返回false, 也就是intercepted返回false,这表明在ViewGroup的dispatchTouchEvent中默认首先调用了onInterceptTouchEvent(没有在其他地方调用requestDisallowInterceptTouchEvent)
通过标记和action检查cancel赋值给变量canceled
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
然后定义split变量, final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
默认值为true,作用是把事件分发给多个子view,同样在viewGroup中提供了方法设置,代码如下
/** * Enable or disable the splitting of MotionEvents to multiple children during touch event * dispatch. This behavior is enabled by default for applications that target an * SDK version of {@link Build.VERSION_CODES#HONEYCOMB} or newer. * * <p>When this option is enabled MotionEvents may be split and dispatched to different child * views depending on where each pointer initially went down. This allows for user interactions * such as scrolling two panes of content independently, chording of buttons, and performing * independent gestures on different pieces of content. * * @param split <code>true</code> to allow MotionEvents to be split and dispatched to multiple * child views. <code>false</code> to only allow one child view to be the target of * any MotionEvent received by this ViewGroup. * @attr ref android.R.styleable#ViewGroup_splitMotionEvents */ public void setMotionEventSplittingEnabled(boolean split) { // TODO Applications really shouldn't change this setting mid-touch event, // but perhaps this should handle that case and send ACTION_CANCELs to any child views // with gestures in progress when this is changed. if (split) { mGroupFlags |= FLAG_SPLIT_MOTION_EVENTS; } else { mGroupFlags &= ~FLAG_SPLIT_MOTION_EVENTS; } }
接着 if (!canceled && !intercepted) 判断表明,事件不是Action_cancel并且ViewGroup的拦截标识位intercepted为false(不拦截)则会进入代码
接着 if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) 这个环节处理action_down比较繁琐,首先 if (newTouchTarget == null && childrenCount != 0)判断childrenCount不为0,然后 final ArrayList preorderedList = buildTouchDispatchChildList();
拿到了view的list集合preorderedList,接着 for (int i = childrenCount - 1; i >= 0; i–) {
倒序遍历所有得子view(这是因为preorderedList中的顺序是按照addView或者xml布局中的顺序来的,后add进来的子view,会因为Android的ui后刷新机制显示在上层,假如点击的地方有2个子view都包含点击的坐标,那么后添加到布局中的子view会先响应事件)
接着 newTouchTarget = getTouchTarget(child);
去查找当前子view是否在mFirstTouchTarget.next这条target链条中的某一个target中,如果在则返回这个target,否则返回null,在for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}中说明找到了接受touch事件的子view,即newTouchTarget,既然找到了那么 break跳出for循环代码,如果没有找到则 if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
这里包含的代码主要是调用dispatchTransformedTouchEvent将touch事件传递给特定的子view。该方法中为一个递归,会递归调用dispatchTouchEvent在dispatchTouchEvent中如果View为ViewGroup并且Touch没有被拦截那么递归调用dispatchTouchEvent如果子view为view那么就会调用其onTouchEvent,dispatchTransformedTouchEvent返回true表示事件被view销毁掉if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}给newTouchTarget赋值,
下面来分析下dispatchTransformedTouchEvent
/** * Transforms a motion event into the coordinate space of a particular child view, * filters out irrelevant pointer ids, and overrides its action if necessary. * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead. */ private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) { final boolean handled; // Canceling motions is a special case. We don't need to perform any transformations // or filtering. The important part is the action, not the contents. final int oldAction = event.getAction(); if (cancel || oldAction == MotionEvent.ACTION_CANCEL) { event.setAction(MotionEvent.ACTION_CANCEL); if (child == null) { handled = super.dispatchTouchEvent(event); } else { handled = child.dispatchTouchEvent(event); } event.setAction(oldAction); return handled; } // Calculate the number of pointers to deliver. final int oldPointerIdBits = event.getPointerIdBits(); final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits; // If for some reason we ended up in an inconsistent state where it looks like we // might produce a motion event with no pointers in it, then drop the event. if (newPointerIdBits == 0) { return false; } // If the number of pointers is the same and we don't need to perform any fancy // irreversible transformations, then we can reuse the motion event for this // dispatch as long as we are careful to revert any changes we make. // Otherwise we need to make a copy. final MotionEvent transformedEvent; if (newPointerIdBits == oldPointerIdBits) { if (child == null || child.hasIdentityMatrix()) { if (child == null) { handled = super.dispatchTouchEvent(event); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; event.offsetLocation(offsetX, offsetY); handled = child.dispatchTouchEvent(event); event.offsetLocation(-offsetX, -offsetY); } return handled; } transformedEvent = MotionEvent.obtain(event); } else { transformedEvent = event.split(newPointerIdBits); } // Perform any necessary transformations and dispatch. if (child == null) { handled = super.dispatchTouchEvent(transformedEvent); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; transformedEvent.offsetLocation(offsetX, offsetY); if (! child.hasIdentityMatrix()) { transformedEvent.transform(child.getInverseMatrix()); } handled = child.dispatchTouchEvent(transformedEvent); } // Done. transformedEvent.recycle(); return handled; }
上面说到在dispatchTouchEvent中调用下面来分析下dispatchTransformedTouchEvent将事件派发给子view,可以看到第三个参数view在dispatchTouchEvent调用dispatchTransformedTouchEvent很多处地方有的有值有的为null。在这段源码中进行了解释,可以发现在dispatchTransformedTouchEvent很多处地方对view进行了非null判断,当child == null 时,会讲touche事件传递给ViewGroup自身的dispatchTouchEvent处理,即 handled = super.dispatchTouchEvent(event);
当child !=null 时,会调用 handled = child.dispatchTouchEvent(event);
总结:
1,Android事件派发是先传递到最顶级的ViewGroup,再由ViewGroup递归传递到View
2,在ViewGroup中可以通过onIntercepttouchEvent方法对事件进行拦截,返回true代表拦截,false则不拦截
3,子View中如果将事件销毁掉,ViewGroup中将无法接受到任何事件
actitivy分析 [Activity分析](http://blog.csdn.net/eandroidhu/article/details/60868806)
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