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iOS每日一记之———————————————基于Socket的简单封装和使用

2017-03-01 16:44 537 查看
Socket 这个概念我就不多说了 不懂得请自行百度

接下来进入正题 如何封装socket

基于AsyncSocket  下载地址为 code.google.com/p/cocoaasyncsocket/  恩 下面开始讲基于它的简单封装了

 首先,调用此API时需先引入CFNetWork.framework

然后在#import "AsyncSocket.h"就可以直接调用了

闲话不多说,上代码:

ZHAsyncSocket.h 文件如下

#import <Foundation/Foundation.h>

#import "AsyncSocket.h"

@interface ZHAsyncSocket : NSObject

@property (nonatomic, strong) AsyncSocket    *socket;       // socket

@property (nonatomic, strong) AsyncSocket    *recvSocket;

//socket地址

@property (nonatomic, copy  ) NSString       *socketHost;   // socket的Host

//socket 端口

@property (nonatomic, assign) UInt16         socketPort;    // socket的prot

+ (ZHAsyncSocket *)sharedInstance;

/*

 * 设置地址和端口

 */

-(void)setHostAndPort:(NSString *)socketHost withPort:(UInt16)socketPort;

/*

 * socket连接

 */

-(void)socketConnectHost;

/*

 * 主动关闭切断socket

 */

-(void)cutOffSocket;

/*

 * 发送数据

 */

-(void)sendData:(NSString *)str withTag:(long)tag;

/*

 * 连接前的自检

 */

-(void)openClient;

@end

ZHAsyncSocket.m 文件如下

enum{

    SocketOfflineByServer,//服务器

    SocketOfflineByUser,//用户

};

#define k_DCS_HEART_FLAG     -10001

@interface ZHAsyncSocket()<AsyncSocketDelegate>

{

    

}

@property (nonatomic, strong) NSTimer   *connectTimer; // 计时器

@end

@implementation ZHAsyncSocket

+(ZHAsyncSocket *) sharedInstance

{

    static ZHAsyncSocket *sharedInstace = nil;

    static dispatch_once_t onceToken;

    dispatch_once(&onceToken, ^{

        sharedInstace = [[self alloc] init];

      });

    return sharedInstace;

}

-(void)setHostAndPort:(NSString *)socketHost withPort:(UInt16)socketPort {

    self.socketHost = socketHost;

    self.socketPort = socketPort;

}

#pragma mark -  socket连接

-(void)socketConnectHost{

    self.socket  = [[AsyncSocket alloc] initWithDelegate:self];

    NSError *error = nil;

    [self.socket connectToHost:self.socketHost onPort:self.socketPort withTimeout:20 error:&error];

    

}

#pragma mark -- 连接前的自检

-(void)openClient{

    // 确保断开后再连,如果对一个正处于连接状态的socket进行连接,会出现崩溃

    // 在连接前先进行手动断开

    self.socket.userData = SocketOfflineByUser;

    [self cutOffSocket];

    

    self.socket.userData = SocketOfflineByServer;

    [self socketConnectHost];

}

#pragma mark -  主动关闭切断socket

-(void)cutOffSocket{

    self.socket.userData = SocketOfflineByUser;

    [self.connectTimer invalidate];

    [self.socket disconnect];

}

#pragma mark  - 连接成功回调

-(void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port

{

    NSLog(@"连接成功");

//    self.connectTimer = [NSTimer scheduledTimerWithTimeInterval:30 target:self selector:@selector(longConnectToSocket) userInfo:nil repeats:YES];

//    [self.connectTimer fire];

    

      [self.socket readDataWithTimeout:-1 tag:1];

    

    NSString *str  = @"连接成功";

    NSData* data = [str dataUsingEncoding:NSUTF8StringEncoding];

    [self.socket writeData:data withTimeout:10 tag:k_DCS_HEART_FLAG];

    

}

#pragma mark -  心跳连接

-(void)longConnectToSocket{

    

    NSLog(@"心跳检测");

    // 根据服务器要求发送心跳

    

    //NSData   *dataStream  = [longConnect dataUsingEncoding:NSUTF8StringEncoding];

    NSString *str  = @"心跳检测";

    NSData* data = [str dataUsingEncoding:NSUTF8StringEncoding];

//    [self.socket writeData:data withTimeout:10 tag:k_DCS_HEART_FLAG];

    

}

#pragma mark - 断线处理

-(void)onSocketDidDisconnect:(AsyncSocket *)sock

{

    //NSLog(@"sorry the connect is failure %ld",sock.userData);

    if (sock.userData == SocketOfflineByServer) {

        // 服务器掉线,重连

        [self socketConnectHost];

    }

    else if (sock.userData == SocketOfflineByUser) {

        // 如果由用户断开,不进行重连

        return;

    }

    

}

#pragma mark - 接收数据

-(void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag

{

    // 对得到的data值进行解析与转换即可

    

 

    

    NSString *result = [[NSString alloc] initWithData:data  encoding:NSUTF8StringEncoding];

      NSLog(@"我接收到了数据%@",result);

    [self.socket readDataWithTimeout:-1 tag:tag];

    

}

#pragma mark - 发送数据

-(void)sendData:(NSString *)str withTag:(long)tag {

    NSLog(@"发送数据");

    NSString *Str  = @"发送数据";

    NSData* data = [Str dataUsingEncoding:NSUTF8StringEncoding];

    [self.socket writeData:data withTimeout:-1 tag:tag];

}

#pragma mark - 已经发送完成数据

-(void)onSocket:(AsyncSocket *)sock didWriteDataWithTag:(long)tag

{

     NSLog(@"我已经完成数据");

}

-(void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket

{

 

    //接受数据,死循环

    [newSocket readDataWithTimeout:-1 tag:100];

    NSLog(@"接受数据,死循环");

}

@end

调用更简单 方法如下

- (void)viewDidLoad {

    [super viewDidLoad];

    // Do any additional setup after loading the view, typically from a nib.

    //建立长连接

    [self setupConnection];

}

-(void)setupConnection {

    self.asyncSocket = [ZHAsyncSocket sharedInstance];

    //设置地址和端口

    [self.asyncSocket setHostAndPort:XYS_LONG_CONNECTION_HOST withPort:[XYS_LONG_CONNECTION_PORT intValue]];

    [self.asyncSocket openClient];

}

 

PS: XYS_LONG_CONNECTION_HOST  你的地址

      XYS_LONG_CONNECTION_PORT   你的端口
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标签:  Socket
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