Unity说明文档翻译-Asset Workflow
2017-02-21 18:33
316 查看
Asset Workflow
资源工作流
These steps will give you a general over of the basic principles of working with assets in Unity.这些步骤将给你一个在Unity中使用资源的通用基本原则.
An asset is representation of any item that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file, an image, or any of the other types of file that
Unity supports. There are also some asset types that can be created within Unity, such as an Animator Controller, an Audio Mixer or a Render Texture.
一个资源可以表现为你游戏项目中任何可以使用的东西.资源可以是来自Unity外部的一个文件,诸如3D模型,声音文件,图片,或者Unity支持的任何种类文件.当然一些种类资源也可以用Unity来制作,如动画控制器,混音器,渲染贴图等.
Some of the asset types that can be imported into Unity
这些种类的资源可以导入到Unity.
相关文章推荐
- Unity说明文档翻译-The Project Window
- Unity说明文档翻译-Inspector Options
- Unity3D说明文档翻译-Unity Services
- Unity说明文档翻译-Learning the Interface
- Unity说明文档翻译-Asset Packages
- Unity3D说明文档翻译-Downloading and Installing Unity
- Unity说明文档翻译-Importing from the Asset Store
- Unity说明文档翻译-2D or 3D Projects
- Unity说明文档翻译-Upgrading Packages
- Unity3D说明文档翻译-Rotation and Orientation in Unity
- Unity说明文档翻译-Import Settings
- Unity说明文档翻译-Importing Assets
- Unity说明文档翻译-Quality Settings
- Unity说明文档翻译-Graphics Settings
- Unity说明文档翻译-Script Execution Order Settings
- Unity说明文档翻译-Preset Libraries
- Unity说明文档翻译-Getting Started
- Unity说明文档翻译-Tags and Layers
- Unity说明文档翻译-Primitive and Placeholder Objects
- Unity说明文档翻译-Standard Assets