UIDeviceOrientation 和&nbsp…
2017-02-13 17:20
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UIDeviceOrientation
是机器硬件的当前旋转方向
这个你只能取值 不能设置
UIInterfaceOrientation 是你程序界面的当前旋转方向
这个可以设置
判断设备现在的方向:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
//宣告一個UIDevice指標,並取得目前Device的狀況
UIDevice *device = [UIDevice currentDevice] ;
//取得當前Device的方向,來當作判斷敘述。(Device的方向型態為Integer)
switch (device.orientation) {
case UIDeviceOrientationFaceUp:
NSLog(@"螢幕朝上平躺");
break;
case UIDeviceOrientationFaceDown:
NSLog(@"螢幕朝下平躺");
break;
//系統無法判斷目前Device的方向,有可能是斜置
case UIDeviceOrientationUnknown:
NSLog(@"未知方向");
break;
case UIDeviceOrientationLandscapeLeft:
NSLog(@"螢幕向左橫置");
break;
case UIDeviceOrientationLandscapeRight:
NSLog(@"螢幕向右橫置");
break;
case UIDeviceOrientationPortrait:
NSLog(@"螢幕直立");
break;
case UIDeviceOrientationPortraitUpsideDown:
NSLog(@"螢幕直立,上下顛倒");
break;
default:
NSLog(@"無法辨識");
break;
}
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft); // 只支持向左横向, YES 表示支持所有方向
}
或者
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation;
if (UIDeviceOrientationIsLandscape(deviceOrientation)) NSLog(@"横向");
else if(UIDeviceOrientationIsPortrait(deviceOrientation)) NSLog(@"纵向");
// // Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft); // 只支持向左横向, YES 表示支持所有方向
}
Portrait 表示 纵向,Landscape 表示
横向。
typedef enum {
UIDeviceOrientationUnknown,
UIDeviceOrientationPortrait, // Device oriented vertically, home button on the bottom
UIDeviceOrientationPortraitUpsideDown, // Device oriented vertically, home button on the top
UIDeviceOrientationLandscapeLeft, // Device oriented horizontally, home button on the right
UIDeviceOrientationLandscapeRight, // Device oriented horizontally, home button on the left
UIDeviceOrientationFaceUp, // Device oriented flat, face up
UIDeviceOrientationFaceDown // Device oriented flat, face down
} UIDeviceOrientation;
typedef enum {
UIInterfaceOrientationPortrait = UIDeviceOrientationPortrait,
UIInterfaceOrientationPortraitUpsideDown = UIDeviceOrientationPortraitUpsideDown,
UIInterfaceOrientationLandscapeLeft = UIDeviceOrientationLandscapeRight,
UIInterfaceOrientationLandscapeRight = UIDeviceOrientationLandscapeLeft
} UIInterfaceOrientation;
#define UIDeviceOrientationIsPortrait(orientation) ((orientation) == UIDeviceOrientationPortrait || (orientation) == UIDeviceOrientationPortraitUpsideDown)
#define UIDeviceOrientationIsLandscape(orientation) ((orientation) == UIDeviceOrientationLandscapeLeft || (orientation) == UIDeviceOrientationLandscapeRight)
上面是重要的源代码,已经解释的非常清楚。UIDeviceOrientationIsPortrait(orientation)
跟 ((orientation) ==
UIDeviceOrientationPortrait || (orientation) ==
UIDeviceOrientationPortraitUpsideDown) 完全是一个意思。
本文转自:justcoding.iteye.com/blog/1472932
是机器硬件的当前旋转方向
这个你只能取值 不能设置
UIInterfaceOrientation 是你程序界面的当前旋转方向
这个可以设置
判断设备现在的方向:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
//宣告一個UIDevice指標,並取得目前Device的狀況
UIDevice *device = [UIDevice currentDevice] ;
//取得當前Device的方向,來當作判斷敘述。(Device的方向型態為Integer)
switch (device.orientation) {
case UIDeviceOrientationFaceUp:
NSLog(@"螢幕朝上平躺");
break;
case UIDeviceOrientationFaceDown:
NSLog(@"螢幕朝下平躺");
break;
//系統無法判斷目前Device的方向,有可能是斜置
case UIDeviceOrientationUnknown:
NSLog(@"未知方向");
break;
case UIDeviceOrientationLandscapeLeft:
NSLog(@"螢幕向左橫置");
break;
case UIDeviceOrientationLandscapeRight:
NSLog(@"螢幕向右橫置");
break;
case UIDeviceOrientationPortrait:
NSLog(@"螢幕直立");
break;
case UIDeviceOrientationPortraitUpsideDown:
NSLog(@"螢幕直立,上下顛倒");
break;
default:
NSLog(@"無法辨識");
break;
}
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft); // 只支持向左横向, YES 表示支持所有方向
}
或者
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation;
if (UIDeviceOrientationIsLandscape(deviceOrientation)) NSLog(@"横向");
else if(UIDeviceOrientationIsPortrait(deviceOrientation)) NSLog(@"纵向");
// // Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft); // 只支持向左横向, YES 表示支持所有方向
}
Portrait 表示 纵向,Landscape 表示
横向。
typedef enum {
UIDeviceOrientationUnknown,
UIDeviceOrientationPortrait, // Device oriented vertically, home button on the bottom
UIDeviceOrientationPortraitUpsideDown, // Device oriented vertically, home button on the top
UIDeviceOrientationLandscapeLeft, // Device oriented horizontally, home button on the right
UIDeviceOrientationLandscapeRight, // Device oriented horizontally, home button on the left
UIDeviceOrientationFaceUp, // Device oriented flat, face up
UIDeviceOrientationFaceDown // Device oriented flat, face down
} UIDeviceOrientation;
typedef enum {
UIInterfaceOrientationPortrait = UIDeviceOrientationPortrait,
UIInterfaceOrientationPortraitUpsideDown = UIDeviceOrientationPortraitUpsideDown,
UIInterfaceOrientationLandscapeLeft = UIDeviceOrientationLandscapeRight,
UIInterfaceOrientationLandscapeRight = UIDeviceOrientationLandscapeLeft
} UIInterfaceOrientation;
#define UIDeviceOrientationIsPortrait(orientation) ((orientation) == UIDeviceOrientationPortrait || (orientation) == UIDeviceOrientationPortraitUpsideDown)
#define UIDeviceOrientationIsLandscape(orientation) ((orientation) == UIDeviceOrientationLandscapeLeft || (orientation) == UIDeviceOrientationLandscapeRight)
上面是重要的源代码,已经解释的非常清楚。UIDeviceOrientationIsPortrait(orientation)
跟 ((orientation) ==
UIDeviceOrientationPortrait || (orientation) ==
UIDeviceOrientationPortraitUpsideDown) 完全是一个意思。
本文转自:justcoding.iteye.com/blog/1472932
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