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Python,OpenGL生命游戏

2017-02-10 16:12 288 查看

  初学Python和OpenGL,练手的第一个小程序life.py,这个小程序在日后会不断调整,增加类、优化判断及操作

  执行效果:

    按正规生命游戏的规则:

      1、周围生命等于3时产生生命

      2、周围生命等于2时保持不变

      3、红绿两种互相侵蚀(新增)

      4、其他情况死亡

  新增了边界循环(2017/2/13)

from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
import random
'''全局参数开始'''
life_down_p = 2 #竞争参数下限
life_up_p = 3 #竞争参数上限
life_die_time = 5 #死亡时间
life_begin = 1000 #开局生成时间
map_size = 100
'''全局参数结束'''
num = 0 #golbal
life_map = [0]*map_size*map_size #golbal
life_new = [0]*map_size*map_size #golbal
all_c = [0]*map_size*map_size
green_c = [0]*map_size*map_size
red_c = [0]*map_size*map_size
w = 2/map_size #width pre
h = 2/map_size #height pre
RED = 1
GREEN = 2
def draw_point(color,p) : #画点
x = int(p%map_size)
y = int(p/map_size)
glColor3f(color[0],color[1],color[2])
glBegin(GL_QUADS)
glVertex2f(x*w-1,y*h-1)
glVertex2f((x+1)*w-1,y*h-1)
glVertex2f((x+1)*w-1,(y+1)*h-1)
glVertex2f(x*w-1,(y+1)*h-1)
glEnd()
def god() :
global life_map,num,font_map,all_c,green_c,red_c
if num < life_begin : #初始生成开始
num += 1
x = random.randint(1,map_size-2)*map_size+random.randint(1,map_size-2)
if random.randint(0,1) : #绿色生物
life_map[x] = GREEN
draw_point([0,1,0],x)
else : #红色生物
life_map[x] = RED
draw_point([1,0,0],x)
else : #初始生成结束,开始繁殖
'''情况判断开始'''
for x in range(0,map_size) :
for y in range(0,map_size) :
i = y*map_size+x
'''获取周边信息'''
c = [(y-1)%map_size*map_size+(x-1)%map_size,
(y-1)%map_size*map_size+ x            ,
(y-1)%map_size*map_size+(x+1)%map_size,
y            *map_size+(x-1)%map_size,
y            *map_size+(x+1)%map_size,
(y+1)%map_size*map_size+(x-1)%map_size,
(y+1)%map_size*map_size+ x            ,
(y+1)%map_size*map_size+(x+1)%map_size,]
red_c[i],green_c[i],all_c[i] = 0,0,0
for cc in c :
if life_map[cc] == GREEN :
green_c[i] += 1
elif life_map[cc] == RED :
red_c[i] += 1
all_c[i] = green_c[i] + red_c[i]
'''判断'''
for i in range(0,map_size*map_size) :
if all_c[i] == life_up_p : #生存
if green_c[i] > red_c[i] :
life_map[i] = GREEN
draw_point([0,1,0],i)
elif green_c[i] < red_c[i] :
life_map[i] = RED
draw_point([1,0,0],i)
else :
if random.randint(0,1) :
life_map[i] = GREEN
draw_point([0,1,0],i)
else :
life_map[i] = RED
draw_point([1,0,0],i)
elif all_c[i] > life_up_p or all_c[i] < life_down_p : #死亡
life_map[i] = 0
draw_point([0,0,0],i)
#else : 保持
def drawFunc() :
god()
glFlush()
glutInit()
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA)
glutInitWindowSize(800,800)
glutCreateWindow(b"life-forver")
glutDisplayFunc(drawFunc)
glutIdleFunc(drawFunc)
glutMainLoop()

执行截图:

 

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