Android 消息机制Handler
2017-01-30 13:30
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Android的消息机制主要是指Handler的运行机制以及Handler所附带的MessageQueue和Looper的工作过程。Handler的主要作用是将一个任务切换到某个指定的线程中去执行,常用来更新UI。
由以上的源码可以发现,Handler发送消息的过程仅仅只是向消息队列(也就是MessageQueue)插入一条消息
MessageQueue的enqueueMessage主要操作是单链表的插入操作
从上面next()的方法中可以看出,next()是一个无限循环的方法,如果消息队列中没有消息,next()方法就会一直阻塞在这里
Looper在构造方法中会创建一个MessageQueue
Looper主要有2个方法,Looper.prepare()方法主要是为当前线程创建Looper,Looper.loop()开启消息循环,只有调用了loop()方法后,消息循环系统才开始起作用
从上面的源码可以看出,loop方法是一个死循环,一直不停查看MessageQueue中是否有消息,唯一跳出循环的条件是MessageQueue的next()方法返回null。
从MessageQueue的next()获得消息后,调用msg.target.dispatchMessage(msg)处理消息,msg.target就是发送消息的Handler对象,可以看出Handler的dispatchMessage()方法是在Looper线程中执行。
Looper的停止
Looper的quit和quitSafely调用的是MessageQueue的quit方法,不同之处在于,quit()方法直接退出Looper,quitSafely()只是设定 一个退出标记,把消息队列的已有消息处理完毕后才安全退出。MessageQueue的quit方法被调用后,next()方法就会返回null,loop方法就退出阻塞状态,所以Looper必须退出。
处理的优先级是Message的callback,然后是mCallback ,最后再是Handler的handleMessage,也就是我们需要重写的处理消息的逻辑。
子线程执行完任务后通过handler将处理的结果通过消息发送给主线程
主线程的MessageQueue收到消息,Looper(主线程中自带Looper)获取消息并通过msg.target.dispatchMessage方法调用handler的handleMessage方法执行我们的逻辑,比如更新UI
Handler的简单使用
public class MainActivity extends Activity { private Handler handler; private int i = 1; private TextView textView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); textView = (TextView) findViewById(R.id.tv_process_id); handler = new Handler() { @Override public void handleMessage(Message message) { Log.e("id -->", message.arg1+""); textView.setText(message.arg1+""); } }; findViewById(R.id.bt_add_process).setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { send(i); i++; } }); } //在新的线程中可以执行如下载之类的耗时任务,然后把结果发送给Handler,在Handler中更新UI private void send(final int id) { new Thread(new Runnable() { @Override public void run() { try { Log.e("thread id is:" ,Thread.currentThread().getId()+""); Message message = new Message(); message.arg1 = id; handler.sendMessage(message); } catch (Exception e) { e.printStackTrace(); } } }).start(); } }
原理分析
Handler的发送消息
消息发送通过post的一系列方法以及send的一些列方法实现,post的一系列方法最终是通过send的一系列方法实现。public final boolean sendMessage(Message msg) { return sendMessageDelayed(msg, 0); } public final boolean sendMessageDelayed(Message msg, long delayMillis) { if (delayMillis < 0) { delayMillis = 0; } return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis); } public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis); } private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this; if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis); }
由以上的源码可以发现,Handler发送消息的过程仅仅只是向消息队列(也就是MessageQueue)插入一条消息
MessageQueue插入消息
boolean enqueueMessage(Message msg, long when) { if (msg.target == null) { throw new IllegalArgumentException("Message must have a target."); } if (msg.isInUse()) { throw new IllegalStateException(msg + " This me 4000 ssage is already in use."); } synchronized (this) { if (mQuitting) { IllegalStateException e = new IllegalStateException( msg.target + " sending message to a Handler on a dead thread"); Log.w(TAG, e.getMessage(), e); msg.recycle(); return false; } msg.markInUse(); msg.when = when; Message p = mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } return true; }
MessageQueue的enqueueMessage主要操作是单链表的插入操作
MessageQueue的next()方法从消息队列中取出一条消息并从消息列表中删除
Message next() { // Return here if the message loop has already quit and been disposed. // This can happen if the application tries to restart a looper after quit // which is not supported. final long ptr = mPtr; if (ptr == 0) { return null; } int pendingIdleHandlerCount = -1; // -1 only during first iteration int nextPollTimeoutMillis = 0; for (;;) { if (nextPollTimeoutMillis != 0) { Binder.flushPendingCommands(); } nativePollOnce(ptr, nextPollTimeoutMillis); synchronized (this) { // Try to retrieve the next message. Return if found. final long now = SystemClock.uptimeMillis(); Message prevMsg = null; Message msg = mMessages; if (msg != null && msg.target == null) { // Stalled by a barrier. Find the next asynchronous message in the queue. do { prevMsg = msg; msg = msg.next; } while (msg != null && !msg.isAsynchronous()); } if (msg != null) { if (now < msg.when) { // Next message is not ready. Set a timeout to wake up when it is ready. nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); } else { // Got a message. mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; } else { mMessages = msg.next; } msg.next = null; if (DEBUG) Log.v(TAG, "Returning message: " + msg); msg.markInUse(); return msg; } } else { // No more messages. nextPollTimeoutMillis = -1; } // Process the quit message now that all pending messages have been handled. if (mQuitting) { dispose(); return null; } // If first time idle, then get the number of idlers to run. // Idle handles only run if the queue is empty or if the first message // in the queue (possibly a barrier) is due to be handled in the future. if (pendingIdleHandlerCount < 0 && (mMessages == null || now < mMessages.when)) { pendingIdleHandlerCount = mIdleHandlers.size(); } if (pendingIdleHandlerCount <= 0) { // No idle handlers to run. Loop and wait some more. mBlocked = true; continue; } if (mPendingIdleHandlers == null) { mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)]; } mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers); } // Run the idle handlers. // We only ever reach this code block during the first iteration. for (int i = 0; i < pendingIdleHandlerCount; i++) { final IdleHandler idler = mPendingIdleHandlers[i]; mPendingIdleHandlers[i] = null; // release the reference to the handler boolean keep = false; try { keep = idler.queueIdle(); } catch (Throwable t) { Log.wtf(TAG, "IdleHandler threw exception", t); } if (!keep) { synchronized (this) { mIdleHandlers.remove(idler); } } } // Reset the idle handler count to 0 so we do not run them again. pendingIdleHandlerCount = 0; // While calling an idle handler, a new message could have been delivered // so go back and look again for a pending message without waiting. nextPollTimeoutMillis = 0; } }
从上面next()的方法中可以看出,next()是一个无限循环的方法,如果消息队列中没有消息,next()方法就会一直阻塞在这里
MessageQueue的quit()方法退出消息队列
void quit(boolean safe) { if (!mQuitAllowed) { throw new IllegalStateException("Main thread not allowed to quit."); } synchronized (this) { if (mQuitting) { return; } mQuitting = true; if (safe) { removeAllFutureMessagesLocked(); } else { removeAllMessagesLocked(); } // We can assume mPtr != 0 because mQuitting was previously false. nativeWake(mPtr); } }
Looper的工作过程
Looper会不停地从MessageQueue中查看是否有新消息,如果有新消息就立即处理,否则一直阻塞在那里Looper在构造方法中会创建一个MessageQueue
private Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed); mThread = Thread.currentThread(); }
Looper主要有2个方法,Looper.prepare()方法主要是为当前线程创建Looper,Looper.loop()开启消息循环,只有调用了loop()方法后,消息循环系统才开始起作用
public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger final Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } final long traceTag = me.mTraceTag; if (traceTag != 0) { Trace.traceBegin(traceTag, msg.target.getTraceName(msg)); } try { msg.target.dispatchMessage(msg); } finally { if (traceTag != 0) { Trace.traceEnd(traceTag); } } if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); bc94 } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }
从上面的源码可以看出,loop方法是一个死循环,一直不停查看MessageQueue中是否有消息,唯一跳出循环的条件是MessageQueue的next()方法返回null。
从MessageQueue的next()获得消息后,调用msg.target.dispatchMessage(msg)处理消息,msg.target就是发送消息的Handler对象,可以看出Handler的dispatchMessage()方法是在Looper线程中执行。
Looper的停止
public void quit() { mQueue.quit(false); } public void quitSafely() { mQueue.quit(true); }
Looper的quit和quitSafely调用的是MessageQueue的quit方法,不同之处在于,quit()方法直接退出Looper,quitSafely()只是设定 一个退出标记,把消息队列的已有消息处理完毕后才安全退出。MessageQueue的quit方法被调用后,next()方法就会返回null,loop方法就退出阻塞状态,所以Looper必须退出。
消息的处理
public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); } }
处理的优先级是Message的callback,然后是mCallback ,最后再是Handler的handleMessage,也就是我们需要重写的处理消息的逻辑。
简要分析一下开篇例子中的处理过程
首先当主线程中需要执行耗时任务时,开启新的子线程执行任务子线程执行完任务后通过handler将处理的结果通过消息发送给主线程
主线程的MessageQueue收到消息,Looper(主线程中自带Looper)获取消息并通过msg.target.dispatchMessage方法调用handler的handleMessage方法执行我们的逻辑,比如更新UI
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