cocos2d-x 指南
2017-01-27 00:00
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cocos2d-x
cocos2d-x is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications.
It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++.
It works on iOS, Android, Windows Phone, OS X, Windows and Linux.
cocos2d-x is:
Fast
Free
Easy to use
Community Supported
Git user attention
clone the repo from GitHub.$ git clone git@github.com:cocos2d/cocos2d-x.git
After cloning the repo, please execute
download-deps.pyto download and install dependencies.
$ cd cocos2d-x $ python download-deps.py
After running
download-deps.py.
$ cd cocos2d-x $ git submodule update --init
How to start a new game
Download the code from cocos2d download siteRun
setup.py
Run the
cocosscript
Example:
$ cd cocos2d-x $ ./setup.py $ source FILE_TO_SAVE_SYSTEM_VARIABLE $ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR $ cd NEW_PROJECTS_DIR/MyGame
Build and run a new project for Android
$ cocos run -p android -j 4
Build and run a new project for iOS
$ cocos run -p ios
Build and run a new project for OSX
$ cocos run -p mac
Build and run a new project for Linux
if you never run cocos2d-x on Linux, you need to install all dependencies by thescript in cocos2d/build/install-deps-linux.sh
$ cd cocos2d-x/build $ ./install-deps-linux.sh
Then
$ cd NEW_PROJECTS_DIR/MyGame $ cocos run -p linux
Run
$ bin/MyGame
Build and run new project for win32
$ cocos run -p win32
Build and run new project for Windows 8.1 and Windows Phone 8.1
$ cocos new MyGame -p com.bar.foo -l cpp -d projects
With the Cocos2d-x v3.3, you can create Universal App (Two projects at the same time: Windows(Tablet) and Windows Phone 8.1 )
See more info on How to install and Create games on Windows RT (Windows and Windows Phone 8.1) at http://msopentech.github.io/cocos2d-x/
Main features
Scene management (workflow)Transitions between scenes
Sprites and Sprite Sheets
Effects: Lens, Ripple, Waves, Liquid, etc.
Actions (behaviours):
Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
Composable actions: Sequence, Spawn, Repeat, Reverse
Ease Actions: Exp, Sin, Cubic, Elastic, etc.
Misc actions: CallFunc, OrbitCamera, Follow, Tween
Basic menus and buttons
Integrated with physics engines: Box2d and Chipmunk
Particle system
Skeleton Animations: Spine and Armature support
Fonts:
Fast font rendering using Fixed and Variable width fonts
Support for .ttf fonts
Tile Map support: Orthogonal, Isometric and Hexagonal
Parallax scrolling
Motion Streak
Render To Texture
Touch/Accelerometer on mobile devices
Touch/Mouse/Keyboard on desktop
Sound Engine support (CocosDenshion library) based on OpenAL
Integrated Slow motion/Fast forward
Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
Resolution Independent
Language: C++, with Lua and JavaScript bindings
Open Source Commercial Friendly(MIT): Compatible with open and closed source projects
OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) based
Build Requirements
Mac OS X 10.7+, Xcode 5.1+or Ubuntu 12.10+, CMake 2.6+
or Windows 7+, VS 2012+
Python 2.7.5
NDK r9d is required to build Android games
Windows Phone/Store 8.0 VS 2012+
Windows Phone/Store 8.1 VS 2013 Update 3+
Runtime Requirements
iOS 5.0+ for iPhone / iPad gamesAndroid 2.3+ for Android games
Windows Phone 8 and 8.1 for Windows Phone games
OS X v10.6+ for Mac games
Windows 7+ for Win games
Windows 8+ for WinRT games (Modern Apps)
Running Tests
Select the test you want from Xcode Scheme chooser.For OS X / iOS
$ cd cocos2d-x/build $ open cocos_tests.xcodeproj
For Linux
$ cd cocos2d-x/build $ ./install-deps-linux.sh$ cmake ..
$ make
Run Samples
$ bin/cpp-empty-test/cpp-empty-test or $ bin/lua-empty-test/lua-empty-test
You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target, you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run once.
For Windows
Open the
cocos2d-x/build/cocos2d-win32.vc2012.sln
For Android
$ cd cocos2d-x/build $ python ./android-build.py cpp-empty-test -p 10 $ adb install ../tests/cpp-empty-tst/proj.android/bin/CppEmptyTest-debug.apk
Then click item on Android device to run tests. Available value of
-pis the API level, cocos2d-x supports from level 10.
Contributing to the Project
Did you find a bug? Do you have feature request? Do you want to merge a feature?contributing to cocos2d-x
Contact us
Forum: http://forum.cocos2d-x.orgTwitter: http://www.twitter.com/cocos2dx
Weibo: http://t.sina.com.cn/cocos2dx
IRC: https://webchat.freenode.net/ (#cocos2d and #cocos2d-x channels)
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