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cocos2d-x 指南

2017-01-27 00:00 148 查看


cocos2d-x




cocos2d-x is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications.
It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++.
It works on iOS, Android, Windows Phone, OS X, Windows and Linux.

cocos2d-x is:

Fast

Free

Easy to use

Community Supported

Git user attention

clone the repo from GitHub.
$ git clone git@github.com:cocos2d/cocos2d-x.git


After cloning the repo, please execute
download-deps.py
to download and install dependencies.
$ cd cocos2d-x
$ python download-deps.py


After running
download-deps.py
.
$ cd cocos2d-x
$ git submodule update --init


How to start a new game

Download the code from cocos2d download site

Run
setup.py


Run the
cocos
script

Example:

$ cd cocos2d-x
$ ./setup.py
$ source FILE_TO_SAVE_SYSTEM_VARIABLE
$ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR
$ cd NEW_PROJECTS_DIR/MyGame

Build and run a new project for Android

$ cocos run -p android -j 4

Build and run a new project for iOS

$ cocos run -p ios

Build and run a new project for OSX

$ cocos run -p mac

Build and run a new project for Linux

if you never run cocos2d-x on Linux, you need to install all dependencies by the
script in cocos2d/build/install-deps-linux.sh

$ cd cocos2d-x/build
$ ./install-deps-linux.sh

Then

$ cd NEW_PROJECTS_DIR/MyGame
$ cocos run -p linux

Run

$ bin/MyGame

Build and run new project for win32

$ cocos run -p win32

Build and run new project for Windows 8.1 and Windows Phone 8.1

$ cocos new MyGame -p com.bar.foo -l cpp -d projects

With the Cocos2d-x v3.3, you can create Universal App (Two projects at the same time: Windows(Tablet) and Windows Phone 8.1 )
See more info on How to install and Create games on Windows RT (Windows and Windows Phone 8.1) at http://msopentech.github.io/cocos2d-x/

Main features

Scene management (workflow)

Transitions between scenes

Sprites and Sprite Sheets

Effects: Lens, Ripple, Waves, Liquid, etc.

Actions (behaviours):

Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.

Composable actions: Sequence, Spawn, Repeat, Reverse

Ease Actions: Exp, Sin, Cubic, Elastic, etc.

Misc actions: CallFunc, OrbitCamera, Follow, Tween

Basic menus and buttons

Integrated with physics engines: Box2d and Chipmunk

Particle system

Skeleton Animations: Spine and Armature support

Fonts:

Fast font rendering using Fixed and Variable width fonts

Support for .ttf fonts

Tile Map support: Orthogonal, Isometric and Hexagonal

Parallax scrolling

Motion Streak

Render To Texture

Touch/Accelerometer on mobile devices

Touch/Mouse/Keyboard on desktop

Sound Engine support (CocosDenshion library) based on OpenAL

Integrated Slow motion/Fast forward

Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more

Resolution Independent

Language: C++, with Lua and JavaScript bindings

Open Source Commercial Friendly(MIT): Compatible with open and closed source projects

OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) based

Build Requirements

Mac OS X 10.7+, Xcode 5.1+

or Ubuntu 12.10+, CMake 2.6+

or Windows 7+, VS 2012+

Python 2.7.5

NDK r9d is required to build Android games

Windows Phone/Store 8.0 VS 2012+

Windows Phone/Store 8.1 VS 2013 Update 3+

Runtime Requirements

iOS 5.0+ for iPhone / iPad games

Android 2.3+ for Android games

Windows Phone 8 and 8.1 for Windows Phone games

OS X v10.6+ for Mac games

Windows 7+ for Win games

Windows 8+ for WinRT games (Modern Apps)

Running Tests

Select the test you want from Xcode Scheme chooser.

For OS X / iOS

$ cd cocos2d-x/build
$ open cocos_tests.xcodeproj


For Linux

$ cd cocos2d-x/build
$ ./install-deps-linux.sh$ cmake ..
$ make

Run Samples

$ bin/cpp-empty-test/cpp-empty-test
or
$ bin/lua-empty-test/lua-empty-test

You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run once.


For Windows

Open the
cocos2d-x/build/cocos2d-win32.vc2012.sln


For Android

$ cd cocos2d-x/build
$ python ./android-build.py cpp-empty-test -p 10
$ adb install ../tests/cpp-empty-tst/proj.android/bin/CppEmptyTest-debug.apk

Then click item on Android device to run tests. Available value of
-p
is the API level, cocos2d-x supports from level 10.

Contributing to the Project

Did you find a bug? Do you have feature request? Do you want to merge a feature?

contributing to cocos2d-x

Contact us

Forum: http://forum.cocos2d-x.org

Twitter: http://www.twitter.com/cocos2dx

Weibo: http://t.sina.com.cn/cocos2dx

IRC: https://webchat.freenode.net/ (#cocos2d and #cocos2d-x channels)
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