您的位置:首页 > 编程语言 > C#

C# 线程本地存储 调用上下文 逻辑调用上下文

2017-01-19 17:29 399 查看

线程本地存储

using System;
using System.Threading;
using System.Threading.Tasks;

namespace ConsoleAppTest
{
class Program
{
static void Main(string[] args)
{
ThreadDataSlotTest.Test();
}
}

/// <summary>
/// 线程本地存储
/// </summary>
class ThreadDataSlotTest
{
public static void Test()
{
for (var i = 0; i < 10; i++)
{
Thread.Sleep(10);

Task.Run(() =>
{
var slot = Thread.GetNamedDataSlot("test");
if (slot == null)
{
Thread.AllocateNamedDataSlot("test");
}

if (Thread.GetData(slot) == null)
{
Thread.SetData(slot, DateTime.Now.Millisecond);
}

Console.WriteLine(Thread.CurrentThread.ManagedThreadId + ":" + Thread.GetData(slot));
});
}

Console.ReadLine();
}
}
}




如果使用了线程池,最好不要使用这种存储机制了,因为线程池可能不会释放使用过的线程,导致多次执行之间可能共享数据(可以每次执行前重置线程本地存储的数据)。

调用上下文

using System;
using System.Runtime.Remoting.Messaging;
using System.Threading;
using System.Threading.Tasks;

namespace ConsoleAppTest
{
class Program
{
static void Main(string[] args)
{
CallContextTest.Test();
}
}

/// <summary>
/// 调用上下文
/// </summary>
class CallContextTest
{
public static void Test()
{
if (CallContext.GetData("test") == null)
{
CallContext.SetData("test", "CallContext.SetData");
}
for (var i = 0; i < 10; i++)
{
Thread.Sleep(10);

Task.Run(() =>
{
if (CallContext.GetData("test") == null)
{
CallContext.SetData("test", DateTime.Now.Millisecond);
}

Console.WriteLine(Thread.CurrentThread.ManagedThreadId + ":" + CallContext.GetData("test"));
});
}

Console.ReadLine();
}
}
}




由上图可以知道,每次执行的数据是完全隔离的,非常符合我们的期望。但是,如果我们期望调用期间又开启了一个子线程,如何让子线程访问父线程的数据呢?这就需要使用到:“逻辑调用上下文”。

逻辑调用上下文

using System;
using System.Runtime.Remoting.Messaging;
using System.Threading;
using System.Threading.Tasks;

namespace ConsoleAppTest
{
class Program
{
static void Main(string[] args)
{
ExecutionContextTest.Test();
}
}

/// <summary>
/// 调用上下文
/// </summary>
class ExecutionContextTest
{
public static void Test()
{
Console.WriteLine("测试:CallContext.SetData");
Task.Run(() =>
{
CallContext.SetData("test", "wolf");
Console.WriteLine(Thread.CurrentThread.ManagedThreadId + ":" + CallContext.GetData("test"));

Task.Run(() =>
{
Console.WriteLine(Thread.CurrentThread.ManagedThreadId + ":" + CallContext.GetData("test"));
});
});

Thread.Sleep(100);

Console.WriteLine("测试:CallContext.LogicalSetData");
Task.Run(() =>
{
CallContext.LogicalSetData("test", "wolf");
Console.WriteLine(Thread.CurrentThread.ManagedThreadId + ":" + CallContext.LogicalGetData("test"));

Task.Run(() =>
{
Console.WriteLine(Thread.CurrentThread.ManagedThreadId + ":" + CallContext.LogicalGetData("test"));
});

ExecutionContext.SuppressFlow();
Task.Run(() =>
{
Console.WriteLine("SuppressFlow 之后:" + CallContext.LogicalGetData("test"));
});

ExecutionContext.RestoreFlow();
Task.Run(() =>
{
Console.WriteLine("RestoreFlow 之后:" + CallContext.LogicalGetData("test"));
});
});

Console.ReadLine();
}
}
}




注意 ExecutionContext.SuppressFlow(); 和 ExecutionContext.RestoreFlow();,它们分别能阻止传播和重置传播,默认是允许传播的。
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: