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C++ WIN32(游戏壳)

2017-01-14 23:08 232 查看
.h

#pragma once
#include<Windows.h>
#ifndef _GAMECTRL_H_
#define _GAMECTRL_H_

class CGameCtrl
{

public:

virtual void OnCreateGame(){}                       // WM_CREATE
virtual void OnGameDraw  (){}                       // WM_PAINT
virtual void OnGameRun   (WPARAM nTimeId){}         // WM_TIMER 需要判断哪个定时器,传参数wParam [in]The timer identifier.
//键盘
virtual void OnKeyDown(WPARAM nKey){}               // WM_KEYDOWN
virtual void OnKeyUp(WPARAM nKey){}                 // WM_KEYUP
//鼠标
virtual void OnLButtonDown(POINT point){}           // WM_LBUTTONDOWN
virtual void OnLButtonUp(POINT point){}             // WM_LBUTTONUP
virtual void OnMouseMove(POINT point){}             // WM_MOUSEMOVE
};
#endif //_GAMECTRL_H_


.cpp

#include<windows.h>
#include"GameCtrl.h"
//#include"SnakeCtrl.h"

CGameCtrl *pCtrl=NULL;
//CGameCtrl *pCtrl=new CSnakeCtrl;
LRESULT CALLBACK MyWinMain(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)//回调函数(消息的)
{
switch(uMsg)
{
case WM_CREATE:
pCtrl->OnCreateGame();
break;
case WM_PAINT:
pCtrl->OnGameDraw();
break;
case WM_TIMER:
pCtrl->OnGameRun(wParam);
break;
case WM_KEYDOWN:
pCtrl->OnKeyDown(wParam);
break;
case WM_KEYUP:
pCtrl->OnKeyUp(wParam);
break;
case WM_LBUTTONDOWN:
{
POINT point;
point.x=LOWORD(lParam);
point.y=HIWORD(lParam);
pCtrl->OnLButtonDown(point);
}
break;
case WM_LBUTTONUP:
{
POINT point;
point.x=LOWORD(lParam);
point.y=HIWORD(lParam);
pCtrl->OnLButtonUp(point);
}
break;
case WM_MOUSEMOVE:
{
POINT point;
point.x=LOWORD(lParam);
point.y=HIWORD(lParam);
pCtrl->OnMouseMove(point);
}
break;

case WM_CLOSE:
{
::PostQuitMessage(0);
}

}
return  DefWindowProc(hWnd,uMsg,wParam,lParam); //返回消息的默认处理
}

int CALLBACK WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)
{
//设置画刷
HBRUSH hBrush=::CreateSolidBrush(RGB(62,71,98));

//设计窗口
WNDCLASSEX wndclass;
wndclass.cbClsExtra=0;
wndclass.cbSize=sizeof(wndclass);
wndclass.cbWndExtra=0;
wndclass.hbrBackground=hBrush;
wndclass.hCursor=0;
wndclass.hIcon=0;
wndclass.hIconSm=0;
wndclass.lpfnWndProc=MyWinMain;
wndclass.lpszClassName="Leo";   //注册窗口时候要的名字,作为参数
wndclass.lpszMenuName=0;        //菜单名字
wndclass.style=CS_HREDRAW|CS_VREDRAW;
wndclass.hInstance=hInstance;

//注册窗口

if(RegisterClassEx(&wndclass)== false)
{
MessageBox(NULL,"注册失败","提示",MB_OK);
return 0;
}
//创建
HWND hWnd=::CreateWindow("Leo","Small Test",WS_OVERLAPPEDWINDOW,0,200,500,500,NULL,NULL,hInstance,NULL);

//显示窗口

ShowWindow(hWnd,nCmdShow);

//消息循环
MSG msg;
while(::GetMessage(&msg,0,0,0))
{

::TranslateMessage(&msg);   //将得到的消息翻译
::DispatchMessage(&msg);    //翻译来的消息发送

}

return 0;
}
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