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Unity C#调用java

2017-01-13 15:26 260 查看
1 初始化一个gamobject,添加sdk管理类脚本

GameObject _object = new GameObject("aa");

GameObject.DontDestroyOnLoad(_object);

HuaweiBillingLogic billing = _object.AddComponent<HuaweiBillingLogic>();

object.initHuaweiSDK("aa");

2 调用安卓初始化接口

public void initHuaweiSDK(string _objectName)

{

var activityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");

var currentActivity = activityClass.GetStatic<AndroidJavaObject>("currentActivity");

Debug.Log("start!!!!");

m_javaObject = new AndroidJavaObject("com.qianmuhd.payment.util.HuaweiSDKManager", currentActivity, currentActivity, _objectName);

Debug.Log("end!!!!");

m_isPay = false;

}

3 安卓接口

public HuaweiSDKManager(Activity _activity,

android.content.Context _context, String _objectName) {

m_context = _context;

m_activity = _activity;

m_objectName = _objectName;

Log.v("Unity", "begin!!!!initEgameSDK" + _objectName);

}

PS:

private AndroidJavaObject m_javaObject;

m_javaObject.Call("ExitGame");
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