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控制台绘制登陆框(四) 实现简单的字符输入

2017-01-06 17:25 393 查看

一功能说明

1 实现用户名输入框,密码输入框可以输入字符,删除字符,通过按下左右键移动光标,输入的字符不能超过20个字符
2 实现简单的登陆验证:当用户将光标切换到login按钮上时,按下回车键可以验证用户输入的用户名密码是否正确

二 效果展示





三代码
#include <stdio.h>
#include <conio.h>
#include <iostream>
#include <windows.h>
#define KEY_TAB 9
#define BACKGROUND_BlACK 0
#define FOREGROUND_BLACK 0
#define BACKGROUND_WHITE 255
#define KEY_DELETE  224+83
#define KEY_UP      224+72
#define KEY_LEFT      224+75
#define KEY_DOWN      224+80
#define KEY_RIGHT     224+77
#define KEY_BACKSPACE  8
#define KEY_ENTER 13
using namespace std;
typedef struct myinput{
int height;
int width;
int bgColor;
int fgColor;
int startPosY;
int startPosX;
int curPosY;//当前字符所在的行
int curPoxX;//当前字符所在的列
string str; //输入的字符
}MYINPUT;

typedef struct mybutton{
int height;
int width;
int bgColor;
int fgColor;
int startPosY;
int startPosX;
string str;
}MYBUTTON;
/**
function: 将字符输出到缓冲区
@param
ch:        要输入的字符
posLine :   字符所在行的位置
posColumn:  字符所在列的位置
charInfoAarray:缓冲区数组的内容
**/
void WriteCharToBuffer(CHAR_INFO ch, int posLine, int posColumn, CHAR_INFO * charInfoAarray)
{
charInfoAarray[posLine * 80 + posColumn] = ch;
}
/***
function:将缓冲区的字符输出到控制台
@param
startPosRow:显示区域起始点的行号
startPosColumn:显示区域起始点的列号
height:显示区域高
width:显示区域宽
charInfoAarray:缓冲区数组的内容
***/
void OutPutToConsole(int startPosRow, int startPosColumn, int height, int width, CHAR_INFO * charInfoAarray)
{
HANDLE hConsoleOutput = GetStdHandle(STD_OUTPUT_HANDLE);
COORD dwBufferSize = { 80, 25 };//固定值(控制台窗口固定的属性值)
COORD dwBufferCoord = { startPosColumn, startPosRow };//缓冲区左上角的起始位置
SMALL_RECT rect = { startPosColumn, startPosRow, startPosColumn + width - 1, startPosRow + height - 1 };//显示多大的缓冲区:
WriteConsoleOutput(hConsoleOutput, charInfoAarray, dwBufferSize, dwBufferCoord, &rect);
}

/**
function :在控制台输出文本
@param
text:要输出的文本
row:输出文本的行数
column:输出文本的列数
startPosRow: 第一个字符所在行数
startPosColumn: 第一个字符所在列数
bgColor: 背景色
fgColor;前景色

**/
void drawText(string text, int row, int column, int startPosRow, int startPosColumn, int bgColor, int fgColor)
{
int  i = 0;
CHAR_INFO CharInfo;
CharInfo.Attributes = bgColor | fgColor;
CHAR_INFO  charInfoArray[80 * 25];
for (i = 0; i < text.length(); i++)
{
CharInfo.Char.AsciiChar = text[i];
WriteCharToBuffer(CharInfo, startPosRow, startPosColumn + i, charInfoArray);
}
OutPutToConsole(startPosRow, startPosColumn, row, column, charInfoArray);
}
/**
function 画矩形
@param
height:矩形的高
width:矩形的宽
startPosRow:矩形左上角纵坐标的位置
startPosColumn:矩形左上角横坐标的位置
bgColor:背景色
fgColor:前景色
**/
void drawRect(int height, int width, int leftPosY, int leftPosX, int bgColor, int fgColor)
{
int  i = 0, j = 0;
CHAR_INFO CharInfo;
CharInfo.Attributes = bgColor | fgColor;
CHAR_INFO  charInfoAarray[80 * 25];
for (i = leftPosY; i < leftPosY + height; i++)
{
for (j = leftPosX; j < leftPosX + width; j++)
{
CharInfo.Char.AsciiChar = ' ';
WriteCharToBuffer(CharInfo, i, j, charInfoAarray);
}

}

OutPutToConsole(leftPosY, leftPosX, height, width, charInfoAarray);
}

/**
隐藏光标
**/
void HideCursor()
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息
CursorInfo.bVisible = false; //隐藏控制台光标
SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态
}

/**
显示光标
**/
void ShowCursor()
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息
CursorInfo.bVisible = true; //隐藏控制台光标
SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态
}

/**
输入字符
@param
InputControl:输入控件的指针
ch :输入的字符

**/
void InputChar(MYINPUT * InputControl, char ch)
{
InputControl->str.insert(InputControl->str.begin() + (InputControl->curPoxX - InputControl->startPosX), ch);
COORD cursorPos = { 0, 0 };//光标所在的位置
drawText(InputControl->str, InputControl->height, InputControl->str.length(), InputControl->startPosY, InputControl->startPosX, BACKGROUND_BlACK, FOREGROUND_RED);
InputControl->curPoxX = InputControl->curPoxX + 1;
cursorPos = { InputControl->curPoxX, InputControl->curPosY };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_
c9b4
HANDLE), cursorPos);
}
/**
function:删除字符
**/
void DelChar(MYINPUT * InputControl)
{
COORD cursorPos = { 0, 0 };//光标所在的位置
InputControl->str.erase(InputControl->str.begin() + (InputControl->curPoxX - InputControl->startPosX - 1), InputControl->str.begin() + (InputControl->curPoxX - InputControl->startPosX));
drawText(InputControl->str, InputControl->height, InputControl->str.length(), InputControl->startPosY, InputControl->startPosX, BACKGROUND_BlACK, FOREGROUND_RED);
InputControl->curPoxX = InputControl->curPoxX - 1;
cursorPos = { InputControl->curPoxX, InputControl->curPosY };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), cursorPos);
}
/**
function:登陆验证
**/
void login(MYINPUT * USERNAME, MYINPUT * PASSWORD)
{
if (!USERNAME->str.compare("test") && !PASSWORD->str.compare("123456"))
{
system("cls");
drawText("login success!", 1, 14, 11, 25, FOREGROUND_RED, BACKGROUND_BlACK);//在指定位置输入PASSWORD字符串
}
else
{
system("cls");
drawText("usrname or password is error!", 1, 29, 11, 25, FOREGROUND_RED, BACKGROUND_BlACK);//在指定位置输入PASSWORD字符串
}
}
void main()
{

string strUserName = "USERNAME";
string strPassword = "PASSWORD";
COORD cursorPos = { 0, 0 };//光标所在的位置
int key = 0;//接收键盘输入
int i = 1;
MYINPUT InputUserName;
MYINPUT InputPassWord;
MYBUTTON btnLogin;
drawText(strUserName, 1, 8, 9, 25, FOREGROUND_RED, BACKGROUND_BlACK);//在指定位置输入USERNAME字符串
drawText(strPassword, 1, 8, 11, 25, FOREGROUND_RED, BACKGROUND_BlACK);//在指定位置输入PASSWORD字符串

InputUserName.height = 1;
InputUserName.width = 20;
InputUserName.bgColor = BACKGROUND_WHITE;
InputUserName.fgColor = FOREGROUND_RED;
InputUserName.startPosX = 35;
InputUserName.startPosY = 9;
InputUserName.curPosY = InputUserName.startPosY;
InputUserName.curPoxX = InputUserName.startPosX;
drawRect(InputUserName.height, InputUserName.width, InputUserName.startPosY, InputUserName.startPosX, InputUserName.bgColor, InputUserName.fgColor);

InputPassWord.height = 1;
InputPassWord.width = 20;
InputPassWord.bgColor = BACKGROUND_WHITE;
InputPassWord.fgColor = FOREGROUND_RED;
InputPassWord.startPosX = 35;
InputPassWord.startPosY = 11;
InputPassWord.curPosY = InputPassWord.startPosY;
InputPassWord.curPoxX = InputPassWord.startPosX;
drawRect(InputPassWord.height, InputPassWord.width, InputPassWord.startPosY, InputPassWord.startPosX, InputPassWord.bgColor, InputPassWord.fgColor);

btnLogin.str = "LOGIN";
btnLogin.bgColor = BACKGROUND_GREEN;
btnLogin.fgColor = FOREGROUND_RED;
btnLogin.height = 3;
btnLogin.width = 10;
btnLogin.startPosX = 35;
btnLogin.startPosY = 14;
drawRect(btnLogin.height, btnLogin.width, btnLogin.startPosY, btnLogin.startPosX, btnLogin.bgColor, btnLogin.fgColor);
drawText(btnLogin.str, btnLogin.height / 2, btnLogin.str.length(), btnLogin.startPosY + (btnLogin.height / 2), btnLogin.startPosX + (btnLogin.width - btnLogin.str.length()) / 2, btnLogin.bgColor, btnLogin.fgColor);//在指定位置输入LOGIN字符串

cursorPos = { InputUserName.startPosX, InputUserName.startPosY };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), cursorPos);

while (1)
{
key = _getch();
if (key == 224)
{
key = key + _getch();
}
else if (key == 0)
{
key = 1000 + _getch();
}
switch (key)
{
case KEY_TAB:

i = i + 1;
if (i % 3 == 1)
{
//绘制button按钮,改变颜色
btnLogin.bgColor = BACKGROUND_GREEN;
drawRect(btnLogin.height, btnLogin.width, btnLogin.startPosY, btnLogin.startPosX, btnLogin.bgColor, btnLogin.fgColor);
drawText(btnLogin.str, btnLogin.height / 2, btnLogin.str.length(), btnLogin.startPosY + (btnLogin.height / 2), btnLogin.startPosX + (btnLogin.width - btnLogin.str.length()) / 2, btnLogin.bgColor, btnLogin.fgColor);//在指定位置输入LOGIN字符串

ShowCursor();
cursorPos = { InputUserName.startPosX, InputUserName.startPosY };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), cursorPos);

//i = i + 1;

}
else if (i % 3 == 2)
{
cursorPos = { InputPassWord.startPosX, InputPassWord.startPosY };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), cursorPos);
//i = i + 1;
}
else if (i % 3 == 0)
{
cursorPos = { btnLogin.startPosX, btnLogin.startPosY };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), cursorPos);
//i = 0;
HideCursor();
//绘制button按钮,改变颜色
btnLogin.bgColor = BACKGROUND_BLUE;
drawRect(btnLogin.height, btnLogin.width, btnLogin.startPosY, btnLogin.startPosX, btnLogin.bgColor, btnLogin.fgColor);
drawText(btnLogin.str, btnLogin.height / 2, btnLogin.str.length(), btnLogin.startPosY + (btnLogin.height / 2), btnLogin.startPosX + (btnLogin.width - btnLogin.str.length()) / 2, btnLogin.bgColor, btnLogin.fgColor);//在指定位置输入LOGIN字符串
}
break;
case KEY_LEFT:
if (i % 3 == 1)
{
InputUserName.curPoxX = InputUserName.curPoxX - 1;
cursorPos = { InputUserName.curPoxX, InputUserName.curPosY };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), cursorPos);
}
else if (i % 3 == 2)
{
InputPassWord.curPoxX = InputPassWord.curPoxX - 1;
cursorPos = { InputPassWord.curPoxX, InputPassWord.curPosY };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), cursorPos);
}
else if (i % 3 == 0)
{
}
break;
case KEY_RIGHT:
if (i % 3 == 1)
{
InputUserName.curPoxX = InputUserName.curPoxX + 1;
cursorPos = { InputUserName.curPoxX, InputUserName.curPosY };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), cursorPos);
}
else if (i % 3 == 2)
{
InputPassWord.curPoxX = InputPassWord.curPoxX + 1;
cursorPos = { InputPassWord.curPoxX, InputPassWord.curPosY };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), cursorPos);
}
else if (i % 3 == 0)
{
}
break;
case KEY_BACKSPACE:
if (i % 3 == 1)
{
if (InputUserName.str.length() > 0)//没有输入字符则无法删除
{
drawRect(InputUserName.height, InputUserName.width, InputUserName.startPosY, InputUserName.startPosX, InputUserName.bgColor, InputUserName.fgColor);
DelChar(&InputUserName);
}
}
else if (i % 3 == 2)
{
if (InputPassWord.str.length() > 0)//没有输入字符则无法删除
{
drawRect(InputPassWord.height, InputPassWord.width, InputPassWord.startPosY, InputPassWord.startPosX, InputPassWord.bgColor, InputPassWord.fgColor);
DelChar(&InputPassWord);
}

}
else if (i % 3 == 0)
{
}
else
{

}
break;
case KEY_UP:
i = i + 2;
if (i % 3 == 1)
{
cursorPos = { InputUserName.startPosX, InputUserName.startPosY };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), cursorPos);
}
else if (i % 3 == 2)
{
//绘制button按钮,改变颜色
btnLogin.bgColor = BACKGROUND_GREEN;
drawRect(btnLogin.height, btnLogin.width, btnLogin.startPosY, btnLogin.startPosX, btnLogin.bgColor, btnLogin.fgColor);
drawText(btnLogin.str, btnLogin.height / 2, btnLogin.str.length(), btnLogin.startPosY + (btnLogin.height / 2), btnLogin.startPosX + (btnLogin.width - btnLogin.str.length()) / 2, btnLogin.bgColor, btnLogin.fgColor);//在指定位置输入LOGIN字符串

ShowCursor();

cursorPos = { InputPassWord.startPosX, InputPassWord.startPosY };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), cursorPos);
}
else if (i % 3 == 0)
{
cursorPos = { btnLogin.startPosX, btnLogin.startPosY };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), cursorPos);
//i = 0;
HideCursor();
//绘制button按钮,改变颜色
btnLogin.bgColor = BACKGROUND_BLUE;
drawRect(btnLogin.height, btnLogin.width, btnLogin.startPosY, btnLogin.startPosX, btnLogin.bgColor, btnLogin.fgColor);
drawText(btnLogin.str, btnLogin.height / 2, btnLogin.str.length(), btnLogin.startPosY + (btnLogin.height / 2), btnLogin.startPosX + (btnLogin.width - btnLogin.str.length()) / 2, btnLogin.bgColor, btnLogin.fgColor);//在指定位置输入LOGIN字符串
}
else
{

}
break;
case KEY_DOWN://相当于TAB切换
i = i + 1;
if (i % 3 == 1)
{
//绘制button按钮,改变颜色
btnLogin.bgColor = BACKGROUND_GREEN;
drawRect(btnLogin.height, btnLogin.width, btnLogin.startPosY, btnLogin.startPosX, btnLogin.bgColor, btnLogin.fgColor);
drawText(btnLogin.str, btnLogin.height / 2, btnLogin.str.length(), btnLogin.startPosY + (btnLogin.height / 2), btnLogin.startPosX + (btnLogin.width - btnLogin.str.length()) / 2, btnLogin.bgColor, btnLogin.fgColor);//在指定位置输入LOGIN字符串

ShowCursor();
cursorPos = { InputUserName.startPosX, InputUserName.startPosY };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), cursorPos);
}
else if (i % 3 == 2)
{
cursorPos = { InputPassWord.startPosX, InputPassWord.startPosY };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), cursorPos);
}
else if (i % 3 == 0)
{
cursorPos = { btnLogin.startPosX, btnLogin.startPosY };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), cursorPos);
//i = 0;
HideCursor();
//绘制button按钮,改变颜色
btnLogin.bgColor = BACKGROUND_BLUE;
drawRect(btnLogin.height, btnLogin.width, btnLogin.startPosY, btnLogin.startPosX, btnLogin.bgColor, btnLogin.fgColor);
drawText(btnLogin.str, btnLogin.height / 2, btnLogin.str.length(), btnLogin.startPosY + (btnLogin.height / 2), btnLogin.startPosX + (btnLogin.width - btnLogin.str.length()) / 2, btnLogin.bgColor, btnLogin.fgColor);//在指定位置输入LOGIN字符串
}
else
{

}
break;
case KEY_ENTER:
if (i % 3 == 0)//如果是登陆按钮则响应回车键
{
login(&InputUserName, &InputPassWord);
}
break;
default:

if (i % 3 == 1)
{
if (InputUserName.str.length() < 20)
{
InputChar(&InputUserName, key);
}

}
else if (i % 3 == 2)
{
if (InputUserName.str.length() < 20)
{
InputChar(&InputPassWord, key);
}

}
else if (i % 3 == 0)
{
}
break;
}
}
}
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