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C# Socket编程 服务端与客户端(一)

2016-11-15 20:39 375 查看
首先介绍客户端,再介绍服务端

客户端:

在threadTestHeart中,首先根据IP等新建一个Socket heartSocket对象,接着将要传送的数据写进一个responseParam内,使用JsonConvert将要传输的数据Json化,最后将json以字节的形式通过Socket发送出去。在Main函数里一共新建了两个线程同时往同一个服务端发送数据(主要为了与之后我要讲的多线程并发联系,若简单起见,也可直接在Main函数内调用一下threadTestHeart方法即可),结果如代码后的图所示。

<
4000
/p>
static void Main(string[] args)
{
for (int i = 0; i < 2; i++)
{
new Thread(new ThreadStart(threadTestHeart)).Start();
}
Console.ReadKey();
}
public static void threadTestHeart()
{
IPAddress ip = IPAddress.Parse("192.168.5.83");
IPEndPoint ipEnd = new IPEndPoint(ip, 3800);
Socket heartSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
int socketCount = 0;
heartSocket.Connect(ipEnd);
while (socketCount < 3)
{
Dictionary<string, string> responseParam = new Dictionary<string, string>();
responseParam["Thread"] = Thread.CurrentThread.GetHashCode()+"";
responseParam["MessageNo"] = socketCount.ToString();
string bodyStr = JsonConvert.SerializeObject(responseParam);
byte[] body = Encoding.UTF8.GetBytes(bodyStr);
string packStr = string.Format("HEAD{0:000}", body.Length) + bodyStr;
heartSocket.Send(Encoding.UTF8.GetBytes(packStr));
Console.WriteLine("Socket NO: "+Thread.CurrentThread.GetHashCode()+ "  MessageNo "+socketCount);
socketCount++;
Thread.Sleep(500);
}
heartSocket.Close();
}


客户端结果:



服务端:

与客户端类似,不过多了几行检测Socket是否有连接的代码。

internal SocketServer()
{
Socket m_svrSock = null;
IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, 3800);
m_svrSock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
m_svrSock.Bind(endPoint);
m_svrSock.Listen(100);
Console.WriteLine("Listen Up...");
int customerCount = 1;
while (true)
{
Socket client;
client = m_svrSock.Accept();
if (!client.Poll(-1, SelectMode.SelectRead))
{
continue;
}
Console.WriteLine("Customer:" + customerCount);
customerCount++;
int lineCount = 0;
byte[] receive = new byte[7];
while (true)
{
Thread.Sleep(500);
if (!client.Poll(-1, SelectMode.SelectRead))
{
lineCount++;
continue;
}
if (client.Receive(receive, 7, SocketFlags.None) == 0)
{
Console.WriteLine("no data here!The customer has closed his client!");
break;
}
string lengthStr = Encoding.UTF8.GetString(receive, 4, 3);
int length = int.Parse(lengthStr);
byte[] receiveBody = new byte[length];
client.Receive(receiveBody, length, SocketFlags.None);
Console.WriteLine("line:" + lineCount + Encoding.UTF8.GetString(receiveBody));
lineCount++;
}
}
}
服务端结果如图:



客户端与服务端的结果虽然看似简单,但里面却体现出了很多Socket编程值得注意的地方,细细体会,其中服务端没有用到多线程与并发,只是简单的将每个客户端链接的数据显示,我将在之后做出修改,到时比较区别,细细体会,嘿嘿。

参考:MSDN的Socket类
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