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【数据结构】AVL树

2016-10-26 22:42 232 查看
AVL树,是一棵平衡搜索二叉树,既满足搜索树的性质(见二叉搜索树的文章,链接:二叉搜索树),又满足平衡树

的性质(左右子树的高度差不大于2)。

在二叉搜索树中,我们知道要插入一个元素,必须将他插到合适的位置,但是在AVL树中,不仅要插入到合适的位

置,还要保证插入该元素之后这棵树是平衡搜索二叉树。

关于如何调整一棵二叉树为平衡二叉树,这里就涉及到四种旋转:

左单旋,右单旋,左右双旋,右左双旋。

下边就每一种旋转都给出图示:

左单旋:



右单旋:与左单旋同理。

右左双旋:





左右双旋:情形类似于右左双旋。

说到平衡树,那么如何判断一棵二叉树是不是平衡二叉树???

思路一:如果我们可以计算出左子树的高度和右子树的高度,两者做差看是否符合平衡树的条件。这样一来,我们会

遍历这棵树两次,导致效率就能低下一些。

思路二:如果我们每一次遍历,都会带回树的高度,这样就会少遍历一次,时间复杂度是0(N)。下边给出完整代

码:

#pragma once
#include<iostream>
using namespace std;
#include<stack>

template<typename K,typename V>
struct AVLTreeNode
{
K _key;
V _value;

AVLTreeNode<K, V>* _left;
AVLTreeNode<K, V>* _right;
AVLTreeNode<K, V>* _parent;

int _bf;
AVLTreeNode(const K& key,const V& value = 0)
:_key(key)
,_value(value)
,_left(NULL)
,_right(NULL)
,_parent(NULL)
,_bf(0)
{}
};
template<typename K, typename V>
class AVLTree
{
typedef AVLTreeNode<K, V> Node;
public:
AVLTree()
:_root(NULL)
{}
~AVLTree()
{
_Destroy(_root);
}
bool InsertNonR(const K& key)
{
if (_root == NULL)
{
_root = new Node(key);
_root->_parent = NULL;
return true;
}
Node* cur = _root;
Node* parent = _root;
while (cur)
{
//找插入位置
if (cur->_key < key)
{
parent = cur;
cur = cur->_right;
}
else if (cur->_key > key)
{
parent = cur;
cur = cur->_left;
}
//无法插入
else
return false;
}
cur = new Node(key);
cur->_parent = parent;
if (parent->_key < key)
{
parent->_right = cur;
}
else
{
parent->_left = cur;
}

while (parent)//调整到根节点之后就不再调整
{
//if (parent->_parent && parent->_parent->_left == parent)
if(cur == parent->_left)
--parent->_bf;
else if (cur == parent->_right) //if (parent->_parent->_right == parent)
++parent->_bf;

if (parent->_bf == 0)//说明parent的高度并没有改变,此时调整结束
return true;
else if (parent->_bf == 1 || parent->_bf == -1)
{
cur = parent;
parent = parent->_parent;
}
else
{
if (parent->_bf == 2)//树已经不平衡,需要调整
{
if (cur->_bf == 1)
_RotateL(parent);
else //if (cur->_bf == -1)
_RotateRL(parent);
}
// if (parent->_bf == -2)
else
{
if (cur->_bf == -1)
_RotateR(parent);
else //if (cur->_bf == 1)
_RotateLR(parent);
}
}
}
return true;
}

void InOrderNonR()
{
if (_root == NULL)
return;
stack<Node*> s;
Node* cur = _root;
while (cur || !s.empty())
{
while (cur)
{
s.push(cur);
cur = cur->_left;
}
Node* top = s.top();
s.pop();
cout << top->_key << " ";
cur = top->_right;
}
cout << endl;
}
bool IsBalance()
{
return _IsBalance(_root);
}
bool IsBalanceOP()
{
int height = 0;
return _IsBalanceOP(_root,height);
}
size_t Height()
{
return _Height(_root);
}
bool Remove(const K& key)
{
if (_root == NULL)
return false;
Node* cur = _root;
Node* parent = NULL;
Node* del = NULL;
while (cur)
{
if (cur->_key < key)
{
parent = cur;
cur = cur->_right;
}
else if (cur->_key > key)
{
parent = cur;
cur = cur->_left;
}
else//找到所要删除的元素
{
if (cur->_left == NULL && cur->_right == NULL)//叶子结点
{
if (parent && parent->_left == cur)
{
parent->_left = NULL;
parent->_bf++;
del = cur;
}
else if (parent && parent->_right == cur)
{
parent->_right = NULL;
parent->_bf--;
del = cur;
}
else
{
del = _root;
_root->_parent = NULL;
}
}
else if (cur->_left == NULL || cur->_right == NULL)
{
if (cur->_right != NULL)
{
if (parent == NULL)
{
_root = cur->_right;
_root->_parent = NULL;
}
if (parent->_right == cur)//只有右孩子
{
parent->_right = cur->_right;
parent->_bf--;
}

else if (parent->_left == cur)
{
parent->_left = cur->_right;
++parent->_bf;
}
}

else//只有左孩子
{
if (parent == NULL)
{
_root = cur->_left;
_root->_parent = NULL;
}
else if (parent->_left == cur)
{
parent->_left = cur->_left;
parent->_bf++;
}
else
{
parent->_right = cur->_left;
parent->_bf--;
}
}
del = cur;
}
else//有左右孩子
{
Node* minRight = cur->_right;
//找右子树的最左结点
while (minRight->_left)
{
parent = minRight;
minRight = minRight->_left;
}
cur->_key = minRight->_key;
if (parent->_left == minRight)
{
parent->_left = minRight->_right;
parent->_bf++;
}
else if (parent->_right == minRight)
{
parent->_right = minRight->_right;
parent->_bf--;
}
del = minRight;
}

while (parent)
{
cur = del;
if (cur == parent->_left)
++parent->_bf;
else if (cur == parent->_right)
--parent->_bf;

if (parent->_bf == 0)
{
cur = parent;
parent = parent->_parent;
}
else if (parent->_bf == 1 || parent->_bf == -1)
{
//高度没有改变,直接跳出
break;
}
else
{
if (parent->_bf == 2)//树已经不平衡,需要调整
{
if (cur->_bf == 1)
_RotateL(parent);
else //if (cur->_bf == -1)
_RotateRL(parent);
}
// if (parent->_bf == -2)
else
{
if (cur->_bf == -1)
_RotateR(parent);
else //if (cur->_bf == 1)
_RotateLR(parent);
}
}
}
delete del;
del = NULL;
return true;
}
}
return false;
}
protected:
//优化版本
bool _IsBalanceOP(Node* root,int& height)
{
if (root == NULL)
{
height = 0;
return true;
}
int leftHeight = 0;
if (!_IsBalanceOP(root->_left, leftHeight))
return false;
int rightHeight = 0;
if (!_IsBalanceOP(root->_right, rightHeight))
return false;
height = 1 + rightHeight > leftHeight ? rightHeight : leftHeight;
return true;
}
size_t _Height(Node* root)
{
if (root == NULL)
return 0;
int leftHeight = _Height(root->_left);
int rightHeight = _Height(root->_right);
return leftHeight > rightHeight ? leftHeight + 1 : rightHeight + 1;
}
//大多数结点会计算两次,时间复杂度0(N*N)
bool _IsBalance(Node* root)
{
if (root == NULL)
return true;
int leftHeight = _Height(root->_left);
int rightHeight = _Height(root->_right);

if (rightHeight - leftHeight != root->_bf)
{
cout << "平衡因子异常" << root->_key << " ";
}

return abs(rightHeight - leftHeight) < 2
&& _IsBalance(root->_left)
&& _IsBalance(root->_right);
}
void _RotateR(Node* parent)
{
Node* subL = parent->_left;
Node* ppNode = parent->_parent;//记住parent的父节点
Node* subLR = subL->_right;

//parent与subLR连接
parent->_left = subLR;
if (subLR != NULL)
subLR->_parent = parent;

//parent与subL连接
subL->_right = parent;
parent->_parent = subL;

//ppNode与subL进行连接
if (ppNode == NULL)
{
_root = subL;
subL->_parent = NULL;
}
else
{
if (ppNode->_left == parent)
ppNode->_left = subL;
else
ppNode->_right = subL;
subL->_parent = ppNode;

}
subL->_bf = parent->_bf = 0;
}
void _RotateL(Node* parent)
{
Node* subR = parent->_right;
Node* ppNode = parent->_parent;//记住parent的父节点
Node* subRL = subR->_left;

//subRL与parent相连
parent->_right = subRL;
if (subRL != NULL)
subRL->_parent = parent;

//subR与parent相连接
subR->_left = parent;
parent->_parent = subR;

//ppNode与subR连接
if (ppNode == NULL)
{
_root = subR;
subR->_parent = NULL;
}
else
{
if (ppNode->_left == parent)
ppNode->_left = subR;
else
ppNode->_right = subR;
subR->_parent = ppNode;
}
parent->_bf = subR->_bf = 0;
}
void _RotateLR(Node* parent)
{
Node* subL = parent->_left;
Node* subLR = subL->_right;
int bf = subLR->_bf;
_RotateL(parent->_left);
_RotateR(parent);
if (bf == 0)
{
parent->_bf = 0;
subL->_bf = 0;
subLR->_bf = 0;
}
else if (bf == 1)
{
parent->_bf = 0;
subL->_bf = -1;
subLR->_bf = 1;
}
else // bf == -1
{
parent->_bf = 1;
subL->_bf = 0;
subLR->_bf = -1;
}
}
void _RotateRL(Node* parent)
{
Node* subR = parent->_right;
Node* subRL = subR->_left;
int bf = subRL->_bf;
_RotateR(parent->_right);
_RotateL(parent);
if (bf == 0)
{
parent->_bf = 0;
subR->_bf = 0;
}
else if (bf == 1)
{
parent->_bf = -1;
subR->_bf = 0;
subRL->_bf = 1;
}
else
{
parent->_bf = 0;
subR->_bf = 1;
subRL->_bf = -1;
}

}
void _Destroy(Node* root)
{
if (root == NULL)
return;
_Destroy(root->_left);
_Destroy(root->_right);
delete root;
}
private:
Node* _root;
};
void TestAVL()
{
AVLTree<int, int> tree1;
int array1[] = { 16, 3, 7, 11, 9, 26, 18, 14, 15 };
for (int i = 0; i < sizeof(array1) / sizeof(array1[0]); ++i)
{
tree1.InsertNonR(array1[i]);
}
tree1.InOrderNonR();
cout <<"IsBalance?"<< tree1.IsBalance() << endl;
cout << "IsBalance?" << tree1.IsBalanceOP() << endl;
tree1.Remove(16);
tree1.Remove(3);
tree1.Remove(7);
tree1.Remove(11);
tree1.InOrderNonR();//9 26 18 14 15
tree1.Remove(9);
tree1.Remove(26);
tree1.Remove(18);
tree1.Remove(15);
tree1.InOrderNonR();//9 26 18 14 15
cout << "IsBalance?" << tree1.IsBalance() << endl;

int array2[] = { 4, 2, 6, 1, 3, 5, 15, 7, 16, 14 };

AVLTree<int, int> tree2;
for (size_t i = 0;i<sizeof(array2) / sizeof(array2[0]);++i)
{
tree2.InsertNonR(array2[i]);
}
tree2.InOrderNonR();
cout << "IsBalance?" << tree2.IsBalance() << endl;
cout << "IsBalance?" << tree2.IsBalanceOP() << endl;
tree2.Remove(5);
tree2.InOrderNonR();
}

关于AVL树,就到这里~
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标签:  AVL树