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Android View的绘制流程三部曲

2016-10-24 00:28 471 查看
在刚开始学习Java的时候,我看的是Mars老师的视频。Mars老师说过的一句话让我印象很深刻:要有一颗面向对象的心。

如果我们用面向对象的思维方式来思考,就会觉的View的绘制机制是很合理,很科学的。我们要在一张纸上画一幅画,首先要测量一下这幅画有多大吧,然后确定在这张纸的哪个地方画会显得比较美观,最后才是用画笔工具将画绘制在纸上。

在Android中也是一样的。View的绘制流程主要是指measure,layout,draw这三步,即测量,布局,绘制。首先是要测量View的宽高,然后布局确定其在父容器中的位置坐标,最后才是绘制显示出来。那这篇博客就一起来探索View的绘制流程吧。

View的绘制流程从ViewRootImpl的performTraversals方法开始,在performTraversals方法中会调用performMeasure、performLayout、performDraw三个方法来遍历完成整棵视图树的绘制。

measure过程

MeasureSpec

performMeasure方法是这样被调用的:

performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);


接收了两个参数,很好奇这两个参数是什么。看名字是“子View宽测量说明书”和“子View高测量说明书”?应该先来了解一下MeasureSpec。

MeasureSpec是一个32位的int值,高2位是specMode记录的是测量模式,低30位是specSize记录的是测量大小。

specMode有三种类型:

EXACTLY : 精确值模式,表示父视图希望子视图的大小应该是由specSize的值来决定的,这个时候View的最终大小就是specSize所记录的大小。对应于LayoutParams中的 match_parent和具体数值这两种模式。比如 android:layout_width=”match_parent”,android:layout_width=”50dp”

AT_MOST : 最大值模式,表示父容器指定了一个可用大小specSize,子视图最多只能是specSize中指定的大小,不能大于这个值。对应于LayoutParams中的 wrap_content的形式。

UNSPECIFIED :父容器不对View有任何限制,View想多大就多大,一般不会用到

MeasureSpec到底是用来干嘛的?

系统是通过View的MeasureSpec来确定View的测量宽高的

MeasureSpec是怎么来的?

对于普通的View来说,其MeasureSpec由父容器的MeasureSpec和自身的LayoutParams共同确定。对于顶级View(DecorView),其MeasureSpec由窗口的尺寸和其自身的LayoutParams共同确定。

我们回到performMeasure方法,来看看传入的参数childWidthMeasureSpec和childHeightMeasureSpec,这两个MeasureSpec是顶级View的,它们由窗口的尺寸和其自身的LayoutParams共同确定。那它们又是怎么产生的?在ViewRootImpl的measureHierarchy方法中,有两行代码是这样的:

childWidthMeasureSpec = getRootMeasureSpec(desiredWindowWidth, lp.width);
childHeightMeasureSpec = getRootMeasureSpec(desiredWindowHeight, lp.height);


getRootMeasureSpec方法获取到根View(DecorView)的MeasureSpec。传入的参数desiredWindowWidth和desiredWindowHeight是屏幕的尺寸。lp.width 和lp.height都是MATCH_PARENT。

那么探探getRootMeasureSpec方法,如下:

private static int getRootMeasureSpec(int windowSize, int rootDimension) {
int measureSpec;
switch (rootDimension) {

case ViewGroup.LayoutParams.MATCH_PARENT:
// Window can't resize. Force root view to be windowSize.
measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.EXACTLY);
break;
case ViewGroup.LayoutParams.WRAP_CONTENT:
// Window can resize. Set max size for root view.
measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.AT_MOST);
break;
default:
// Window wants to be an exact size. Force root view to be that size.
measureSpec = MeasureSpec.makeMeasureSpec(rootDimension, MeasureSpec.EXACTLY);
break;
}
return measureSpec;
}


会转到MeasureSpec的makeMeasureSpec方法,而makeMeasureSpec方法就是将SpecSize和SpecMode包装成32位的int值。

那makeMeasureSpec方法是怎么组装MeasureSpec的呢?如下:

public static int makeMeasureSpec(@IntRange(from = 0, to = (1 << MeasureSpec.MODE_SHIFT) - 1) int size,
@MeasureSpecMode int mode) {
if (sUseBrokenMakeMeasureSpec) {
return size + mode;
} else {
return (size & ~MODE_MASK) | (mode & MODE_MASK);
}
}


这时,根View的MeasureSpec就诞生了。它将参与构成子元素的MeasureSpec。

而对于普通的View,其MeasureSpec由父容器的MeasureSpec和自身的LayoutParams共同构成。我们知道刚才getRootMeasureSpec方法获取到的是顶级View的MeasureSpec,顶级View本身就是父容器。

那现在看看ViewGroup的measureChildWithMargins方法,这个方法是用来测量子View的。如下:

protected void measureChildWithMargins(View child,
int parentWidthMeasureSpec, int widthUsed,
int parentHeightMeasureSpec, int heightUsed) {
final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();

final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
+ widthUsed, lp.width);
final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
mPaddingTop + mPaddingBottom + lp.topMargin + lp.bottomMargin
+ heightUsed, lp.height);

child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}


首先是调用子元素的getLayoutParams方法获取到子元素的LayoutParams,之后调用了getChildMeasureSpec方法来获取到子元素的MeasureSpec,可以看到传入了父元素的MeasureSpec。

getChildMeasureSpec方法很重要,能让我们了解子元素MeasureSpec的产生过程,如下:

public static int getChildMeasureSpec(int spec, int padding, int childDimension) {
int specMode = MeasureSpec.getMode(spec);
int specSize = MeasureSpec.getSize(spec);

int size = Math.max(0, specSize - padding);

int resultSize = 0;
int resultMode = 0;

switch (specMode) {
// Parent has imposed an exact size on us
case MeasureSpec.EXACTLY:
if (childDimension >= 0) {
resultSize = childDimension;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) {
// Child wants to be our size. So be it.
resultSize = size;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.WRAP_CONTENT) {
// Child wants to determine its own size. It can't be
// bigger than us.
resultSize = size;
resultMode = MeasureSpec.AT_MOST;
}
break;

// Parent has imposed a maximum size on us
case MeasureSpec.AT_MOST:
if (childDimension >= 0) {
// Child wants a specific size... so be it
resultSize = childDimension;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) {
// Child wants to be our size, but our size is not fixed.
// Constrain child to not be bigger than us.
resultSize = size;
resultMode = MeasureSpec.AT_MOST;
} else if (childDimension == LayoutParams.WRAP_CONTENT) {
// Child wants to determine its own size. It can't be
// bigger than us.
resultSize = size;
resultMode = MeasureSpec.AT_MOST;
}
break;

// Parent asked to see how big we want to be
case MeasureSpec.UNSPECIFIED:
if (childDimension >= 0) {
// Child wants a specific size... let him have it
resultSize = childDimension;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) {
// Child wants to be our size... find out how big it should
// be
resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
resultMode = MeasureSpec.UNSPECIFIED;
} else if (childDimension == LayoutParams.WRAP_CONTENT) {
// Child wants to determine its own size.... find out how
// big it should be
resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
resultMode = MeasureSpec.UNSPECIFIED;
}
break;
}
//noinspection ResourceType
return MeasureSpec.makeMeasureSpec(resultSize, resultMode);
}


经过了getChildMeasureSpec方法,子元素的MeasureSpec也诞生了。这个方法代码虽然长长的,但逻辑并不复杂,就是根据父容器的MeasureSpec和子元素的LayoutParams来组装子元素的MeasureSpec。所以说普通View的MeasureSpec由父容器的MeasureSpec和自身的LayoutParams共同决定。

那么现在已经搞定了MeasureSpec,跟进performMeasure方法看看到底View的测量过程是怎样的。

View的测量

performMeasure方法源码如下:

private void performMeasure(int childWidthMeasureSpec, int childHeightMeasureSpec) {
Trace.traceBegin(Trace.TRACE_TAG_VIEW, "measure");
try {
mView.measure(childWidthMeasureSpec, childHeightMeasureSpec);
} finally {
Trace.traceEnd(Trace.TRACE_TAG_VIEW);
}
}


转到了View的measure方法,如下:

public final void measure(int widthMeasureSpec, int heightMeasureSpec) {

//代码省略

final boolean forceLayout = (mPrivateFlags & PFLAG_FORCE_LAYOUT) == PFLAG_FORCE_LAYOUT;

//代码省略
if (forceLayout || needsLayout) {
// first clears the measured dimension flag
mPrivateFlags &= ~PFLAG_MEASURED_DIMENSION_SET;

resolveRtlPropertiesIfNeeded();

int cacheIndex = forceLayout ? -1 : mMeasureCache.indexOfKey(key);
if (cacheIndex < 0 || sIgnoreMeasureCache) {
// measure ourselves, this should set the measured dimension flag back
onMeasure(widthMeasureSpec, heightMeasureSpec);
mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
}

//代码省略

mOldWidthMeasureSpec = widthMeasureSpec;
mOldHeightMeasureSpec = heightMeasureSpec;

mMeasureCache.put(key, ((long) mMeasuredWidth) << 32 |
(long) mMeasuredHeight & 0xffffffffL); // suppress sign extension
}


可以看到View的measure方法是带final的,不允许子类重写。经过一系列的处理,会转到onMeasure方法,那就跟进View的onMeasure方法探探:

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
}


调用了setMeasuredDimension将测量的宽高设置进去,好像很简单的说。getDefaultSize方法用于获取测量宽高,源码如下:

public static int getDefaultSize(int size, int measureSpec) {
int result = size;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);

switch (specMode) {
case MeasureSpec.UNSPECIFIED:
result = size;
break;
case MeasureSpec.AT_MOST:
case MeasureSpec.EXACTLY:
result = specSize;
break;
}
return result;
}


其实内部逻辑是很简单的,从measureSpec中取出specMode和specSize,然后就是AT_MOST和EXACTLY的情况下,都返回specSize,这个specSize就是测量的值了。

以上就是View的测量过程。

补充:对于TextView、Button、ImageView等,它们都是重写了onMeasure方法的,可以阅读一下它们的onMeasure方法源码

ViewGroup的测量

那么接下来是ViewGroup的测量过程,ViewGroup中是没有重写onMeasure方法的,为什么ViewGroup不像View一样对其onMeasure方法做统一的实现呢?

我们可以想一下的,怎么能定义出一个符合多种ViewGroup的onMeasure方法呢?很显然LinearLayout和RelativeLayout的onMeasure方法实现是不一样的。所以需要由子类去实现,这也是很合理的。

ViewGroup除了完成自身的测量,还会遍历子元素,如此循环完成整棵视图树的测量过程。在ViewGroup中定义了一个measureChildren方法去遍历子元素,如下:

protected void measureChildren(int widthMeasureSpec, int heightMeasureSpec) {
final int size = mChildrenCount;
final View[] children = mChildren;
for (int i = 0; i < size; ++i) {
final View child = children[i];
if ((child.mViewFlags & VISIBILITY_MASK) != GONE) {
measureChild(child, widthMeasureSpec, heightMeasureSpec);
}
}
}


会转到measureChild方法中去测量子元素。

protected void measureChild(View child, int parentWidthMeasureSpec,
int parentHeightMeasureSpec) {
final LayoutParams lp = child.getLayoutParams();

final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
mPaddingLeft + mPaddingRight, lp.width);
final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
mPaddingTop + mPaddingBottom, lp.height);

child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}


就这样,ViewGroup将measure过程传递到了子元素。如此反复完成整棵视图树的绘制。

以上就是ViewGroup的测量过程,至此,View的测量过程已经分析结束。当measure过程完成后,就可以调用getMeasuredWidth/getMeasuredHeight方法来获取测量宽高了。理解ViewGroup的测量,可以阅读下LinearLayout的onMeasure方法源码。

layout过程

在performLayout方法中转到layout方法来完成View布局过程。那就来看看View的layout方法,如下:

public void layout(int l, int t, int r, int b) {
if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
}

int oldL = mLeft;
int oldT = mTop;
int oldB = mBottom;
int oldR = mRight;

boolean changed = isLayoutModeOptical(mParent) ?
setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);

if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
onLayout(changed, l, t, r, b);
mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;

ListenerInfo li = mListenerInfo;
if (li != null && li.mOnLayoutChangeListeners != null) {
ArrayList<OnLayoutChangeListener> listenersCopy =
(ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();
int numListeners = listenersCopy.size();
for (int i = 0; i < numListeners; ++i) {
listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
}
}
}

mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
mPrivateFlags3 |= PFLAG3_IS_LAID_OUT;
}


首先会调用setFrame将 l, t, r, b 四个参数传入,确定View的四个顶点的位置。setFrame方法如下:

protected boolean setFrame(int left, int top, int right, int bottom) {
boolean changed = false;

//代码省略

if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
changed = true;

// Remember our drawn bit
int drawn = mPrivateFlags & PFLAG_DRAWN;

int oldWidth = mRight - mLeft;
int oldHeight = mBottom - mTop;
int newWidth = right - left;
int newHeight = bottom - top;
boolean sizeChanged = (newWidth != oldWidth) || (newHeight != oldHeight);

// Invalidate our old position
invalidate(sizeChanged);

mLeft = left;
mTop = top;
mRight = right;
mBottom = bottom;
mRenderNode.setLeftTopRightBottom(mLeft, mTop, mRight, mBottom);

//代码省略

return changed;
}


可以看到,其实就是初始化了mLeft、mTop、mRight、mBottom。经过了setFrame方法后,View在父容器中的位置也就确定了。

眼尖的你发现了layout方法中,调用了 onLayout方法,这个onLayout方法是父容器用来确定子元素的位置的。你也应该猜到了onLayout方法内又会遍历子元素,然后调用子元素的layout来确定子元素在父容器中的位置。

那我们跟进去onLayout方法看看:

protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
}


咦?竟然是空的。其实onLayout方法和onMeasure方法相似,需要由子类去具体实现。

我们看看DecorView的onLayout方法,DecorView也是一个ViewGroup嘛。

protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);

//代码省略
}


转到了父类(FrameLayout)的onLayout方法,我们继续跟进去

protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
layoutChildren(left, top, right, bottom, false /* no force left gravity */);
}


又转到了layoutChildren方法去布局子元素。layoutChildren方法如下:

void layoutChildren(int left, int top, int right, int bottom, boolean forceLeftGravity) {
final int count = getChildCount();

final int parentLeft = getPaddingLeftWithForeground();
final int parentRight = right - left - getPaddingRightWithForeground();

final int parentTop = getPaddingTopWithForeground();
final int parentBottom = bottom - top - getPaddingBottomWithForeground();

for (int i = 0; i < count; i++) {
final View child = getChildAt(i);
if (child.getVisibility() != GONE) {
final LayoutParams lp = (LayoutParams) child.getLayoutParams();

final int width = child.getMeasuredWidth();
final int height = child.getMeasuredHeight();

int childLeft;
int childTop;

int gravity = lp.gravity;
if (gravity == -1) {
gravity = DEFAULT_CHILD_GRAVITY;
}

final int layoutDirection = getLayoutDirection();
final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
final int verticalGravity = gravity & Gravity.VERTICAL_GRAVITY_MASK;

switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.CENTER_HORIZONTAL:
childLeft = parentLeft + (parentRight - parentLeft - width) / 2 +
lp.leftMargin - lp.rightMargin;
break;
case Gravity.RIGHT:
if (!forceLeftGravity) {
childLeft = parentRight - width - lp.rightMargin;
break;
}
case Gravity.LEFT:
default:
childLeft = parentLeft + lp.leftMargin;
}

switch (verticalGravity) {
case Gravity.TOP:
childTop = parentTop + lp.topMargin;
break;
case Gravity.CENTER_VERTICAL:
childTop = parentTop + (parentBottom - parentTop - height) / 2 +
lp.topMargin - lp.bottomMargin;
break;
case Gravity.BOTTOM:
childTop = parentBottom - height - lp.bottomMargin;
break;
default:
childTop = parentTop + lp.topMargin;
}

child.layout(childLeft, childTop, childLeft + width, childTop + height);
}
}
}


呐,总之就是会遍历出子元素,然后调用子元素的layout方法,然后在子元素的layout方法中又会调用setFrame方法来确定其在父容器中的位置。如此反复完成视图树的布局过程。

以上就是layout过程。

draw过程

在performDraw方法中,会调用draw方法的重载,之后会转到draw(Canvas canvas)方法,如下:

public void draw(Canvas canvas) {
final int privateFlags = mPrivateFlags;
final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
(mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;

/*
* Draw traversal performs several drawing steps which must be executed
* in the appropriate order:
*
*      1. Draw the background
*      2. If necessary, save the canvas' layers to prepare for fading
*      3. Draw view's content
*      4. Draw children
*      5. If necessary, draw the fading edges and restore layers
*      6. Draw decorations (scrollbars for instance)
*/

// Step 1, draw the background, if needed
int saveCount;

if (!dirtyOpaque) {
drawBackground(canvas);
}

// skip step 2 & 5 if possible (common case)
final int viewFlags = mViewFlags;
boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
if (!verticalEdges && !horizontalEdges) {
// Step 3, draw the content
if (!dirtyOpaque) onDraw(canvas);

// Step 4, draw the children
dispatchDraw(canvas);

// Overlay is part of the content and draws beneath Foreground
if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().dispatchDraw(canvas);
}

// Step 6, draw decorations (foreground, scrollbars)
onDrawForeground(canvas);

// we're done...
return;
}

//代码省略

}


我们关注1,3,4,6步。

第一步: drawBackground(canvas) 绘制背景

第三步: onDraw(canvas) 绘制自己,具体如何绘制?需要由子类具体实现,可以阅读下TextView的onDraw方法源码

第四步: dispatchDraw(canvas) 绘制子元素,既然是绘制子元素的话,那么ViewGroup实现了这个方法,来探探ViewGroup的dispatchDraw方法,如下:

protected void dispatchDraw(Canvas canvas) {

//代码省略

for (int i = 0; i < childrenCount; i++) {
while (transientIndex >= 0 && mTransientIndices.get(transientIndex) == i) {
final View transientChild = mTransientViews.get(transientIndex);
if ((transientChild.mViewFlags & VISIBILITY_MASK) == VISIBLE ||
transientChild.getAnimation() != null) {
more |= drawChild(canvas, transientChild, drawingTime);
}
transientIndex++;
if (transientIndex >= transientCount) {
transientIndex = -1;
}
}

final int childIndex = getAndVerifyPreorderedIndex(childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(preorderedList, children, childIndex);
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
more |= drawChild(canvas, child, drawingTime);
}
}

//代码省略
}


在dispatchDraw方法中会遍历子元素,转到drawChild方法,在drawChild方法中又会调用View的draw方法来完成子元素的绘制过程,如此循环完成整个视图树的绘制。

第六步:onDrawForeground(canvas) 绘制前景,ScroolBars。

以上就是draw过程。

至此,View的绘制流程已经全部分析完了。
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