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iOS 学习笔记 运动事件和远程控制

2016-09-19 17:55 417 查看
一、运动事件

运动事件,是通过加速器进行触发,和触摸事件一样,继承UIResponder类的对象才能处理运动事件

UIResponder处理运动事件的方法:
#pragma mark 运动开始时执行
- (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event;
#pragma mark 运动结束后执行
- (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event;
#pragma mark 运动被意外取消时执行
- (void)motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event;

你没有看错,这里说的运动事件,只是摇晃一下手机而已,所以只有运动开始、运动结束、运动取消,无法取得运动过程中的运动速度、运动方向等数据,这些需要另外的框架去实现,我们可以理解这里的运动时间为
“摆动事件”

监听运动事件前提:

监听对象必须成为第一响应者,控件需要
- (BOOL)canBecomeFirstResponder
方法返回YES
在视图控制器的
- (void)viewWillAppear:(BOOL)animated
方法中调用运动控件的
becomeFirstResponder
方法,使控件显示时成为第一响应者
在视图控制器的
- (void)viewDidDisappear:(BOOL)animated
方法中调用运动控件的
resignFirstResponder
方法,使控件不显示时注销控件的第一响应者身份

实例:

KCImageView.m
#import "KCImageView.h"
#define kImageCount 3
@implementation KCImageView
- (instancetype)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
self.image = [self getImage];
}
return self;
}
#pragma mark 设置控件可以成为第一响应者
- (BOOL)canBecomeFirstResponder{
return YES;
}
#pragma mark 运动开始
- (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event{
//这里只处理摇晃事件
if (motion == UIEventSubtypeMotionShake) {
self.image = [self getImage];
}
}
#pragma mark 运动结束
- (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event{
}
#pragma mark 随机取得图片
- (UIImage *)getImage{
int index = arc4random() % kImageCount;
NSString *imageName = [NSString stringWithFormat:@"avatar%i.png",index];
UIImage *image = [UIImage imageNamed:imageName];
return image;
}
@end

KCShakeViewController.m
#import "KCShakeViewController.h"
#import "KCImageView.h"
@interface KCShakeViewController (){
KCImageView *_imageView;
}
@end
@implementation KCShakeViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
#pragma mark 视图显示时让控件变成第一响应者
- (void)viewDidAppear:(BOOL)animated{
_imageView = [[KCImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame];
_imageView.userInteractionEnabled = true;
[self.view addSubview:_imageView];
[_imageView becomeFirstResponder];
}
#pragma mark 视图不显示时注销控件第一响应者的身份
- (void)viewDidDisappear:(BOOL)animated{
[_imageView resignFirstResponder];
}
@end


运动事件实例效果

二、远程控制事件

iOS远程控制事件,是通过其他远程设备触发的(比如耳机控制按钮),iOS远程控制事件相关的只有
-(void)remoteControlReceivedWithEvent:(UIEvent *)event


监听远程控制事件的前提:

启动远程事件接收,调用
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];

UI控件同样要求必须成为第一响应者【使用参考运动事件】

但如果是视图控制器或UIApplication,就没有要求成为第一响应者
应用程序必须是 当前音频额控制者

目前iOS7给我们的远程控制权限仅限于音频控制
typedef NS_ENUM(NSInteger, UIEventSubtype) {
// 不包含任何子事件类型
UIEventSubtypeNone                              = 0,
// 摇晃事件(从iOS3.0开始支持此事件)
UIEventSubtypeMotionShake                       = 1,
//远程控制子事件类型(从iOS4.0开始支持远程控制事件)
//播放事件【操作:停止状态下,按耳机线控中间按钮一下】
UIEventSubtypeRemoteControlPlay                 = 100,
//暂停事件
UIEventSubtypeRemoteControlPause                = 101,
//停止事件
UIEventSubtypeRemoteControlStop                 = 102,
//播放或暂停切换【操作:播放或暂停状态下,按耳机线控中间按钮一下】
UIEventSubtypeRemoteControlTogglePlayPause      = 103,
//下一曲【操作:按耳机线控中间按钮两下】
UIEventSubtypeRemoteControlNextTrack            = 104,
//上一曲【操作:按耳机线控中间按钮三下】
UIEventSubtypeRemoteControlPreviousTrack        = 105,
//快退开始【操作:按耳机线控中间按钮三下不要松开】
UIEventSubtypeRemoteControlBeginSeekingBackward = 106,
//快退停止【操作:按耳机线控中间按钮三下到了快退的位置松开】
UIEventSubtypeRemoteControlEndSeekingBackward   = 107,
//快进开始【操作:按耳机线控中间按钮两下不要松开】
UIEventSubtypeRemoteControlBeginSeekingForward  = 108,
//快进停止【操作:按耳机线控中间按钮两下到了快进的位置松开】
UIEventSubtypeRemoteControlEndSeekingForward    = 109,
};

实例:
#import "ViewController.h"
@interface ViewController (){
UIButton *_playButton;
BOOL _isPlaying;
}
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
[self initLayout];
}
- (BOOL)canBecomeFirstResponder{
return NO;
}
- (void)viewDidAppear:(BOOL)animated{
[super viewDidAppear:animated];
NSURL *url = [NSURL URLWithString:@"http://stream.jewishmusicstream.com:8000"];
_player = [[AVPlayer alloc] initWithURL:url];
}
#pragma mark 远程控制事件
- (void)remoteControlReceivedWithEvent:(UIEvent *)event{
if(event.type == UIEventTypeRemoteControl){
switch (event.subtype) {
case UIEventSubtypeRemoteControlPlay:
[_player play];
_isPlaying = true;
break;
case UIEventSubtypeRemoteControlTogglePlayPause:
[self btnClick:_playButton];
break;
case UIEventSubtypeRemoteControlNextTrack:
NSLog(@"Next...");
break;
case UIEventSubtypeRemoteControlPreviousTrack:
NSLog(@"Previous...");
break;
case UIEventSubtypeRemoteControlBeginSeekingForward:
NSLog(@"Begin seek forward...");
break;
case UIEventSubtypeRemoteControlEndSeekingForward:
NSLog(@"End seek forward...");
break;
case UIEventSubtypeRemoteControlBeginSeekingBackward:
NSLog(@"Begin seek backward...");
break;
case UIEventSubtypeRemoteControlEndSeekingBackward:
NSLog(@"End seek backward...");
break;
default:
break;
}
[self changeUIState];
}
}
#pragma mark 界面布局
- (void)initLayout{
//专辑封面
UIImage *image = [UIImage imageNamed:@"wxl.jpg"];
CGRect *frame = [UIScreen mainScreen].applicationFrame;
UIImageView *imageView = [[UIImageView alloc] initWithFrame:frame];
imageView.image = image;
imageView.contentMode = UIViewContentModeScaleAspectFill;
[self.view addSubview:imageView];
//播放控制面板
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 480, 320, 88)];
view.backgroundColor = [UIColor lightGrayColor];
view.alpha = 0.9;
[self.view addSubview:view];
//添加播放按钮
_playButton = [UIButton buttonWithType:UIButtonTypeCustom];
_playButton.bounds = CGRectMake(0, 0, 50, 50);
CGFloat playBtnX = view.frame.size.width/2;
CGFloat playBtnY = view.frame.size.height/2;
_playButton.center = CGPointMake(playBtnX, playBtnY);
[self changeUIState];
[_playButton addTarget:self
action:@selector(btnClick:)
forControlEvents:UIControlEventTouchUpInside];
[view addSubview:_playButton];
}
#pragma mark 界面状态
- (void)changeUIState{
if(_isPlaying){
UIImage *pauseImage = [UIImage imageNamed:@"playing_btn_pause_n.png"];
UIImage *pauseImageH = [UIImage imageNamed:@"playing_btn_pause_h.png"];
[_playButton setImage:pauseImage forState:UIControlStateNormal];
[_playButton setImage:pauseImageH forState:UIControlStateHighlighted];
}else{
UIImage *playImage = [UIImage imageNamed:@"playing_btn_play_n.png"];
UIImage *playImageH = [UIImage imageNamed:@"playing_btn_play_h.png"];
[_playButton setImage:playImage forState:UIControlStateNormal];
[_playButton setImage:playImageH forState:UIControlStateHighlighted];
}
}
- (void)btnClick:(UIButton *)btn{
if (_isPlaying) {
[_player pause];
}else{
[_player play];
}
_isPlaying =! _isPlaying;
[self changeUIState];
}
@end
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