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Unity3D中单链表实现

2016-09-19 11:54 288 查看
Unity3D中单链表实现
 
 
 
using UnityEngine;
using System.Collections;
 
//单链表结点类,采用泛型
public class
Node<T>
{
    private
T data; //数据域,当前结点的数据
    private
Node<T> next;
//引用域,即下一结点
 
    //构造器:数据域+引用域,普通结点
    public Node(T item,
Node<T> p)
    {
        data = item;
        next = p;
    }
 
    //构造器:引用域,头结点
    public Node(Node<T> p)
    {
        next = p;
    }
 
    //构造器:数据域,尾结点
    public Node(T val)
    {
        data = val;
        next = null;
    }
 
    //构造器:无参数
    public Node()
    {
        data = default(T);
        next = null;
    }
 
    //数据域属性
    public
T Data
    {
        get
        {
            return data;
        }
        set
        {
            data = value;
        }
    }
 
    //引用域属性
    public
Node<T> Next
    {
        get
        {
            return next;
        }
        set
        {
            next = value;
        }
    }
}
 
//链表类,包含链表定义及基本操作方法
public class
MyLinkList<T>
{
    private
Node<T> head;
//单链表的头结点
 
    //头结点属性
    public
Node<T> Head
    {
        get
        {
            return head;
        }
        set
        {
            head = value;
        }
    }
 
    //构造器
    public MyLinkList()
    {
        head = null;
    }
 
    //求单链表的长度
    public
int GetLength()
    {
        Node<T> p = head;
        int len = 0;
        while (p !=
null)
        {
            ++len;
            p = p.Next;
        }
        return len;
    }
 
    //清空单链表
    public
void Clear()
    {
        head = null;
    }
 
    //判断单链表是否为空
    public
bool IsEmpty()
    {
        if (head ==
null)
        {
            return
true;
        }
        else
        {
            return
false;
        }
    }
 
    //在单链表的末尾添加新元素
    public
void Append(T item)
    {
        Node<T> q =
new Node<T>(item);
        Node<T> p =
new Node<T>();
        if (head ==
null)
        {
            head = q;
            return;
        }
        p = head;
        while (p.Next !=
null)
        {
            p = p.Next;
        }
        p.Next = q;
    }
 
    //在单链表的第i个结点的位置前插入一个值为item的结点
    public
void Insert(T item,
int i)
    {
 
        if (IsEmpty() || i < 1 || i >GetLength())
        {
            Debug.Log("LinkList is empty or Positionis error!");
            return;
        }
        if (i == 1)
        {
            Node<T> q =
new Node<T>(item);
            q.Next = head;
            head = q;
            return;
        }
        Node<T> p = head;
        Node<T> r =
new Node<T>();
        int j = 1;
        while (p.Next !=
null && j < i)
        {
            r = p;
            p = p.Next;
            ++j;
        }
        if (j == i)
        {
            Node<T> q =
new Node<T>(item);
            q.Next = p;
            r.Next = q;
        }
    }
 
    //在单链表的第i个结点的位置后插入一个值为item的结点
    public
void InsertPost(T item,
int i)
    {
        if (IsEmpty() || i < 1 || i >GetLength())
        {
            Debug.Log("LinkList is empty or Positionis error!");
            return;
        }
        if (i == 1)
        {
            Node<T> q =
new Node<T>(item);
            q.Next = head.Next;
            head.Next = q;
            return;
        }
        Node<T> p = head;
        int j = 1;
        while (p !=
null && j < i)
        {
            p = p.Next;
            ++j;
        }
        if (j == i)
        {
            Node<T> q =
new Node<T>(item);
            q.Next = p.Next;
            p.Next = q;
        }
    }
 
    //删除单链表的第i个结点
    public
T Delete(int i)
    {
        if (IsEmpty() || i < 0 || i >GetLength())
        {
            Debug.Log("LinkList is empty or Positionis error!");
            return
default(T);
        }
        Node<T> q =
new Node<T>();
        if (i == 1)
        {
            q = head;
            head = head.Next;
            return q.Data;
        }
        Node<T> p = head;
        int j = 1;
        while (p.Next !=
null && j < i)
        {
            ++j;
            q = p;
            p = p.Next;
        }
        if (j == i)
        {
            q.Next = p.Next;
            return p.Data;
        }
        else
        {
            Debug.Log("The " + i +
"th node is not exist!");
            return
default(T);
        }
    }
 
    //获得单链表的第i个数据元素
    public
T GetElem(int i)
    {
        if (IsEmpty() || i < 0)
        {
            Debug.Log("LinkList is empty or positionis error! ");
            return
default(T);
        }
        Node<T> p =
new Node<T>();
        p = head;
        int j = 1;
        while (p.Next !=
null && j < i)
        {
 
            ++j;
            p = p.Next;
        }
        if (j == i)
        {
            return p.Data;
        }
        else
        {
            Debug.Log("The " + i +
"th node is not exist!");
            return
default(T);
        }
    }
 
    //在单链表中查找值为value的结点
    public
int Locate(T value)
    {
        if (IsEmpty())
        {
            Debug.Log("LinkList is Empty!");
            return -1;
        }
        Node<T> p =
new Node<T>();
        p = head;
        int i = 1;
        while (!p.Data.Equals(value) &&p.Next !=
null)
        {
            p = p.Next;
            ++i;
        }
        return i;
    }
 
    //显示链表
    public
void Display()
    {
        Node<T> p =
new Node<T>();
        p = this.head;
        while (p !=
null)
        {
            Debug.Log(p.Data +
" ");
            p = p.Next;
        }
    }
}

 

 

实例测试程序代码:

 

    void Start ()
    {
        MyLinkList<string> myLinkList =
new MyLinkList<string>();
//实例化一个单链表 

        Debug.Log(myLinkList.GetLength());  
//获取长度 

 
        //添加元素 

        myLinkList.Append("good");
        myLinkList.Append("monring");
        myLinkList.Append("lwk");
 
        myLinkList.Insert("!", 5); 
//在i结点前插元素,位置错误测试 

        myLinkList.InsertPost("!", 5); 
//在i结点后插元素,位置错误测试 

 
        myLinkList.InsertPost("!", 3); 
//后插元素 

        myLinkList.Insert(",", 3); 
//前插元素 

 
        myLinkList.Display();  //显示链表元素 

 
        Debug.Log(myLinkList.GetElem(4));//获取结点,并显示 

 
        myLinkList.Delete(1);  //删除结点 

 
        myLinkList.Display();
 
        Debug.Log(myLinkList.GetLength());
//显示链表长度 

}   

截图部分:



博客链接:   http://blog.csdn.net/m1234567q

转载请注明:   阿成 2016年09月19日  发表

参考网址: http://blog.csdn.net/lwk2011/article/details/5951701

 
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标签:  单链表