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vulakn教程--Drawing a Triangle--Set up--Logical Device

2016-09-05 22:53 387 查看
原文链接 : Vulakn-tutorial

Logical Device

只有Physical Device 还不行,我们还需要创建Logical Device 来与它相联。Logical Device的创建和
VkInstance
的创建过程差不多,需要明确我们所需的特性(features)、extensions、Validation layers 、queue等。

声明 :

VDeleter<VkDevice> device{vkDestroyDevice};


我们不打算使例子太复杂,特性(fetures)采用默认值Vk_FALSE,当我们想做一些更有趣的事情的时候,可以再回过头来修改。

VkPhysicalDeviceFeatures deviceFeatures = {};


首先,我们来看一个和队列有关的,一个很重要的结构体
VkDeviceQueueCreateInfo
:

typedef struct VkDeviceQueueCreateInfo {
VkStructureType             sType;
const void*                 pNext;
VkDeviceQueueCreateFlags    flags;
uint32_t                    queueFamilyIndex;
uint32_t                    queueCount;
const float*                pQueuePriorities;
} VkDeviceQueueCreateInfo;


说明 : flags 保留未来使用(reserved for future use),后面3个参数表示,创建queueCount个queueFamilyIndex类型的队列,每个队列的优先级用pQueuePriorities数组表示。优先级的值为0.0~1.0 , 值越大优先级越高。

填充 :

QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
VkDeviceQueueCreateInfo queueCreateInfo = {};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = indices.graphicsFamily;
queueCreateInfo.queueCount = 1; //创建一个队列

float queuePriority = 1.0f;
queueCreateInfo.pQueuePriorities = &queuePriority;


像创建其他Vulkan对象一样,必不可少的是Vk_XXX_CreateInfo结构体,这次我们需要
VkDeviceCreateInfo
:

typedef struct VkDeviceCreateInfo {
VkStructureType                    sType;
const void*                        pNext;
VkDeviceCreateFlags                flags;//(future use)
uint32_t                           queueCreateInfoCount;
const VkDeviceQueueCreateInfo*     pQueueCreateInfos;
uint32_t                           enabledLayerCount;
const char* const*                 ppEnabledLayerNames;
uint32_t                           enabledExtensionCount;
const char* const*                 ppEnabledExtensionNames;
const VkPhysicalDeviceFeatures*    pEnabledFeatures;
} VkDeviceCreateInfo;


说明: 该结构除了对队列(queue)和特性(features)支持的限定外,还有对Validation layers 和 Extensions的限定,例如一个很重要的extension :
VK_KHR_swapchain
支持,同样,我们不想把问题复杂化,正如在创建
VkInstance
时定义的那样,我们直接将那时定义的layers 和 extensions应用到这里,所不同的是现在是创建VkDevice阶段。

VkDeviceCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
createInfo.pQueueCreateInfos = &queueCreateInfo;
createInfo.queueCreateInfoCount = 1;
createInfo.pEnabledFeatures = &deviceFeatures;

createInfo.enabledExtensionCount = 0;  //暂时不使用扩展
if (enableValidationLayers) {
createInfo.enabledLayerCount = validationLayers.size();
createInfo.ppEnabledLayerNames = validationLayers.data();
} else {
createInfo.enabledLayerCount = 0;
}
//创建logical device
if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
throw std::runtime_error("failed to create logical device!");
}


这里enableValidationLayers和validationLayers直接取自创建VkInstances时已有的定义。

我们在VkDeviceCreateInfo 里定义的队列(queue 类型为VkQueue)将会随着logical device 一同被创建。那么我们怎么获得这个队列的句柄(handle)呢 ?

VkQueue graphicsQueue;
vkGetDeviceQueue(device, indices.graphicsFamily, 0, &graphicsQueue);


参数说明 :

device
: logical device.

indices.graphicsFamily
: 队列种类。

queueIndex
: 这里是 0 ,因为我们只创建了一个队列,所以这里索引为0.

VkQueue *
:
&graphicsQueue


源码:

#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>

#include <iostream>
#include <stdexcept>
#include <functional>
#include <vector>
#include <cstring>

const int WIDTH = 800;
const int HEIGHT = 600;

const std::vector<const char*> validationLayers = {
"VK_LAYER_LUNARG_standard_validation"
};

#ifdef NDEBUG
const bool enableValidationLayers = false;
#else
const bool enableValidationLayers = true;
#endif

VkResult CreateDebugReportCallbackEXT(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback) {
auto func = (PFN_vkCreateDebugReportCallbackEXT) vkGetInstanceProcAddr(instance, "vkCreateDebugReportCallbackEXT");
if (func != nullptr) {
return func(instance, pCreateInfo, pAllocator, pCallback);
} else {
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
}

void DestroyDebugReportCallbackEXT(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator) {
auto func = (PFN_vkDestroyDebugReportCallbackEXT) vkGetInstanceProcAddr(instance, "vkDestroyDebugReportCallbackEXT");
if (func != nullptr) {
func(instance, callback, pAllocator);
}
}

template <typename T>
class VDeleter {
public:
VDeleter() : VDeleter([](T, VkAllocationCallbacks*) {}) {}

VDeleter(std::function<void(T, VkAllocationCallbacks*)> deletef) {
this->deleter = [=](T obj) { deletef(obj, nullptr); };
}

VDeleter(const VDeleter<VkInstance>& instance, std::function<void(VkInstance, T, VkAllocationCallbacks*)> deletef) {
this->deleter = [&instance, deletef](T obj) { deletef(instance, obj, nullptr); };
}

VDeleter(const VDeleter<VkDevice>& device, std::function<void(VkDevice, T, VkAllocationCallbacks*)> deletef) {
this->deleter = [&device, deletef](T obj) { deletef(device, obj, nullptr); };
}

~VDeleter() {
cleanup();
}

T* operator &() {
cleanup();
return &object;
}

operator T() const {
return object;
}

private:
T object{VK_NULL_HANDLE};
std::function<void(T)> deleter;

void cleanup() {
if (object != VK_NULL_HANDLE) {
deleter(object);
}
object = VK_NULL_HANDLE;
}
};

struct QueueFamilyIndices {
int graphicsFamily = -1;

bool isComplete() {
return graphicsFamily >= 0;
}
};

class HelloTriangleApplication {
public:
void run() {
initWindow();
initVulkan();
mainLoop();
}

private:
GLFWwindow* window;

VDeleter<VkInstance> instance{vkDestroyInstance};
VDeleter<VkDebugReportCallbackEXT> callback{instance, DestroyDebugReportCallbackEXT};
VDeleter<VkSurfaceKHR> surface{instance, vkDestroySurfaceKHR};

VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
VDeleter<VkDevice> device{vkDestroyDevice};

VkQueue graphicsQueue;

void initWindow() {
glfwInit();

glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);

window = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan", nullptr, nullptr);
}

void initVulkan() {
createInstance();
setupDebugCallback();
pickPhysicalDevice();
createLogicalDevice();
}

void mainLoop() {
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
}
}

void createInstance() {
if (enableValidationLayers && !checkValidationLayerSupport()) {
throw std::runtime_error("validation layers requested, but not available!");
}

VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "Hello Triangle";
appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.pEngineName = "No Engine";
appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.apiVersion = VK_API_VERSION_1_0;

VkInstanceCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;

auto extensions = getRequiredExtensions();
createInfo.enabledExtensionCount = extensions.size();
createInfo.ppEnabledExtensionNames = extensions.data();

if (enableValidationLayers) {
createInfo.enabledLayerCount = validationLayers.size();
createInfo.ppEnabledLayerNames = validationLayers.data();
} else {
createInfo.enabledLayerCount = 0;
}

if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
throw std::runtime_error("failed to create instance!");
}
}

void setupDebugCallback() {
if (!enableValidationLayers) return;

VkDebugReportCallbackCreateInfoEXT createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
createInfo.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT;
createInfo.pfnCallback = debugCallback;

if (CreateDebugReportCallbackEXT(instance, &createInfo, nullptr, &callback) != VK_SUCCESS) {
throw std::runtime_error("failed to set up debug callback!");
}
}

void pickPhysicalDevice() {
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);

if (deviceCount == 0) {
throw std::runtime_error("failed to find GPUs with Vulkan support!");
}

std::vector<VkPhysicalDevice> devices(deviceCount);
vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());

for (const auto& device : devices) {
if (isDeviceSuitable(device)) {
physicalDevice = device;
break;
}
}

if (physicalDevice == VK_NULL_HANDLE) {
throw std::runtime_error("failed to find a suitable GPU!");
}
}

void createLogicalDevice() {
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);

VkDeviceQueueCreateInfo queueCreateInfo = {};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = indices.graphicsFamily;
queueCreateInfo.queueCount = 1;

float queuePriority = 1.0f;
queueCreateInfo.pQueuePriorities = &queuePriority;

VkPhysicalDeviceFeatures deviceFeatures = {};

VkDeviceCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;

createInfo.pQueueCreateInfos = &queueCreateInfo;
createInfo.queueCreateInfoCount = 1;

createInfo.pEnabledFeatures = &deviceFeatures;

createInfo.enabledExtensionCount = 0;

if (enableValidationLayers) {
createInfo.enabledLayerCount = validationLayers.size();
createInfo.ppEnabledLayerNames = validationLayers.data();
} else {
createInfo.enabledLayerCount = 0;
}

if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
throw std::runtime_error("failed to create logical device!");
}

vkGetDeviceQueue(device, indices.graphicsFamily, 0, &graphicsQueue);
}

bool isDeviceSuitable(VkPhysicalDevice device) {
QueueFamilyIndices indices = findQueueFamilies(device);

return indices.isComplete();
}

QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) {
QueueFamilyIndices indices;

uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);

std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());

int i = 0;
for (const auto& queueFamily : queueFamilies) {
if (queueFamily.queueCount > 0 && queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
indices.graphicsFamily = i;
}

if (indices.isComplete()) {
break;
}

i++;
}

return indices;
}

std::vector<const char*> getRequiredExtensions() {
std::vector<const char*> extensions;

unsigned int glfwExtensionCount = 0;
const char** glfwExtensions;
glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);

for (unsigned int i = 0; i < glfwExtensionCount; i++) {
extensions.push_back(glfwExtensions[i]);
}

if (enableValidationLayers) {
extensions.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
}

return extensions;
}

bool checkValidationLayerSupport() {
uint32_t layerCount;
vkEnumerateInstanceLayerProperties(&layerCount, nullptr);

std::vector<VkLayerProperties> availableLayers(layerCount);
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());

for (const char* layerName : validationLayers) {
bool layerFound = false;

for (const auto& layerProperties : availableLayers) {
if (strcmp(layerName, layerProperties.layerName) == 0) {
layerFound = true;
break;
}
}

if (!layerFound) {
return false;
}
}

return true;
}

static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objType, uint64_t obj, size_t location, int32_t code, const char* layerPrefix, const char* msg, void* userData) {
std::cerr << "validation layer: " << msg << std::endl;

return VK_FALSE;
}
};

int main() {
HelloTriangleApplication app;

try {
app.run();
} catch (const std::runtime_error& e) {
std::cerr << e.what() << std::endl;
return EXIT_FAILURE;
}

return EXIT_SUCCESS;
}
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