您的位置:首页 > 其它

[ActionScript 3.0] AS3.0 涂鸦及擦除功能,撤销重做步骤记录实例

2016-08-25 16:31 495 查看
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Matrix;
import flash.geom.Rectangle;
import flash.net.dns.AAAARecord;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;

/**
* @author Frost.Yen
* @email 871979853@qq.com
* @build 2016-8-24 下午2:19:07
*/
[SWF(width="800",height="600")]
public class DrawToUndo extends Sprite
{
private var _undoBtn:Sprite;
private var _redoBtn:Sprite;
private var _eraseBtn:Sprite;
private var _drawBtn:Sprite;
private var _canvas:Sprite;
private var _list:Sprite;
private var _line:Shape;
private var _thickness:Number=5;
private var _dataArr:Array=[];
private var _blendMode:String = BlendMode.NORMAL;
private var _stepID:int=-1;
public function DrawToUndo()
{
if(stage) init();
else addEventListener(Event.ADDED_TO_STAGE,init);
}
/**
* 初始化
*/
private function init(e:Event=null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
_list = new Sprite();
_canvas = new Sprite();
_canvas.graphics.beginFill(0,0);
_canvas.graphics.drawRect(0,0,700,600);
_canvas.graphics.endFill();
_undoBtn = creatButton(75,25,0xeeeeee,"撤销") as Sprite;
_redoBtn = creatButton(75,25,0xeeeeee,"重做") as Sprite;
_eraseBtn = creatButton(75,25,0xeeeeee,"擦除") as Sprite;
_drawBtn = creatButton(75,25,0xeeeeee,"涂鸦") as Sprite;
_line = new Shape();

addToDisplay(_list,this);
addToDisplay(_canvas,this);
addToDisplay(_line,this,0,0,1,true);
addToDisplay(_undoBtn,this,710,10);
addToDisplay(_redoBtn,this,710,45);
addToDisplay(_eraseBtn,this,710,80);
addToDisplay(_drawBtn,this,710,115);

initEventListener();
}
private function initEventListener():void
{
_undoBtn.addEventListener(MouseEvent.CLICK,onUndo);
_redoBtn.addEventListener(MouseEvent.CLICK,onRedo);
_eraseBtn.addEventListener(MouseEvent.CLICK,onErase);
_drawBtn.addEventListener(MouseEvent.CLICK,onDraw);
_canvas.addEventListener(MouseEvent.MOUSE_DOWN,onDown);
}
private function onDown(e:MouseEvent):void
{
stage.addEventListener(MouseEvent.MOUSE_UP,onUp);
stage.addEventListener(MouseEvent.MOUSE_MOVE,onMove);
_line.graphics.lineStyle(_thickness,0xff00ff);
_line.graphics.moveTo(_canvas.mouseX,_canvas.mouseY);
_blendMode == BlendMode.ERASE?_line.visible = false:_line.visible = true;
if(_blendMode == BlendMode.ERASE){
var matrix:Matrix = new Matrix();
matrix.translate(-_dataArr[_stepID].rect.x,-_dataArr[_stepID].rect.y);
}
function onMove(e:MouseEvent):void
{
_line.graphics.lineTo(_canvas.mouseX,_canvas.mouseY);
if(_blendMode == BlendMode.ERASE){
(_list.getChildAt(0) as Bitmap).bitmapData.draw(_line,matrix,null,_blendMode);
}
}
function onUp(e:MouseEvent):void
{
if(_blendMode == BlendMode.ERASE){
//记录擦除步骤
var data:Object = {"rect":_dataArr[_stepID].rect,"bmpd":(_list.getChildAt(0) as Bitmap).bitmapData.clone()};
_dataArr.push(data);
_stepID++;
_line.graphics.clear();
removeBitmap();
addBitmap(_stepID);
}else{
while(_stepID<_dataArr.length-1){
_dataArr.pop();
}
//记录涂鸦步骤
var rect:Rectangle  = _line.getBounds(_line);trace(rect);
var bmpd:BitmapData = new BitmapData(rect.width,rect.height,true,0);
var bmp:Bitmap = new Bitmap();
var matrix:Matrix = new Matrix();
matrix.translate(-rect.x,-rect.y);
bmpd.draw(_line,matrix,null,_blendMode,null,true);
bmp.bitmapData = bmpd;
addToDisplay(bmp,_list,rect.x,rect.y);
getDrawData();
}

stage.removeEventListener(MouseEvent.MOUSE_UP,onUp);
stage.removeEventListener(MouseEvent.MOUSE_MOVE,onMove);
}
}
/**
* 将步骤数据记录到数组
*/
private function getDrawData():void
{
var rect:Rectangle = _list.getBounds(_list);
var bmpd:BitmapData = new BitmapData(rect.width,rect.height,true,0);
var bmp:Bitmap = new Bitmap(bmpd);
var matrix:Matrix = new Matrix();
matrix.translate(-rect.x,-rect.y);
bmpd.draw(_list,matrix,null,_blendMode,null,true);
var data:Object = {"rect":rect,"bmpd":bmpd.clone()};
_dataArr.push(data);
_stepID++;

_line.graphics.clear();
removeBitmap();
addToDisplay(bmp,_list,rect.x,rect.y);
}
/**
* 撤销
*/
private function onUndo(e:MouseEvent):void
{
if(_stepID>=0&&_stepID<=_dataArr.length-1){
removeBitmap();
_stepID--;
if(_stepID < 0){
_stepID=-1;
}else{
addBitmap(_stepID);
}

}
trace("撤销step:",_stepID);
}
/**
* 重做
*/
private function onRedo(e:MouseEvent):void
{
if(_stepID<=_dataArr.length-1){
removeBitmap();
_stepID++;
if(_stepID >_dataArr.length-1){
_stepID = _dataArr.length-1;
}
addBitmap(_stepID);
}
trace("重做step:",_stepID);
}
/**
* 呈现步骤图像
*/
private function addBitmap(step:int):void
{
var bmp:Bitmap = new Bitmap(_dataArr[_stepID].bmpd.clone());
addToDisplay(bmp,_list, _dataArr[_stepID].rect.x,_dataArr[_stepID].rect.y);
}
/**
* 移除列表内容
*/
private function removeBitmap():void
{
while(_list.numChildren>0){
if(_list.getChildAt(0) is Bitmap){
(_list.getChildAt(0) as Bitmap).bitmapData.dispose();
_list.removeChildAt(0);
}
}
}
private function onErase(e:MouseEvent):void
{
_blendMode = BlendMode.ERASE;
_thickness = 10;//擦除的粗细
}
private function onDraw(e:MouseEvent):void
{
_blendMode = BlendMode.NORMAL;
_thickness = 5;//涂鸦的粗细
}
private function creatButton(w:Number,h:Number,color:uint,text:String=""):Sprite
{
var button:Sprite = new Sprite();
button.graphics.beginFill(color,1);
button.graphics.drawRect(0,0,w,h);
button.graphics.endFill();
var t:TextField = new TextField();
t.autoSize = TextFieldAutoSize.LEFT;
t.selectable = false;
t.text = text;
button.addChild(t);
t.x = (button.width-t.width)*.5;
t.y = (button.height-t.height)*.5;
return button;
}
private function addToDisplay(target:DisplayObject,parent:DisplayObjectContainer,x:Number=0,y:Number=0,alpha:Number=1,visible:Boolean = true,scaleX:Number=1,scaleY:Number=1):void
{
parent.addChild(target);
target.x = x;
target.y = y;
target.alpha = alpha;
target.visible = visible;
target.scaleX = scaleX;
target.scaleY = scaleY;
}
}
}
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: