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(2)RIL简析(高通)——消息处理

2016-08-23 16:28 183 查看
RIL如何启动及初始化?

RILJ的消息如何传递和被处理?

event table的定义

requested event的处理函数

ril_event的管理

RIL_REQEUST执行结果的返回

RIL_UNSOL类型消息的上报

一个消息处理的具体例子——SETUP_DATA_CALL

如何添加一个RIL消息和对应的处理函数?

event table的定义

RIL所有的EVENT都定义在Ril.h中,有以RIL_REQUEST和RIL_UNSOL_RESPONSE开头的消息,前者代表主动请求,后者一般是上报的消息,例如下面这2个:

#define RIL_REQUEST_SETUP_DATA_CALL 27


#define RIL_UNSOL_RESPONSE_RADIO_STATE_CHANGED 1000


当然,无论是REQUEST还是UNSOL_RESPONSE都会带参数,因此还需定义消息对应的结构体,例如RADIO_STATE的结构体:

typedef enum {
RADIO_STATE_OFF = 0,                   /* Radio explictly powered off (eg CFUN=0) */
RADIO_STATE_UNAVAILABLE = 1,           /* Radio unavailable (eg, resetting or not booted) */
/* States 2-9 below are deprecated. Just leaving them here for backward compatibility. */
RADIO_STATE_SIM_NOT_READY = 2,         /* Radio is on, but the SIM interface is not ready */
RADIO_STATE_SIM_LOCKED_OR_ABSENT = 3,  /* SIM PIN locked, PUK required, network
personalization locked, or SIM absent */
RADIO_STATE_SIM_READY = 4,             /* Radio is on and SIM interface is available */
RADIO_STATE_RUIM_NOT_READY = 5,        /* Radio is on, but the RUIM interface is not ready */
RADIO_STATE_RUIM_READY = 6,            /* Radio is on and the RUIM interface is available */
RADIO_STATE_RUIM_LOCKED_OR_ABSENT = 7, /* RUIM PIN locked, PUK required, network
personalization locked, or RUIM absent */
RADIO_STATE_NV_NOT_READY = 8,          /* Radio is on, but the NV interface is not available */
RADIO_STATE_NV_READY = 9,              /* Radio is on and the NV interface is available */
RADIO_STATE_ON = 10                    /* Radio is on */
} RIL_RadioState;


通过搜索,发现ril_commands.h中还有定义RIL_REQUEST的数组元素,字面意思来看,明显是消息处理入口和返回的函数入口:

{RIL_REQUEST_SETUP_DATA_CALL, dispatchDataCall, responseSetupDataCall}


ril.cpp居然直接引入了这些定义,所有消息和对应的函数都存在s_commands数组里了:

ril.cpp
typedef struct {
int requestNumber;
void (*dispatchFunction) (Parcel &p, struct RequestInfo *pRI);
int (*responseFunction) (Parcel &p, void *response, size_t responselen);
} CommandInfo;

static CommandInfo s_commands[] = {
#include "ril_commands.h"
};


那么,这些消息对应的函数是怎样被匹配并对应执行的呢?下一节。

requested event的处理

我们要看消息是如何被处理的,先从消息的监听入手,就应该能找到对应的处理函数了。

既然这些消息是上层下发的,那么RIL就是通过socket来接收到消息。先回顾下socket监听是怎样建立的,应该就能找到消息处理的入口。

上一篇有讲到,RIL_register有监听RILD socket的代码:

ril.cpp::RIL_register

/* Initialize socket1 parameters */
s_ril_param_socket = {
RIL_SOCKET_1,             /* socket_id */
-1,                       /* fdListen */
-1,                       /* fdCommand */
PHONE_PROCESS,            /* processName */
&s_commands_event,        /* commands_event */
&s_listen_event,          /* listen_event */
processCommandsCallback,
NULL                      /* p_rs */

startListen(RIL_SOCKET_1, &s_ril_param_socket);


startListen函数获取到socket的fd,初始化event并加入到eventloop,回调为listenCallback:

fdListen = android_get_control_socket(socket_name);
ret = listen(fdListen, 4);
socket_listen_p->fdListen = fdListen;
ril_event_set (socket_listen_p->listen_event, fdListen, false,
listenCallback, socket_listen_p);
rilEventAddWakeup (socket_listen_p->listen_event);


listenCallback再次向eventloop加入event,这次event的persistence值为1,回调为processCommandsCallback:

Ril::listenCallback()

//persist值为1,eventloop会一直监听这个fd
ril_event_set (p_info->commands_event, p_info->fdCommand, 1,
p_info->processCommandsCallback, p_info);
rilEventAddWakeup (p_info->commands_event);


event的persistence值为1,ev->fd会一直存在于readFds集合,eventloop因此会持续监听socket。persist值的实际逻辑后面再来讲。

继续先看看processCommandsCallback这个函数跟event的处理有没有关系,一看果然没让我失望:

ril::processCommandsCallback(int fd, short flags, void *param)
{
for (;;) {
//从fd读取数据,应该是event的数据
ret = record_stream_get_next(p_rs, &p_record, &recordlen);

if (ret == 0 && p_record == NULL) {
/* end-of-stream */
break;
} else if (ret < 0) {
break;
} else if (ret == 0) { /* && p_record != NULL */
//数据传入这个函数,继续深入
processCommandBuffer(p_record, recordlen, p_info->socket_id);
}
}
}

//分发消息
ril::processCommandBuffer(void *buffer, size_t buflen, RIL_SOCKET_ID socket_id)
{
Parcel p;
status_t status;
int32_t request;
int32_t token;
RequestInfo *pRI;
int ret;
/* Hook for current context */
/* pendingRequestsMutextHook refer to &s_pendingRequestsMutex */
pthread_mutex_t* pendingRequestsMutexHook = &s_pendingRequestsMutex;
/* pendingRequestsHook refer to &s_pendingRequests */
RequestInfo**    pendingRequestsHook = &s_pendingRequests;
p.setData((uint8_t *) buffer, buflen);
status = p.readInt32(&request);
status = p.readInt32 (&token);

pRI = (RequestInfo *)calloc(1, sizeof(RequestInfo));
pRI->token = token;
pRI->pCI = &(s_commands[request]); //获取消息对应的结构体成员
pRI->socket_id = socket_id;
pRI->p_next = *pendingRequestsHook;
pRI->pCI->dispatchFunction(p, pRI); //分发消息到对应的消息
}


消息处理的地方就在processCommandBuffer,使用ID匹配到对应的s_commands成员,调用对应的处理函数。

消息定义、监听和分发消息的地方都找到了,接下来再看看ril_event_loop有哪些具体的处理:

ril_event.cpp

void ril_event_loop()
{
int n;
fd_set rfds;
struct timeval tv;
struct timeval * ptv;

for (;;) {
//make local copy of read fd_set
memcpy(&rfds, &readFds, sizeof(fd_set));
if (-1 == calcNextTimeout(&tv)) {
// no pending timers; block indefinitely
ptv = NULL;
} else {
ptv = &tv;
}
//select轮询fd_set集合IO状态
n = select(nfds, &rfds, NULL, NULL, ptv);
if (n < 0) {
if (errno == EINTR) continue;
return;
}

// Check for timeouts
processTimeouts();
// Check for read-ready
processReadReadies(&rfds, n);
// Fire away
firePending();
}
}


select返回值后,执行了3个函数:processTimeouts()/processReadReadies(&rfds, n)/firePending(),挨个看。

processTimeouts()检查timer_list是否有超时项,如果有则加入到pending_list:

static void processTimeouts()
{

struct timeval now;
struct ril_event * tev = timer_list.next;
struct ril_event * next;

getNow(&now);

while ((tev != &timer_list) && (timercmp(&now, &tev->timeout, >))) {
// Timer expired
next = tev->next;
//移除event
removeFromList(tev);
//将event加入pending_list
addToList(tev, &pending_list);
tev = next;
}
}


processReadReadies 从watch_table获取到对应的event,并加入到pending_list。

static void processReadReadies(fd_set * rfds, int n)
{
for (int i = 0; (i < MAX_FD_EVENTS) && (n > 0); i++) {
struct ril_event * rev = watch_table[i];
if (rev != NULL && FD_ISSET(rev->fd, rfds)) {
addToList(rev, &pending_list);
if (rev->persist == false) {
removeWatch(rev, i);
}
n--;
}
}
}


之前讲到event的persistence值,正是在processReadReadies里面用到,作用是控制event是否在触发后从watch_table移除,rild socket的监听设置persistence=1,因此其fd不会在这个被移除掉。

firePending()将event从pending_list移除出去,并调用ev->func执行消息处理:

static void firePending()
{
struct ril_event * ev = pending_list.next;
while (ev != &pending_list) {
struct ril_event * next = ev->next;
removeFromList(ev);
ev->func(ev->fd, 0, ev->param);
ev = next;
}
}


ev->func对应什么函数?

还记得前面设置rild socket监听的时候,event参数是:

ril_event_set (p_info->commands_event, p_info->fdCommand, 1,
p_info->processCommandsCallback, p_info);


ev->func就是processCommandsCallback,没错,接着就是从s_commands里面找到对应的event:

pRI->pCI->dispatchFunction(p, pRI);


然后dispatchFunction:

{RIL_REQUEST_SETUP_DATA_CALL, dispatchDataCall, responseSetupDataCall}


responseSetupDataCall处理完成继续将数据传到下一个函数dispatchStrings

#define CALL_ONREQUEST(a, b, c, d, e) s_callbacks.onRequest((a), (b), (c), (d), (e))

static void dispatchStrings (Parcel &p, RequestInfo *pRI) {
CALL_ONREQUEST(pRI->pCI->requestNumber, pStrings, datalen, pRI, pRI->socket_id);
}


后面就是执行qcril onRequest函数,每个消息具体处理都有所不同,这里先作抛砖引玉。

至于上面提及的watch_table、pending_list还有对这些list的操作addToList等等,他们作用是什么,接着下一节来说。

ril_event的管理

在eventloop里面实际操作的是几个ril_event结构体数组和指针,来看看究竟用途是什么。

ril_event.cpp里面有3个与ril_event有关的list,还有4个list的操作函数:

static struct ril_event * watch_table[MAX_FD_EVENTS];
static struct ril_event timer_list;
static struct ril_event pending_list;

static void addToList(struct ril_event * ev, struct ril_event * list);
static void removeFromList(struct ril_event * ev);
static void removeWatch(struct ril_event * ev, int index);
void ril_timer_add(struct ril_event * ev, struct timeval * tv);


addToList,加入一个event,ril_event通过链表方式保存:

static void addToList(struct ril_event * ev, struct ril_event * list)
{
ev->next = list;
ev->prev = list->prev;
ev->prev->next = ev;
list->prev = ev;
dump_event(ev);
}

//将ril_event移除
static void removeFromList(struct ril_event * ev)
{
ev->next->prev = ev->prev;
ev->prev->next = ev->next;
ev->next = NULL;
ev->prev = NULL;
}


watch_table是ril_event类型的数组,ril_event有fd和callback等字段,可见watch_table只是作为保存“监听器”之用,而真正要被处理的消息是在callback函数中从fd stream读取,个人觉得ril_event的命名有点不太准确了:

ril_event.h
struct ril_event {
struct ril_event *next;
struct ril_event *prev;

int fd;
int index;
bool persist;
struct timeval timeout;
ril_event_cb func;
void *param;
};


pending_list是即将回调(ev->func)的ril_event 列表,可以理解成被触发的监听器列表,ril_event处理后会从pending_list移除掉。

timer_list 设置了timeout的ril_event列表,从processTimeouts()函数可看出,超时的ril_event都会加进pending_list。

小结:

ril_event作用相当于监听器,并非实际的事件;

存在于watchtable中的ril_event提供了读写event的fd和callback函数,是事件处理的入口;

pending_list负责存放即将被处理的ril_event。

RIL_REQEUST执行结果的返回

消息处理完成,如何返回结果呢?

回想ril_commands.h里的定义:

{RIL_REQUEST_SETUP_DATA_CALL, dispatchDataCall, responseSetupDataCall}


responseSetupDataCall应该就是用来返回结果的,对应函数入口是responseFunction

typedef struct {
int requestNumber;
void (*dispatchFunction) (Parcel &p, struct RequestInfo *pRI);
int(*responseFunction) (Parcel &p, void *response, size_t responselen);
} CommandInfo;


来搜索下调用responseFunction的地方

ril.cpp

RIL_onRequestComplete(RIL_Token t, RIL_Errno e, void *response, size_t responselen) {
RequestInfo *pRI;
int ret;
int fd = s_ril_param_socket.fdCommand;
size_t errorOffset;
RIL_SOCKET_ID socket_id = RIL_SOCKET_1;

pRI = (RequestInfo *)t;
if (pRI->cancelled == 0) {
Parcel p;

p.writeInt32 (RESPONSE_SOLICITED);
p.writeInt32 (pRI->token);
errorOffset = p.dataPosition();

p.writeInt32 (e);

if (response != NULL) {
//pRI->pCI->responseFunction并获得返回值
ret = pRI->pCI->responseFunction(p, response, responselen);

/* if an error occurred, rewind and mark it */
//写入返回值到parcel
if (ret != 0) {
p.setDataPosition(errorOffset);
p.writeInt32 (ret);
}
}
//返回parcel
sendResponse(p, socket_id);
}
}


上一篇文章提过,RIL_onRequestComplete函数是s_rilEnv 的一个成员,RIL_init第一个参数就是s_rilEnv,可以推测是提供给qcril做回调函数之用:

rild.c

static struct RIL_Env s_rilEnv = {
RIL_onRequestComplete,
RIL_onUnsolicitedResponse,
RIL_requestTimedCallback
};


ril.h
struct RIL_Env {
void (*OnRequestComplete)(RIL_Token t, RIL_Errno e,
void *response, size_t responselen);

void (*OnUnsolicitedResponse)(int unsolResponse, const void *data, size_t datalen, RIL_SOCKET_ID socket_id);

void (*RequestTimedCallback) (RIL_TimedCallback callback,
void *param, const struct timeval *relativeTime);
};


查找到OnRequestComplete的调用者是qcril.c 的qmi_ril_fw_send_request_response_epilog函数

if (token && !qcril_is_internal_token(token))
{
qcril_response_api[ instance_id ]->OnRequestComplete( token,
resp_cause,
resp_data,
resp_data_len );
}


找到了返回结果的地方,继续寻找返回数据的地方,既然监听到消息时是从fd读取出来消息,那么返回数据应该就是往fd写入数据。

回头再继续看pRI->pCI->responseFunction,还是以RIL_REQUEST_SETUP_DATA_CALL为例:

{RIL_REQUEST_SETUP_DATA_CALL, dispatchDataCall, responseSetupDataCall}


responseSetupDataCall调用了responseDataCallList,只是往parcel里面增加数据,并没有在这里向fd写入数据

static int responseDataCallList(Parcel &p, void *response, size_t responselen)
{
RIL_Data_Call_Response_v11 *p_cur = (RIL_Data_Call_Response_v11 *)
int i;
for (i = 0; i < num; i++) {
p.writeInt32((int)p_cur[i].status);
p.writeInt32(p_cur[i].suggestedRetryTime);
p.writeInt32(p_cur[i].cid);
p.writeInt32(p_cur[i].active);
writeStringToParcel(p, p_cur[i].type);
writeStringToParcel(p, p_cur[i].ifname);
writeStringToParcel(p, p_cur[i].addresses);
writeStringToParcel(p, p_cur[i].dnses);
writeStringToParcel(p, p_cur[i].gateways);
writeStringToParcel(p, p_cur[i].pcscf);
p.writeInt32(p_cur[i].mtu);
}
}


函数返回到RIL_onRequestComplete,最后调用的函数是sendResponse,这里就是返回数据的地方:

static int
sendResponseRaw (const void *data, size_t dataSize, RIL_SOCKET_ID socket_id) {
int fd = s_ril_param_socket.fdCommand;
int ret;
uint32_t header;

header = htonl(dataSize);
ret = blockingWrite(fd, (void *)&header, sizeof(header));
ret = blockingWrite(fd, data, dataSize);
}


小结:

qcril.c完成处理后,调用RIL_onRequestComplete返回处理结果;

responseFunction将数据写入parcel;

RIL_onRequestComplete调用sendResponse,向socket的fd写入数据,返回到上层。

RIL_UNSOL_RESPONSE

这是一条RIL_UNSOL_RESPONSE消息:

{RIL_UNSOL_RESPONSE_RADIO_STATE_CHANGED, responseVoid, WAKE_PARTIAL},


RIL_UNSOL对应关系定义在ril_unsol_commands.h中,并存到s_unsolResponses数组:

ril.cpp
static UnsolResponseInfo s_unsolResponses[] = {
#include "ril_unsol_commands.h"
};

//UnsolResponseInfo结构体
typedef struct {
int requestNumber;
int (*responseFunction) (Parcel &p, void *response, size_t responselen);
WakeType wakeType;
} UnsolResponseInfo;


类似于CommandInfo结构体,UnsolResponseInfo结构体也有responseFunction,但没有dispatchFunction。RIL_onUnsolicitedResponse会调用responseFunction处理parcel的数据,然后通过sendResponse返回数据到上层

ril.cpp
void RIL_onUnsolicitedResponse(int unsolResponse, const void *data, size_t datalen){

Parcel p;
p.writeInt32 (RESPONSE_UNSOLICITED);
p.writeInt32 (unsolResponse);
ret = s_unsolResponses[unsolResponseIndex]
.responseFunction(p, const_cast<void*>(data), datalen);
ret = sendResponse(p, soc_id);
}


调用这个RIL_onUnsolicitedResponse还是在qcril.c,qcril_send_unsol_response_epilog函数中:

qcril.c

if ( param_ptr->instance_id < QCRIL_MAX_INSTANCE_ID )
{
qcril_response_api[ param_ptr->instance_id ]->OnUnsolicitedResponse( param_ptr->response_id, param_ptr->resp_pkt, param_ptr->resp_len );
}


小结:

Unsolicited消息上报的路径类似于RIL_REQUEST,只是调用的函数不一样。

总结下:

本篇主要分析了RIL消息接收(RIL_REQUEST)和上报(RIL_UNSOL_RESPONSE),消息处理函数,还有eventloop中监听和分发的逻辑等代码。RILJ部分代码比较清晰好理解,有机会后面再补充。

下一篇具体分析一下SETUP_DATA_CALL是如何建立一个数据连接的。
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标签:  RIL 高通