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Unity3D-加载XML配置表文件

2016-08-19 00:28 411 查看
//XMLFile1.xml
<root>
<goods>
<item type = "1">
<param>10001</param>
<param>5</param>
</item>
<item type = "3">
<param>10004</param>
<param>10</param>
</item>
<goods>
</root>


using System.Xml; //导入命名空间

public class XmlDataGoods
{
public int type;
public int[] param;
}

public List<XmlDataGoods> LoadXml()
{
List<XmlDataGoods> data = new List<XmlDataGoods>();
XmlDocument doc = new XmlDocument(); //实例化XML文档对象
doc.Load("XMLFile1.xml"); //加载XML文件,注意反斜杠和后缀名
XmlNode root = doc.SelectSingleNode("goods"); //获取<root>下的<goods>节点
XmlNodeList nodeList = root.SelectNodes("item");//获取<goods>下的所有<item>节点
for (int i = 0; i < nodeList.Count; ++i)
{
XmlDataGoods goods = new XmlDataGoods();
XmlNode node = nodeList[i];
XmlElement element = (XmlElement)node;//节点转化为元素
goods.type = Convert.ToInt32(element.GetAttribute("type"));//获取<item>节点的type属性值
XmlNodeList childNodes = node.ChildNodes;//获取<item>下的所有子节点
goods.param = new int[childNodes.Count];
for (int j = 0; j < childNodes.Count; ++j)
{
goods.param[j] = Convert.ToInt32(childNodes[j].InnerText);//获取子节点的串联值
}
data.Add(goods);
}
return data;
}
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标签:  xml