OpenSceneGraph实现的NeHe OpenGL教程 - 第四十一课
2016-08-18 10:10
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简介
这节课也是在场景中添加雾效的效果,与之类似的是第十六课,所不同的是这节课使用了雾坐标来计算雾效。为了能运行这一课,你的显卡必须支持GL_EXT_fot_coord扩展。实现
这节课的实现过程比较简单,在OSG中为几何体的顶点封装好了顶点的各项属性,包括顶点坐标、顶点纹理坐标、顶点颜色,当然也包括本课中的雾坐标。首先我们还是添加顶点的各项数据:
[cpp] view
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osg::Geode *geode = new osg::Geode;
osg::Geometry *geometry = new osg::Geometry;
osg::Vec3Array *vertexArray = new osg::Vec3Array;
osg::FloatArray *fogArray = new osg::FloatArray;
osg::Vec2Array *textureArray = new osg::Vec2Array;
vertexArray->push_back(osg::Vec3(-2.5f,-2.5f,-15.0f));
vertexArray->push_back(osg::Vec3(2.5f,-2.5f,-15.0f));
vertexArray->push_back(osg::Vec3(2.5f,2.5f,-15.0f));
vertexArray->push_back(osg::Vec3(-2.5f,2.5f,-15.0f));
textureArray->push_back(osg::Vec2(0.0f, 0.0f));
textureArray->push_back(osg::Vec2(1.0f, 0.0f));
textureArray->push_back(osg::Vec2(1.0f, 1.0f));
textureArray->push_back(osg::Vec2(0.0f, 1.0f));
fogArray->push_back(1.0f);
fogArray->push_back(1.0f);
fogArray->push_back(1.0f);
fogArray->push_back(1.0f);
......
接着读取纹理:
[cpp] view
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osg::Texture2D *texture2D = new osg::Texture2D;
texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
texture2D->setImage(osgDB::readImageFile("Data/Wall.bmp"));
geometry->getOrCreateStateSet()->setTextureAttributeAndModes(0, texture2D);
启用雾效特效:
[cpp] view
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osg::Fog *fog = new osg::Fog;
fog->setMode(osg::Fog::LINEAR);
fog->setColor(osg::Vec4(fogColor[0], fogColor[1],fogColor[2],fogColor[3]));
fog->setStart(0.0f);
fog->setEnd(1.0f);
fog->setFogCoordinateSource(osg::Fog::FOG_COORDINATE);
编译运行程序:
附:本课源码(源码中可能存在错误和不足,仅供参考)
[cpp] view
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#include "../osgNeHe.h"
#include <QtCore/QTimer>
#include <QtGui/QApplication>
#include <QtGui/QVBoxLayout>
#include <osgViewer/Viewer>
#include <osgDB/ReadFile>
#include <osgQt/GraphicsWindowQt>
#include <osg/MatrixTransform>
#include <osg/Texture2D>
#include <osg/Fog>
GLfloat fogColor[4] = {0.6f, 0.3f, 0.0f, 1.0f};
osg::MatrixTransform *g_Trans = NULL;
class ManipulatorSceneHandler : public osgGA::GUIEventHandler
{
public:
ManipulatorSceneHandler()
{
}
public:
virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
osgViewer::Viewer *viewer = dynamic_cast<osgViewer::Viewer*>(&aa);
if (!viewer)
return false;
if (!viewer->getSceneData())
return false;
if (ea.getHandled())
return false;
switch (ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYDOWN):
{
if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Up)
{
if (!g_Trans)
return false;
osg::Vec3 trans = g_Trans->getMatrix().getTrans();
if(trans.z() < 14.0f)
trans += osg::Vec3(0,0,1);
g_Trans->setMatrix(osg::Matrix::translate(trans));
}
if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Down)
{
if (!g_Trans)
return false;
osg::Vec3 trans = g_Trans->getMatrix().getTrans();
if(trans.z() >-19.0f)
trans -= osg::Vec3(0,0,1);
g_Trans->setMatrix(osg::Matrix::translate(trans));
}
}
break;
default: break;
}
return false;
}
};
class ViewerWidget : public QWidget, public osgViewer::Viewer
{
public:
ViewerWidget(osg::Node *scene = NULL)
{
QWidget* renderWidget = getRenderWidget( createGraphicsWindow(0,0,100,100), scene);
QVBoxLayout* layout = new QVBoxLayout;
layout->addWidget(renderWidget);
layout->setContentsMargins(0, 0, 0, 1);
setLayout( layout );
connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) );
_timer.start( 10 );
}
QWidget* getRenderWidget( osgQt::GraphicsWindowQt* gw, osg::Node* scene )
{
osg::Camera* camera = this->getCamera();
camera->setGraphicsContext( gw );
const osg::GraphicsContext::Traits* traits = gw->getTraits();
camera->setClearColor( osg::Vec4(0.0, 0.0, 0.0, 0.5) );
camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) );
camera->setProjectionMatrixAsPerspective(45.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 0.1f, 100.0f );
camera->setViewMatrixAsLookAt(osg::Vec3d(0, 0, 0), osg::Vec3d(0, 0, -1), osg::Vec3d(0, 1, 0));
this->setSceneData( scene );
this->addEventHandler(new ManipulatorSceneHandler);
return gw->getGLWidget();
}
osgQt::GraphicsWindowQt* createGraphicsWindow( int x, int y, int w, int h, const std::string& name="", bool windowDecoration=false )
{
osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->windowName = name;
traits->windowDecoration = windowDecoration;
traits->x = x;
traits->y = y;
traits->width = w;
traits->height = h;
traits->doubleBuffer = true;
traits->alpha = ds->getMinimumNumAlphaBits();
traits->stencil = ds->getMinimumNumStencilBits();
traits->sampleBuffers = ds->getMultiSamples();
traits->samples = ds->getNumMultiSamples();
return new osgQt::GraphicsWindowQt(traits.get());
}
virtual void paintEvent( QPaintEvent* event )
{
frame();
}
protected:
QTimer _timer;
};
osg::Node* buildScene()
{
osg::Group *root = new osg::Group;
osg::MatrixTransform *zoomMT = new osg::MatrixTransform;
zoomMT->setMatrix(osg::Matrix::translate(0,0,-19.0));
g_Trans = zoomMT;
osg::Geode *geode = new osg::Geode;
osg::Geometry *geometry = new osg::Geometry;
osg::Vec3Array *vertexArray = new osg::Vec3Array;
osg::FloatArray *fogArray = new osg::FloatArray;
osg::Vec2Array *textureArray = new osg::Vec2Array;
vertexArray->push_back(osg::Vec3(-2.5f,-2.5f,-15.0f));
vertexArray->push_back(osg::Vec3(2.5f,-2.5f,-15.0f));
vertexArray->push_back(osg::Vec3(2.5f,2.5f,-15.0f));
vertexArray->push_back(osg::Vec3(-2.5f,2.5f,-15.0f));
textureArray->push_back(osg::Vec2(0.0f, 0.0f));
textureArray->push_back(osg::Vec2(1.0f, 0.0f));
textureArray->push_back(osg::Vec2(1.0f, 1.0f));
textureArray->push_back(osg::Vec2(0.0f, 1.0f));
fogArray->push_back(1.0f);
fogArray->push_back(1.0f);
fogArray->push_back(1.0f);
fogArray->push_back(1.0f);
vertexArray->push_back(osg::Vec3(-2.5f,-2.5f,-15.0f));
vertexArray->push_back(osg::Vec3(2.5f,-2.5f,-15.0f));
vertexArray->push_back(osg::Vec3(2.5f,-2.5f,15.0f));
vertexArray->push_back(osg::Vec3(-2.5f,-2.5f,15.0f));
textureArray->push_back(osg::Vec2(0.0f, 0.0f));
textureArray->push_back(osg::Vec2(1.0f, 0.0f));
textureArray->push_back(osg::Vec2(1.0f, 1.0f));
textureArray->push_back(osg::Vec2(0.0f, 1.0f));
fogArray->push_back(1.0f);
fogArray->push_back(1.0f);
fogArray->push_back(0.0f);
fogArray->push_back(0.0f);
vertexArray->push_back(osg::Vec3(-2.5f,2.5f,-15.0f));
vertexArray->push_back(osg::Vec3(2.5f,2.5f,-15.0f));
vertexArray->push_back(osg::Vec3(2.5f,2.5f,15.0f));
vertexArray->push_back(osg::Vec3(-2.5f,2.5f,15.0f));
textureArray->push_back(osg::Vec2(0.0f, 0.0f));
textureArray->push_back(osg::Vec2(1.0f, 0.0f));
textureArray->push_back(osg::Vec2(1.0f, 1.0f));
textureArray->push_back(osg::Vec2(0.0f, 1.0f));
fogArray->push_back(1.0f);
fogArray->push_back(1.0f);
fogArray->push_back(0.0f);
fogArray->push_back(0.0f);
vertexArray->push_back(osg::Vec3(2.5f,-2.5f,15.0f));
vertexArray->push_back(osg::Vec3(2.5f,2.5f,15.0f));
vertexArray->push_back(osg::Vec3(2.5f,2.5f,-15.0f));
vertexArray->push_back(osg::Vec3(2.5f,-2.5f,-15.0f));
textureArray->push_back(osg::Vec2(0.0f, 0.0f));
textureArray->push_back(osg::Vec2(0.0f, 1.0f));
textureArray->push_back(osg::Vec2(1.0f, 1.0f));
textureArray->push_back(osg::Vec2(1.0f, 0.0f));
fogArray->push_back(0.0f);
fogArray->push_back(0.0f);
fogArray->push_back(1.0f);
fogArray->push_back(1.0f);
vertexArray->push_back(osg::Vec3(-2.5f,-2.5f,15.0f));
vertexArray->push_back(osg::Vec3(-2.5f,2.5f,15.0f));
vertexArray->push_back(osg::Vec3(-2.5f,2.5f,-15.0f));
vertexArray->push_back(osg::Vec3(-2.5f,-2.5f,-15.0f));
textureArray->push_back(osg::Vec2(0.0f, 0.0f));
textureArray->push_back(osg::Vec2(0.0f, 1.0f));
textureArray->push_back(osg::Vec2(1.0f, 1.0f));
textureArray->push_back(osg::Vec2(1.0f, 0.0f));
fogArray->push_back(0.0f);
fogArray->push_back(0.0f);
fogArray->push_back(1.0f);
fogArray->push_back(1.0f);
geometry->setVertexArray(vertexArray);
geometry->setTexCoordArray(0, textureArray);
geometry->setFogCoordArray(fogArray, osg::Array::BIND_PER_VERTEX);
geometry->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
osg::Texture2D *texture2D = new osg::Texture2D;
texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
texture2D->setImage(osgDB::readImageFile("Data/Wall.bmp"));
geometry->getOrCreateStateSet()->setTextureAttributeAndModes(0, texture2D);
osg::Fog *fog = new osg::Fog;
fog->setMode(osg::Fog::LINEAR);
fog->setColor(osg::Vec4(fogColor[0], fogColor[1],fogColor[2],fogColor[3]));
fog->setStart(0.0f);
fog->setEnd(1.0f);
fog->setFogCoordinateSource(osg::Fog::FOG_COORDINATE);
geometry->getOrCreateStateSet()->setAttributeAndModes(fog);
geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS, 0, vertexArray->size()));
geode->addDrawable(geometry);
zoomMT->addChild(geode);
root->addChild(zoomMT);
return root;
}
int main( int argc, char** argv )
{
QApplication app(argc, argv);
ViewerWidget* viewWidget = new ViewerWidget(buildScene());
viewWidget->setGeometry( 100, 100, 640, 480 );
viewWidget->show();
return app.exec();
}
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