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c++矩阵运算库Eigen

2016-07-26 15:59 676 查看

  Eigen 的简介和下载安装

最近因为要写机械臂的运动学控制程序,因此难免就要在C++中进行矩阵运算。然而C++本身不支持矩阵运算,Qt库中的矩阵运算能力也相当有限,因此考虑寻求矩阵运算库Eigen的帮助。 

Eigen是一个C++线性运算的模板库:他可以用来完成矩阵,向量,数值解等相关的运算。(Eigen is a C++ template library for linear algebra: matrices, vectors, numerical solvers, and related algorithms.)

Eigen库下载: http://eigen.tuxfamily.org/index.php?title=Main_Page

Eigen库的使用相当方便,将压缩包中的Eigen文件夹拷贝到项目目录下,直接包含其中的头文件即可使用,省去了使用Cmake进行编译的烦恼。

Eigen官网有快速入门的参考文档:http://eigen.tuxfamily.org/dox/group__QuickRefPage.html

 

  Eigen简单上手使用

要实现相应的功能只需要包含头相应的头文件即可:

Core #include <Eigen/Core> Matrix and Array classes, basic linear algebra (including triangular and selfadjoint products), array manipulation
Geometry #include <Eigen/Geometry> TransformTranslationScalingRotation2D and 3D rotations (QuaternionAngleAxis)
LU #include <Eigen/LU> Inverse, determinant, LU decompositions with solver (FullPivLUPartialPivLU)
Cholesky #include <Eigen/Cholesky> LLT and LDLT Cholesky factorization with solver
Householder #include <Eigen/Householder> Householder transformations; this module is used by several linear algebra modules
SVD #include <Eigen/SVD> SVD decomposition with least-squares solver (JacobiSVD)
QR #include <Eigen/QR> QR decomposition with solver (HouseholderQRColPivHouseholderQRFullPivHouseholderQR)
Eigenvalues #include <Eigen/Eigenvalues> Eigenvalue, eigenvector decompositions (EigenSolverSelfAdjointEigenSolver,ComplexEigenSolver)
Sparse #include <Eigen/Sparse> Sparse matrix storage and related basic linear algebra (SparseMatrix, DynamicSparseMatrix,SparseVector)
  #include <Eigen/Dense> Includes Core, Geometry, LU, Cholesky, SVD, QR, and Eigenvalues header files
  #include <Eigen/Eigen> Includes Dense and Sparse header files (the whole Eigen library)

 基本的矩阵运算只需要包含Dense即可

基本的数据类型:Array, matrix and vector

声明:

#include<Eigen/Dense>

...
//1D objects
Vector4d  v4;
Vector2f  v1(x, y);
Array3i   v2(x, y, z);
Vector4d  v3(x, y, z, w);
VectorXf  v5; // empty object
ArrayXf   v6(size);

//2D objects
atrix4f  m1;
MatrixXf  m5; // empty object
MatrixXf  m6(nb_rows, nb_columns);

赋值:

//
Vector3f  v1;     v1 << x, y, z;
ArrayXf   v2(4);  v2 << 1, 2, 3, 4;

//
Matrix3f  m1;   m1 << 1, 2, 3,
4, 5, 6,
7, 8, 9;
int rows=5, cols=5;
MatrixXf m(rows,cols);
m << (Matrix3f() << 1, 2, 3, 4, 5, 6, 7, 8, 9).finished(),
MatrixXf::Zero(3,cols-3),
MatrixXf::Zero(rows-3,3),
MatrixXf::Identity(rows-3,cols-3);
cout << m;

//对应的输出:
1 2 3 0 0
4 5 6 0 0
7 8 9 0 0
0 0 0 1 0
0 0 0 0 1

Resize矩阵:

//
vector.resize(size);
vector.resizeLike(other_vector);
vector.conservativeResize(size);

//
matrix.resize(nb_rows, nb_cols);
matrix.resize(Eigen::NoChange, nb_cols);
matrix.resize(nb_rows, Eigen::NoChange);
matrix.resizeLike(other_matrix);
matrix.conservativeResize(nb_rows, nb_cols);

元素读取:

vector(i);
vector[i];

matrix(i,j);

矩阵的预定义:

//vector x
x.setZero();
x.setOnes();
x.setConstant(value);
x.setRandom();
x.setLinSpaced(size, low, high);

VectorXf::Unit(4,1) == Vector4f(0,1,0,0)
== Vector4f::UnitY()

//matrix x
x.setZero(rows, cols);
x.setOnes(rows, cols);
x.setConstant(rows, cols, value);
x.setRandom(rows, cols);

x.setIdentity();//单位矩阵
x.setIdentity(rows, cols);

映射操作,可以将c语言类型的数组映射为矩阵或向量:

(注意:

1.映射只适用于对一维数组进行操作,如果希望将二维数组映射为对应的矩阵,可以借助"mat.row(i)=Map<Vector> v(data[i],n)"进行循环来实现,其中data为二维数组名,n为数组第一维的维度。

2.应设置之后数组名和矩阵或向量名其实指向同一个地址,只是名字和用法不同,另外,对其中的任何一个进行修改都会修改另外一个)

//连续映射
float data[] = {1,2,3,4};
Map<Vector3f> v1(data);       // uses v1 as a Vector3f object
Map<ArrayXf>  v2(data,3);     // uses v2 as a ArrayXf object
Map<Array22f> m1(data);       // uses m1 as a Array22f object
Map<MatrixXf> m2(data,2,2);   // uses m2 as a MatrixXf object

//间隔映射
float data[] = {1,2,3,4,5,6,7,8,9};
Map<VectorXf,0,InnerStride<2> >  v1(data,3);                      // = [1,3,5]
Map<VectorXf,0,InnerStride<> >   v2(data,3,InnerStride<>(3));     // = [1,4,7]
Map<MatrixXf,0,OuterStride<3> >  m2(data,2,3);                    // both lines     |1,4,7|
Map<MatrixXf,0,OuterStride<> >   m1(data,2,3,OuterStride<>(3));   // are equal to:  |2,5,8|

算术运算:

 

add 
subtract
mat3 = mat1 + mat2;           mat3 += mat1; mat3 = mat1 - mat2;           mat3 -= mat1;
scalar product mat3 = mat1 * s1;             mat3 *= s1;           mat3 = s1 * mat1; mat3 = mat1 / s1;             mat3 /= s1;
matrix/vector 
products *
col2 = mat1 * col1; row2 = row1 * mat1;           row1 *= mat1; mat3 = mat1 * mat2;           mat3 *= mat1;
transposition 
adjoint *
mat1 = mat2.transpose();      mat1.transposeInPlace(); mat1 = mat2.adjoint();        mat1.adjointInPlace();
dot product 
inner product *
scalar = vec1.dot(vec2); scalar = col1.adjoint() * col2; scalar = (col1.adjoint() * col2).value();
outer product * mat = col1 * col2.transpose();

 

norm 
normalization *
scalar = vec1.norm();         scalar = vec1.squaredNorm() vec2 = vec1.normalized();     vec1.normalize(); // inplace

 

cross product * #include <Eigen/Geometry> vec3 = vec1.cross(vec2);

Coefficient-wise & Array operators

Coefficient-wise operators for matrices and vectors:

Matrix API *Via Array conversions
mat1.cwiseMin(mat2) mat1.cwiseMax(mat2) mat1.cwiseAbs2() mat1.cwiseAbs() mat1.cwiseSqrt() mat1.cwiseProduct(mat2) mat1.cwiseQuotient(mat2) mat1.array().min(mat2.array()) mat1.array().max(mat2.array()) mat1.array().abs2() mat1.array().abs() mat1.array().sqrt() mat1.array() * mat2.array() mat1.array() / mat2.array()

Array operators:*

 

Arithmetic operators array1 * array2     array1 / array2     array1 *= array2    array1 /= array2 array1 + scalar     array1 - scalar     array1 += scalar    array1 -= scalar
Comparisons           array1 < array2     array1 > array2     array1 < scalar     array1 > scalar array1 <= array2    array1 >= array2    array1 <= scalar    array1 >= scalar array1 == array2    array1 != array2    array1 == scalar    array1 != scalar
Trigo, power, and 
misc functions 
and the STL variants
array1.min(array2)            array1.max(array2)            array1.abs2() array1.abs()                  abs(array1) array1.sqrt()                 sqrt(array1) array1.log()                  log(array1) array1.exp()                  exp(array1) array1.pow(exponent)          pow(array1,exponent) array1.square() array1.cube() array1.inverse() array1.sin()                  sin(array1) array1.cos()                  cos(array1) array1.tan()                  tan(array1) array1.asin()                 asin(array1) array1.acos()                 acos(array1)

Reductions

Eigen provides several reduction methods such as: minCoeff() maxCoeff() sum() prod() trace() *norm()*squaredNorm() *all() , and any() . All reduction operations can be done matrix-wise, column-wise or row-wise. Usage example:

      5 3 1 mat = 2 7 8       9 4 6 mat.minCoeff(); 1
mat.colwise().minCoeff(); 2 3 1
mat.rowwise().minCoeff(); 1 2 4

Typical use cases of all() and any():

//Typical use cases of all() and any():

if((array1 > 0).all()) ...      // if all coefficients of array1 are greater than 0 ...
if((array1 < array2).any()) ... // if there exist a pair i,j such that array1(i,j) < array2(i,j) ...

 

Sub-matrices

Read-write access to a column or a row of a matrix (or array):

mat1.row(i) = mat2.col(j); mat1.col(j1).swap(mat1.col(j2));

Read-write access to sub-vectors:

Default versionsOptimized versions when the size 
is known at compile time
 
vec1.head(n) vec1.head<n>() the first 
n
 coeffs
vec1.tail(n) vec1.tail<n>() the last 
n
 coeffs
vec1.segment(pos,n) vec1.segment<n>(pos) the 
n
 coeffs in the 
range [
pos
 : 
pos
 + 
n
 - 1]

 

Read-write access to sub-matrices:

mat1.block(i,j,rows,cols) (more) mat1.block<rows,cols>(i,j) (more) the 
rows
 x 
cols
 sub-matrix 
starting from position (
i
,
j
)
mat1.topLeftCorner(rows,cols) mat1.topRightCorner(rows,cols) mat1.bottomLeftCorner(rows,cols) mat1.bottomRightCorner(rows,cols) mat1.topLeftCorner<rows,cols>() mat1.topRightCorner<rows,cols>() mat1.bottomLeftCorner<rows,cols>() mat1.bottomRightCorner<rows,cols>() the 
rows
 x 
cols
 sub-matrix 
taken in one of the four corners
mat1.topRows(rows) mat1.bottomRows(rows) mat1.leftCols(cols) mat1.rightCols(cols) mat1.topRows<rows>() mat1.bottomRows<rows>() mat1.leftCols<cols>() mat1.rightCols<cols>() specialized versions of block() 
when the block fit two corners

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Miscellaneous operations

Reverse

Vectors, rows, and/or columns of a matrix can be reversed (see DenseBase::reverse()DenseBase::reverseInPlace(),VectorwiseOp::reverse()).

vec.reverse()           mat.colwise().reverse()   mat.rowwise().reverse() vec.reverseInPlace()

Replicate

Vectors, matrices, rows, and/or columns can be replicated in any direction (see DenseBase::replicate(),VectorwiseOp::replicate())

vec.replicate(times)                                          vec.replicate<Times> mat.replicate(vertical_times, horizontal_times)               mat.replicate<VerticalTimes, HorizontalTimes>() mat.colwise().replicate(vertical_times, horizontal_times)     mat.colwise().replicate<VerticalTimes, HorizontalTimes>() mat.rowwise().replicate(vertical_times, horizontal_times)     mat.rowwise().replicate<VerticalTimes, HorizontalTimes>()

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Diagonal, Triangular, and Self-adjoint matrices

(matrix world *)

Diagonal matrices

OperationCode
view a vector as a diagonal matrix 
mat1 = vec1.asDiagonal();
Declare a diagonal matrix DiagonalMatrix<Scalar,SizeAtCompileTime> diag1(size); diag1.diagonal() = vector;
Access the diagonal and super/sub diagonals of a matrix as a vector (read/write) vec1 = mat1.diagonal();        mat1.diagonal() = vec1;      // main diagonal vec1 = mat1.diagonal(+n);      mat1.diagonal(+n) = vec1;    // n-th super diagonal vec1 = mat1.diagonal(-n);      mat1.diagonal(-n) = vec1;    // n-th sub diagonal vec1 = mat1.diagonal<1>();     mat1.diagonal<1>() = vec1;   // first super diagonal vec1 = mat1.diagonal<-2>();    mat1.diagonal<-2>() = vec1;  // second sub diagonal

 

Optimized products and inverse mat3  = scalar * diag1 * mat1; mat3 += scalar * mat1 * vec1.asDiagonal(); mat3 = vec1.asDiagonal().inverse() * mat1 mat3 = mat1 * diag1.inverse()

 

Triangular views

TriangularView gives a view on a triangular part of a dense matrix and allows to perform optimized operations on it. The opposite triangular part is never referenced and can be used to store other information.

Note
The .triangularView() template member function requires the 
template
 keyword if it is used on an object of a type that depends on a template parameter; see The template and typename keywords in C++ for details.
OperationCode
Reference to a triangular with optional 
unit or null diagonal (read/write):
m.triangularView<Xxx>()
Xxx
 = UpperLowerStrictlyUpperStrictlyLowerUnitUpper,UnitLower
Writing to a specific triangular part:
(only the referenced triangular part is evaluated)
m1.triangularView<Eigen::Lower>() = m2 + m3
Conversion to a dense matrix setting the opposite triangular part to zero: m2 = m1.triangularView<Eigen::UnitUpper>()
Products: m3 += s1 * m1.adjoint().triangularView<Eigen::UnitUpper>() * m2 m3 -= s1 * m2.conjugate() * m1.adjoint().triangularView<Eigen::Lower>()
Solving linear equations:
 
 

L1.triangularView<Eigen::UnitLower>().solveInPlace(M2) L1.triangularView<Eigen::Lower>().adjoint().solveInPlace(M3) U1.triangularView<Eigen::Upper>().solveInPlace<OnTheRight>(M4)

Symmetric/selfadjoint views

Just as for triangular matrix, you can reference any triangular part of a square matrix to see it as a selfadjoint matrix and perform special and optimized operations. Again the opposite triangular part is never referenced and can be used to store other information.

Note
The .selfadjointView() template member function requires the 
template
 keyword if it is used on an object of a type that depends on a template parameter; see The template and typename keywords in C++ for details.
OperationCode
Conversion to a dense matrix: m2 = m.selfadjointView<Eigen::Lower>();
Product with another general matrix or vector: m3  = s1 * m1.conjugate().selfadjointView<Eigen::Upper>() * m3; m3 -= s1 * m3.adjoint() * m1.selfadjointView<Eigen::Lower>();
Rank 1 and rank K update: 
 

M1.selfadjointView<Eigen::Upper>().rankUpdate(M2,s1); M1.selfadjointView<Eigen::Lower>().rankUpdate(M2.adjoint(),-1);
Rank 2 update: (  ) M.selfadjointView<Eigen::Upper>().rankUpdate(u,v,s);
Solving linear equations:
)
// via a standard Cholesky factorization m2 = m1.selfadjointView<Eigen::Upper>().llt().solve(m2); // via a Cholesky factorization with pivoting m2 = m1.selfadjointView<Eigen::Lower>().ldlt().solve(m2);
 

 

 

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